- Summary
- Specialty
- Friendship
- Background
Rarity | |
---|---|
Element |
Light
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Class |
Warrior
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Zodiac |
Cancer
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Max CP | 16316 |
Dispatch Mission: Adventure Specialty Effect: Time Required +6% |
Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
15.00% | 150.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
0.00% | 0.00% |
Hero Tags
Builds
- Support-PvP
- Tank-PvE
Zerg Rush
PvP
Equipment
Artifact
Team
He has strong synergy with any resurrection/immortality buff, since it will maintain his CR gain, and any AoE cleave that can take advantage of his ATK buff - Clarissa, Vildred, and so on. He can be good with Bellona or any fast AoE defense break with some Speed tuning. Other DPS will depend on your team composition, but he eases ATK buff requirements for your team.
It’s About How Hard You can GET Hit
PvE
Equipment
Artifact
Team
Good synergy with Angelica or any other strong healer. These units can keep him topped off long enough for other DPS to kill the boss. Angelica can stop his CR from being reduced by the Wyvern and also provides sizeable heals. Must have strong Ice DPS options for Wyvern 11, though for any other content, he can be paired with all other DPS.
Table of Contents
Analysis
Overview
General Purrgis is a strong PvP opener or an excellent lategame PvE tank on single-target boss fights (specifically for Wyvern 11).
The latter build requires him to be very tanky and is NOT an early-game build. Strong teamwide CR gain remains one of his main advantages in both modes though, provided he is hit and activates Spearhead.
His guaranteed 2-man stun in PvP, along with his teamwide Attack Up buff, makes him ideal for cleave team compositions.
Strengths
Strong S3 opener
Command to Charge is excellent in PvP with a 75% - 100% chance to stun 2 units at +4 Enhancement. It also provides a team-wide Attack buff.
Team-wide Combat Readiness
The team gains 10-15% CR whenever G. Purrgis is attacked.
Tanky, yet speedy
He has enough Speed to go before most Soul Weavers, yet is still tanky.
Anti-Cleave
He can interrupt a sweep if he gets hit, and the team is pushed ahead of opponents.
Weaknesses
No CR gain if knocked out
G. Purrgis doesn’t boost CR on the hit that kills him (mostly applicable to PvP).
S3 Stun is random
The Stun may not hit the optimal targets.
May be outsped
Diene or ML Chloe may outspeed G. Purrgis if he is not speed tuned well (within 1 point of each), and a shift toward immunity sets may weaken him in the future meta.
Debuffs also do not work on most bosses.
Command to Charge’s attack buff requires heavy souls to upkeep.
General Purrgis is a strong PvP opener or an excellent lategame PvE tank on single-target boss fights (specifically for Wyvern 11).
The latter build requires him to be very tanky and is NOT an early-game build. Strong teamwide CR gain remains one of his main advantages in both modes though, provided he is hit and activates Spearhead.
His guaranteed 2-man stun in PvP, along with his teamwide Attack Up buff, makes him ideal for cleave team compositions.
Strong S3 opener
Command to Charge is excellent in PvP with a 75% - 100% chance to stun 2 units at +4 Enhancement. It also provides a team-wide Attack buff.
Team-wide Combat Readiness
The team gains 10-15% CR whenever G. Purrgis is attacked.
Tanky, yet speedy
He has enough Speed to go before most Soul Weavers, yet is still tanky.
Anti-Cleave
He can interrupt a sweep if he gets hit, and the team is pushed ahead of opponents.
Weaknesses
No CR gain if knocked out
G. Purrgis doesn’t boost CR on the hit that kills him (mostly applicable to PvP).
S3 Stun is random
The Stun may not hit the optimal targets.
May be outsped
Diene or ML Chloe may outspeed G. Purrgis if he is not speed tuned well (within 1 point of each), and a shift toward immunity sets may weaken him in the future meta.
Debuffs also do not work on most bosses.
Command to Charge’s attack buff requires heavy souls to upkeep.
No CR gain if knocked out
G. Purrgis doesn’t boost CR on the hit that kills him (mostly applicable to PvP).
S3 Stun is random
The Stun may not hit the optimal targets.
May be outsped
Diene or ML Chloe may outspeed G. Purrgis if he is not speed tuned well (within 1 point of each), and a shift toward immunity sets may weaken him in the future meta.
Debuffs also do not work on most bosses.
Command to Charge’s attack buff requires heavy souls to upkeep.
Table of Contents
Skills
- General Purrgis
0 Turns
+1 Souls
Mows down the enemy with a great sword, with a 50% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.
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Skill Enhance
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Effects and Multipliers
|
0 Turns
+0 Souls
Passive
After being attacked, increases Combat Readiness of all allies by 10%.
With Exclusive Equipment: Tear-Stained Badge 20% chance to increase Defense of the caster for 2 turns when attacked. With Exclusive Equipment: Tear-Stained Badge Increases Combat Readiness by an additional 3%. |
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Skill Enhance
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Effects and Multipliers
|
6 Turns
+3 Souls
Gives the command to charge, dealing damage to all enemies, with a 75% chance each to stun two random enemies for 1 turn. Damage dealt increases proportional to the caster's max Health.
With Exclusive Equipment: Tear-Stained Badge Decreases skill cooldown by 1 turn. |
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Skill Enhance
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Effects and Multipliers
|
Dispatch Mission: Adventure
Specialty Effect: Time Required +6% |
Awakening
- Potential Stone
- Ability Stone
Health +3% | Attack +20 / Health +60 | ||||||||||
Light Rune x8 |
Defense +3% | Attack +20 / Health +60 | ||||||||||
Light Rune x12 |
Greater Light Rune x2 |
Health +6% | Attack +30 / Health +80 | ||||||||||
Greater Light Rune x8 |
Epic Light Rune x1 |
Health +6% | Attack +30 / Health +80 | ||||||||||
Epic Light Rune x5 |
Special Alarm Loop x12 |
Defense +6% | Attack +30 / Health +80 | ||||||||||
Epic Light Rune x8 |
The Heart of Hypocrisy x8 |
Gives the command to charge, dealing damage to all enemies, with a 75% chance each to stun two random enemies for 1 turn. Damage dealt increases proportional to the caster's max Health. |
Gives the command to charge, dealing damage to all enemies, with a 75% chance each to stun two random enemies for 1 turn, before increasing Attack of all allies for 2 turns. Damage dealt increases proportional to the caster's max Health. |
Attack +20 / Health +60 | |||||||||||
Light Rune x17 |
Greater Light Rune x8 |
Campsite Stats
Campsite Topic
Best | |||||
---|---|---|---|---|---|
0 | Heroic Tale | ||||
+6 | Comforting Cheer | ||||
+4 | Cute Cheer | ||||
+7 | Heroic Cheer | ||||
+8 | Sad Memory | ||||
+5 | Joyful Memory | ||||
+5 | Happy Memory | ||||
0 | Unique Comment | ||||
+2 | Myth | ||||
+2 | Food Story | ||||
+4 | Dream | ||||
+7 | Advice | ||||
0 | Complain | ||||
+1 | Interesting Story |
Worst | |||||
---|---|---|---|---|---|
-4 | Criticism | ||||
-2 | Reality Check | ||||
-4 | Self-Indulgent | ||||
-3 | Occult | ||||
-2 | Bizarre Story | ||||
-2 | Horror Story | ||||
-2 | Gossip | ||||
-6 | Belief |