- Summary
- Specialty
- Friendship
- Background
Rarity | |
---|---|
Element |
Earth
|
Class |
Soul Weaver
|
Zodiac |
Pisces
|
Max CP | 15402 |
Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
15.00% | 150.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
0.00% | 0.00% |
Hero Tags
Preferred Content
Builds
- Healer-PvP
Easy Roana
PvP
Gears
Since SmileGate has announced Hunt 12 and 13, no one is excited to farm a new set of gear for Roana. Especially since she can work with a very all around spread of stats to function as a strong unit. Since all players just received (Apr 2020) a lv75 HP set from Login, most players are opting to run a mixture of these + lv88 Arahakan weapon, Hell raid defense set, and immunity set.
Since Roana is very tanky through her base stats, this will make her very tanky and players only have to fish for some Spd and Resistance subs to bulk her up.
Artifacts
Shimadra Staff - is probably Roana's best in slot to fully take advantage of how much her passive procs are worth. On top of that it gives everyone a free 20% res, 80% to your team in total.
Stella Harpa / Wonerous Potion Vial - is a solid choice for players who are planning to use her as a solo healer, especially for PvP. Stella is better for PvE (in the front position) while Potion will be better for faster builds.
Equipment
Artifact
Upgrade Priority
Early | Mid | Late | |
---|---|---|---|
0 | 0 | +6 | |
0 | +7 | +7 | |
+1 | +1 | +1 |
Table of Contents
Analysis
Overview
Roana is a 5* Pisces Soul Weaver of the Earth element. She is a unique counter to any unit that draws a lot of power from counterattacks or extra attacks thanks to her S2, Vigiliant Eye, which heals her team and boosts CR based on how many allies is hit by a counter, extra, or dual attack. This makes her extremely good in certain fights while lackluster in others, cementing her as a good offense healer.
Strengths
Hard Counter to Counterattack
Thanks to her passive and element, Roana has become a direct hard counter to teams based around Seaside Bellona, as Roana passive and completely nullify SSB passive’s damage, on top of pushing her team’s CR. This is a passive skill, which can be used infinitely and will mostly full heal players’ whole team when activated through an AoE.
Revive Buff
Roana is the first non moonlight hero to have a revive buff. Albeit it is the weakest form of revive as it must be used preemptively and can be dispelled, the buff adds another layer of safety net against hard hitting attacks.
Constant Shields
When Roana uses her S1, she will shield an ally the same way that Fallen Cecilia S1 does. For 20 souls, she will shield the whole team like Fallen Cecilia passive, with the disadvantage that she needs to take a turn for it to be applied.
Weaknesses
Can’t Deal with Debuffs
As a healer, Roana focuses on healing and mitigating damage, which leaves her open to debuffs since she cannot provide immunity or cleanse. This means she will either need a cleanse artifact such as a Potion Vial or have an ally such as Lilias that can deal with them.
Can’t Revive Already Dead Allies
Since she can only grant a revive buff, this means her team will still have a window of vulnerability between the buff wearing off and the cooldown coming back. This means Roana also needs to be decently fast in order to sufficiently protect her team.
Low Base Speed
As mentioned above, Roana should ideally have a solid amount of speed. But due to her low base speed, it could be slightly harder to build.
Hard Counter to Counterattack
Thanks to her passive and element, Roana has become a direct hard counter to teams based around Seaside Bellona, as Roana passive and completely nullify SSB passive’s damage, on top of pushing her team’s CR. This is a passive skill, which can be used infinitely and will mostly full heal players’ whole team when activated through an AoE.
Revive Buff
Roana is the first non moonlight hero to have a revive buff. Albeit it is the weakest form of revive as it must be used preemptively and can be dispelled, the buff adds another layer of safety net against hard hitting attacks.
Constant Shields
When Roana uses her S1, she will shield an ally the same way that Fallen Cecilia S1 does. For 20 souls, she will shield the whole team like Fallen Cecilia passive, with the disadvantage that she needs to take a turn for it to be applied.
Can’t Deal with Debuffs
As a healer, Roana focuses on healing and mitigating damage, which leaves her open to debuffs since she cannot provide immunity or cleanse. This means she will either need a cleanse artifact such as a Potion Vial or have an ally such as Lilias that can deal with them.
Can’t Revive Already Dead Allies
Since she can only grant a revive buff, this means her team will still have a window of vulnerability between the buff wearing off and the cooldown coming back. This means Roana also needs to be decently fast in order to sufficiently protect her team.
Low Base Speed
As mentioned above, Roana should ideally have a solid amount of speed. But due to her low base speed, it could be slightly harder to build.
Table of Contents
Skills
+1 Souls
Attacks the enemy with a noble power, granting a barrier to the ally with the lowest Health for 2 turns. Barrier strength increases proportional to the caster's max Health.
Soul Burn Effect
-20 Souls
Grants a barrier to all allies for 2 turns after attacking.
|
|
Skill Enhance
|
|
Effects and Multipliers
|
Passive
Recovers Health of all allies when an ally is attacked by an extra attack, counterattack, or Dual Attack, and increases Combat Readiness of all allies by 5% each per attacked ally. Amount recovered is proportional to the caster's max Health and the number of attacked allies.
|
|
Skill Enhance
|
|
Effects and Multipliers
|
5 Turns
+3 Souls
With the grace of Rekos, grants revive to all allies for 2 turns.
Awaken
With the grace of Rekos, recovers the Health of all allies and grants revive for 2 turns. Amount recovered increases proportional to the casters max Health.
|
|
Skill Enhance
|
|
Effects and Multipliers
|
Awakening
- Potential Stone
- Ability Stone
Health +3% | Attack +20 / Health +60 |
Defense +3% | Attack +20 / Health +60 |
Defense +6% | Attack +30 / Health +80 |
Health +6% | Attack +30 / Health +80 |
Defense +6% | Attack +30 / Health +80 |
With the grace of Rekos, grants revive to all allies for 2 turns. |
With the grace of Rekos, recovers the Health of all allies and grants revive for 2 turns. Amount recovered increases proportional to the casters max Health. |
Attack +20 / Health +60 |
Campsite Stats
Campsite Topic
Best | |||||
---|---|---|---|---|---|
+6 | Comforting Cheer | ||||
+6 | Cute Cheer | ||||
+5 | Heroic Cheer | ||||
+5 | Sad Memory | ||||
+5 | Joyful Memory | ||||
+5 | Happy Memory | ||||
0 | Unique Comment | ||||
+2 | Myth | ||||
+1 | Bizarre Story | ||||
0 | Food Story | ||||
+4 | Gossip | ||||
+4 | Dream | ||||
+8 | Advice | ||||
0 | Belief | ||||
+3 | Interesting Story |
Worst | |||||
---|---|---|---|---|---|
-4 | Criticism | ||||
-6 | Reality Check | ||||
-2 | Heroic Tale | ||||
-5 | Self-Indulgent | ||||
-1 | Occult | ||||
-3 | Horror Story | ||||
-2 | Complain |