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Automaton Tower Guide (Floors 96 to 100)

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Introduction

This guide will provide Heirs with step-by-step advice on how to clear Floors 96 to 100 in the Automaton Tower including team compositions, battle strategies, and other helpful information. 

Floor 96

Wave 1 of this battle pits you against three level 76 enemies (Water and Light element) including two Taranor Royal Guards, and Captain Rikoris. These enemies have the following skill profiles:

Taranor Royal Guard SkillsCaptain Rikoris Skills

Wave 2 of this battle has a single level 76 enemy (Dark element), Martial Artist Ken. This enemy has the following skill profile:

Martial Artist Ken Skills

Clearing this floor rewards Heirs with Gold.

Battle Strategy and Team Composition

Wave 1 of this battle is not as challenging as Wave 2 due to the exploitable weaknesses of Captain Rikoris. Heirs should note that Captain Rikoris does extra damage against Dark element Heroes. Additionally, his skills grant him a high amount of utility which allows him to buff his adds or prevent the Heir’s Heroes from attacking. Heirs should focus on either taunting him or granting their DPS Heroes immunity so they can reliably focus on taking Captain Rikoris out. Taunt is the preferred approach because it both allows Heir’s DPS to focus on inflicting as much damage as possible, and doesn’t allow Captain Rikoris to buff his adds. 

Wave 2 of this battle is against Martial Artist Ken, who is a force to be reckoned with. He has punishing skills that inflict significant damage via critical hits. Due to his ability to decrease damage from enemy critical hits by 30% Heirs are advised to gear their teams with the aim of keeping Critical Hit Chance and Critical Damage stats as low as possible. Heirs should focus on using Heroes that can debuff MA Ken and decrease his Attack, Hit Chance, and Combat Readiness. This will counter his buff skills and prevent him from dealing more damage than can be dealt with my Healers. 

Debuffer - Dizzy

DPS - Luna, Commander Lorina

Attack and Combat Readiness Booster - Tamarinne

Floor 97

Wave 1 of this battle has four level 77 enemies (Water element) including three Aranea Cannon and one Aranea Gigantes. These enemies have the following skill profiles:

Aranea Cannon Skills
Skill Name Skill Description
Shelling


Fires a shell at the enemy, with a 50% chance to inflict Poison for 1 turn.
Blitz

Fires a powerful shell at the enemy, with a 50% chance to stun for 1 turn.
Aranea Gigantes Skills
Skill Name Skill Description
Distracting Shot


Shoots the enemy. Increases number of targets when Health is less than 50%.
Quake

Slams the ground to inflict damage on all enemies, with a 30% chance to stun for 1 turn.
Security State


Has a 30% chance to counterattack when attacked. Chance increases when buffed.

Wave 2 of this battle has three level 77 enemies (Dark) including Blood Blade Karin, Kitty Clarissa, and Church of Illyos Axe. These enemies have the following skill profiles:

Church of Ilryos Axe SkillsKitty Clarissa SkillsBlood Blade Karin Skills

Clearing this floor rewards the Heir with Gold.

Battle Strategy and Team Composition

Wave 2 of this battle presents its biggest challenge in the form of Blood Blade Karin. Her passive ability increases her Combat Readiness and Attack if she doesn’t constantly have at least three debuffs inflicted. This presents even more of a difficulty to overcome due to Kitty Clarissa, whose S3 “I’m So Cute, Meow” reduces the duration of debuffs on all allies by two turns and grants Kitty Clarissa Immunity and Loveliness. Heirs should focus on taking out Kitty Clarissa as a first priority before then focusing on BB Karin. The best strategy against BB Karin is ensuring Heirs build a team composition with Heroes who can consistently inflict multiple debuffs and who can cleanse and/or grant debuff immunity.

DPS - Sigret

Debuffer - Dizzy, Surin

Cleanser - Angelica, Angelic Montmorancy

Floor 98

Wave 1 of this battle has four level 78 enemies (Light and Earth element) including two Swamp Remus and two Orichalcum Ministers. These enemies have the following skill profiles:

Swamp Remus Skills
Skill Name Skill Description
Falling Strike


Attacks the enemy with a long arm, decreasing Combat Readiness by 10%.
Pus Throw

Throws pus at the enemy, making them unhealable or unable to be buffed for 2 turns.
Detection


Combat Readiness increases at the beginning of an ally's turn.
Orichalcum Minister Skills
Skill Name Skill Description
Laser


Shoots energy at the enemy, with a 50% chance to Target for 2 turns.
Stabilization

Recovers the health of all allies by 25%. Amount recovered is increased on debuffed allies.
Safe Guard


Grants a Barrier to the caster for 2 turns at the beginning of battle.

Wave 2 of this battle has four level 78 enemies (Light element) including two Trapper Floats (these enemies only appear under certain circumstances in battle), Celeste, and Silver Blade Aramintha. These enemies have the following skill profiles:

Trapper Svoat Skills
Skill Name Skill Description
Chop


Attacks with a club.
Smash

Attacks strongly, with a 75% chance to dispel 1 buff.
Celeste SkillsSilver Blade Aramintha Skills

Clearing this floor rewards the Heir with Gold.

Battle Strategy and Team Composition

Heirs should pay close attention to SB Aramintha’s skill “Inviolable Territory” skill that goes into effect immediately at the beginning of battle. This skill prevents any of the Heir’s Heroes from being able to benefit from buffs for the duration of the battle. However, it does make SB Aramintha more susceptible to effects. Her other skills focus on granting enormous buffs to her Combat Readiness, and can even summon two Trapper Floats from the use of her S3 “Meteor Fall”. Heirs should pay close attention to their team composition, ensuring that they include Heroes that can remove SB Aramintha’s buffs, as well as healers that can keep their DPS alive for the duration of the battle.

Cleanser - Destina, Angelic Montmorancy

Healer - Achates

DPS - Luna, Chaos Sect Axe

Floor 99

Wave 1 of this battle has four level 79 enemies (Dark element) including two Cult Devotees and two Impectio Howlers. These enemies have the following skill profiles:

Cult Devotee Skills
Skill Name Skill Description
Dark Marble


Attacks with dark magic, with a 20% chance to increase Attack of the caster for 1 turn.
Dark Release

Releases dark energy at all enemies, with a 50% chance to make them unhealable for 2 turns.
Impectio Howler Skills
Skill Name Skill Description
Siren


Attacks by setting off a siren, with a 25% chance to decrease Hit Chance for 2 turns.
Emergency Alarm
Activates emergency alarm, summoning an Impectio Gigantes.

Wave 2 of this battle has four level 79 enemies (Light and Earth) including two Sun Seeds, Destina, and Judge Kise. These enemies have the following skill profiles:

Sun Seed Skills
Skill Name Skill Description
Sun Dew


Attacks the enemy with sun magic, with a 15% chance to decrease Hit Chance.

Purification
Casts a Barrier over all allies for 2 turns. Barrier strength increases proportional to ally's max Health.
Destina SkillsJudge Kise Skills

Clearing this floor rewards the Heir with two Epic Necklace Charms and two Epic Ring Charms.

Battle Strategy and Team Composition

During Wave 2 of this battle Destina will become Ruele of Light when her health drops to less than 30%. Heirs should note that the skills of their enemies punish a strategy that focuses on debuffing, granting the enemy team multiple Combat Readiness stacks that will quickly make it difficult for the Heir to get a turn. Heirs should avoid inflicting debuffs for this reason. Heirs should focus on a team composition that grants significant boosts to ally Attack and Combat Readiness to ensure they can do as much damage as possible, as quickly as possible. If the Heir can inflict damage equal or greater to 30% of Destina’s health, they can skip the final phase of the fight where she transforms into Ruele of Light. To accomplish this Heirs will have to inflict 16,122 damage or more, depending on the remaining health of Destina.

Attack and Combat Readiness Booster - Tamarainne

DPS - Cermia, Sol, Luna

Floor 100

Wave 1 of this battle has four level 80 enemies (Light element), all are Rust Skull Warlocks. These enemies have the following skill profiles:

Rust Skull Warlock Skills
Skill Name Skill Description
Candlestick Strike


Smashes the enemy with a candlestick, with a 25% chance to decrease Hit Chance for 2 turns.
Undead Attack

Strikes the enemy with a candlestick, stunning for 2 turns.
Curse of the Dead

Revives 2 dead allies into Lost Rotbone when the caster is killed.

Wave 2 of this battle features one level 80 enemy (Light element), Scornful Gaze Brassia. This enemy has the following skill profile:

Skill Name Skill Description
Judgement of Light

Attacks the enemy decreasing Combat Readiness while increasing the caster’s Combat Readiness.
Grants one random buff to the caster for 3 turns when caster’s Health is less than 50%.
Purifying Strike

Attacks all enemies, granting the caster one random buff for 3 turns before dispelling three debuffs.
Grants two random buffs for 3 turns when the caster’s Health is less than 50%.
Extinction Ray

Attacks all enemies with a powerful beam, penetrating Defense by 50% before granting stackable increased Attack and Speed to the caster.
When the caster’s Health is less than 50%, decreases cooldown of this skill by 1 turn.

Scornful Gaze Brassia also has the following passive skills:

Skill Name Skill Description
Scornful Immunity Caster is immune to Combat Readiness decreases, Poison, unable to be buffed, and decreased speed.
If the caster is inflicted with three or more debuffs, at the beginning of the turn, dispels all debuffs and grants an extra turn.
Sacred Mana Enhance If an enemy is buffed at the beginning of a turn, dispels all buffs before granting the caster a Barrier that cannot be dispelled.
If the caster’s Health is less than 50%, grants Immunity for 1 turn.

Clearing this floor will rewards Heirs with 5 Galaxy Bookmarks.

Battle Strategy and Team Composition

In Wave 2, SG Brassia has many powerful skills that create a uniquely challenging battle for Heirs. Heirs must be careful not to inflict three or more debuffs to SG Brassia or she will cleanse them all and gain another turn. Additionally, she is quickly able to stack Combat Readiness, creating a situation where it will be difficult for Heirs to take a turn. Heirs should also refrain from performing team buffs, as this grants SG Brassia a barrier that cannot be dispelled. To clear this final floor, Heirs should focus on constructing a team with t/DPS who have the elemental advantage and that can carefully control the debuffs being case to ensure no more than two are in effect. Team compositions should also include a healer/cleanser to keep the Heir’s team alive, as well as a very powerful DPS that doesn’t require Attack buffs to be effective.


Healer and/or Cleanser - Destina, Angelica

DPS - Dark Corvus, Commander Lorina, Iseria

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