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Chaos Inquisitor

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Rarity
Element
Fire
Class
Knight
Zodiac
Leo
Max CP14918
A fanatic enlightened to the grace of Chaos
Longing
Chaos Sect Axe
Rival
Enott
Rival
Corvus
Following an argument with the Chaos Sect Axe, he left the Chaos Sect only to be captured soon after by the Rose Apostles. During a narrow escape, he became filled with a desperate fear of death and was awakened to the existence of Chaos.

Table of Contents

Hero Stats

Hero CP: 14918
HP 5138
ATK 963
SPD 95
DEF 606
Crit Hit Chance Crit Hit DMG Dual Atk Chance
23.00% 150.00% 5.00%
Effectiveness Effect Resist
0.00% 0.00%
Imprint Release

+Attack
SSS : +96 SS : +84 S : +72 A : +60 B : +48 C : +36 D : +24
*Red tiles mark the effective area of a Devotion Skill.

Builds

Blood Echoes

This build goes fully offensive, utilizing the additional attack chances from Elbris and self sustain from the Lifesteal set, which synergizes with the Chaos Inquisitor's S2.

Elbris allows the Chaos Inquisitor to attack enemies even if he is ignored, making him more of a threat. If the enemy targets the Chaos Inquisitor first instead, his S2 holds his dignity as a knight. Every counterattack will heal him thanks to Lifesteal, effectively giving the Chaos Inquisitor one more passive stock if he can heal back more than 35% of his health per attack.

Note that the Elbris Ritual Sword isn't the same as being able to take a turn every time your enemy acts. The Chaos Inquisitor still needs decent Speed to use his S3 for proper healing and better damage.

Equipment

Main
Spd
CritC %
Atk %
Sub
Spd
Atk %
CritD %
Eff %
Set
Lifesteal
Critical

Artifact

Upgrade Priority

Early Mid Late
+3 +5 +6
+1 +3 +3
+3 +4 +6

1,000-Degree Knifeblade

The one-shot build that only builds ATK and Crit Damage.

With this build, prioritize attacking targets who have buffs to do the S3 -> S1 combo. The best part of this build is that the Effectiveness stat is not required, as the combo's trigger condition is the enemy having a buff, not the Chaos Inquisitor successfully dispelling that buff.

While the Chaos Inquisitor's damage potential is nowhere close to the most one-shot nukers, he has a 3-hit survival passive even with no investment in Health or Defense. This can help him stay in the fight longer than other nukers and therefore be more useful.

Equipment

Main
Atk %
CritC %
Atk %
Sub
Atk %
CritC %
CritD %
Spd
Set
Destruction
Immunity

Artifact

Upgrade Priority

Early Mid Late
+3 +6 +6
+1 +1 +3
+4 +5 +6

Table of Contents

Analysis

Overview

The "famous" hero who can take most attacks as a scratch and live to fight another day. After the damage reduction bug fix, he hasn’t seen much daylight... until now. Now he's gone from a hero with no damage and no threat potential to a surprise secret weapon who can shrug off his enemies' attacks, crushing the opposition one at a time until they can no longer defy him.

NOTE: Read more about how to complete the Chaos Inquisitor's Specialty Change quest in our Specialty Change section.

Strengths

High DPS

Like other Knights who have a strong S1, the Chaos Inquisitor does a lot of damage if equipped with the Elbris Ritual Sword Artifact. The Chaos Inquisitor also has a nasty DPS combo where his S3 can combo into his S1, dishing out a lot of burst damage very quickly.

S1 Dispels Twice

Two 60% chances to dispel a buff is better than one 75% chance. It gives the Chaos Inquisitor two chances to dispel a single buff and the chance to dispel two buffs in one round if he rolls well. (His dispel activation rate is even higher after investing in his Skill Tree.)

Survives At Least 2-3 Hits

The Chaos Inquisitor's S2 passive makes it literally impossible to one-shot this hero. At max Skill Enhancement, no single attack can do more than 35% of the Chaos Inquisitor's maximum Health, making him stunningly tanky. Pure cleave teams that rely on killing the entire enemy team in one strike will need to get at least three hits on the Chaos Inquisitor to put him down for good.

Weaknesses

Passive Can Be Countered

The Chaos Inquisitor's passive caps the damage he can receive per attack. Heroes who can attack multiple times in one turn (Alexa, Blood Blade Karin) or heroes who can trigger follow-up attacks (Vildred, Clarissa) or Artifacts that add extra hits to an attack (Uberius's Tooth, Dust Devil) can still burn through the Chaos Inquisitor very quickly.

Low Stats

Some Specialty Changes dramatically increase a hero's stats. The Chaos Inquisitor was not so lucky. His Specialty Change barely raises his stats, leaving him with low Attack and Speed.

Can't Tank

While the Chaos Inquisitor is pretty good at not dying, he has no ability to protect his team. Other than dispelling buffs and dealing damage, he does not really have a threat value to force the enemy team to target him, especially in RTA.

Relies on Dispel

The Chaos Inquisitor's self-CR boost requires him to dispel buffs off his enemies. This forces the Chaos Inquisitor to build Effectiveness in order to land his dispels, and it also requires the enemy to buff themselves for the Inquisitor to reach his full potential.

Table of Contents

Skills

0 Turns
+1 Souls
Hacks the enemy down with a sword, with a 35% chance each to dispel two buffs.
Skill Enhance
Effects and Multipliers
0 Turns
+0 Souls
Passive
Damage suffered in one attack does not exceed 50% of max Health.
Skill Enhance
Effects and Multipliers
Skill 3: Preach
4 Turns
+2 Souls
Increases damage dealt.

Soul Burn Effect
-10 Souls

Increases damage dealt.

Awaken
Attacks the enemy in the name of Chaos, recovering Health proportional to damage dealt. When the enemy is buffed, has a 50% chance to activate Heavy Strike. Damage dealt increases proportional to the caster's lost Health.
Skill Enhance
Effects and Multipliers

Awakening

Lvl
Attack +3% Attack +20 / Health +60

Flame Rune
x5
Lvl
Attack +3% Attack +20 / Health +60

Flame Rune
x9
Lvl
Critical Hit Chance +8% Attack +30 / Health +80

Greater Flame Rune
x15
Lvl
Attack +6% Attack +30 / Health +80

Epic Flame Rune
x4

Ultra Fang
x9
Lvl
Attack +6% Attack +30 / Health +80

Epic Flame Rune
x6

Blazing Soul
x6
Preach
Increases damage dealt.
Ability Upgrade
Increases damage dealt.
Stat Increase
Attack +20 / Health +60

Flame Rune
x12

Greater Flame Rune
x6

Campsite Stats

Campsite Topic

Heroic Tale
Belief