GamePress

Aramintha

Submit Feedback or Error
Rarity
Element
Fire
Class
Mage
Zodiac
Gemini
Max CP16737
Leader of the Phantom CIC, Unknown investigators
Leader of Phantom
Leader of Phantom
Dispatch Mission:
Strong Leader
Specialty Effect:
Reward Bonus +10%
Trust
Trust
Rin
Trust
Cartuja
Trust
Celeste
Trust
Trust
Bellona
Trust
Trust
Lots
Aramintha is a gentle and cheerful woman, and leader of the Phantom CIC, a group dedicated to investigating the Unknown to whom she lost her husband. She is an incredible fighter, but often gets caught up bragging about her husband when she's not in a battle.

Table of Contents

Hero Stats

Hero CP: 16737
HP 4572
ATK 1197
SPD 106
DEF 683
Crit Hit Chance Crit Hit DMG Dual Atk Chance
15.00% 150.00% 5.00%
Effectiveness Effect Resist
30.00% 0.00%
Imprint Release

+Attack %
SSS : +10.8% SS : +9% S : +7.2% A : +5.4% B : +3.6%
Imprint Concentration

+Effectiveness %
SSS : +27% SS : +22.5% S : +18% A : +13.5% B : +9%
*Red tiles mark the effective area of a Devotion Skill.

Hero Tags

Builds

Flame Alchemist

Gear

This build relies on high Speed to provide decent damage and constant buff uptime. Prioritize Speed on her boots and substats and give her a Speed gear set to maximize the effect. Keep in mind that Aramintha can only thrive with a fair amount of Effectiveness, so that is the next most important substat for her.

From there, build Aramintha with as much Atk% as you can. Burn damage is based on the Atk of the hero who inflicted the Burn, so Aramintha needs high Atk for her Burns to be effective. Finally, consider some HP%, since HP is her lowest stat and she could use some extra survivability.

Artifacts

With access to Kal’adra, even Aramintha’s modest modifiers can do considerable damage. Alternatively, Aramintha may opt for a different, less damage-focused Artifact. Etica’s Scepter has strong synergy with her innate cooldown reduction mechanic, while Iela Violin and Sira-Ren give her further utility.

Equipment

Main
Spd
Atk %
Eff %
Sub
Spd
Eff %
Atk %
HP %
Set
Speed
Hit

Artifact

Upgrade Priority

Early Mid Late
0 +3 +4
+2 +2 +4
+4 +5 +7

Team

Core

Due to being an incredibly versatile character, Aramintha can be used with almost any teammate. In particular, she likes teaming up with other Fire heroes, as many of them can cause Burn and help to enable her playstyle.

Above is an example of a Fire-element team that has particularly good synergy with Aramintha. Ken and Dingo can both cause Burn, and Ken also supplies the all-important Defense Break. Dingo boasts a cleanse and extra cooldown reduction for Aramintha's S3. Mascot Hazel is a useful healer who can cause Unhealable more reliably than Aramintha (making this a good team for challenging Golem 11) and who also has a superior AOE Attack buff that Aramintha can extend.

Trivia: As of December 2019, the only non-Fire heroes who can cause Burn are Silver Blade Aramintha (Light) and Furious (Ice).

Table of Contents

Analysis

Overview

Aramintha is a strong utility Mage with access to AOE damage, painful Burns, a 2-turn Unhealable debuff, self-CR push, cooldown reductions, and a reliable teamwide Attack buff. She combines this solid kit with top-of-the-line Attack and above-average Speed (for a Mage). As a Mage, she also gets access to an incredibly diverse and potent Artifact selection.

Strengths

Turn Cycling

Aramintha has some incredible turn-cycling capability, with her Fire Pillar (S3) on a base 4-turn cooldown with some investment. This gives her 50% CR each time it is used, and the cooldown can be reduced by 1 each time she uses Ignite (S1). This gives her a very stable turn presence.

Reliable Teamwide ATK Buff

With some investment, Aramintha’s Catalyst (S2) can have a cooldown of only 3 turns. The Attack buff itself lasts 2 turns, in addition to the extra damage and the Unhealable debuff. Combined with her self-CR push, she should be able to keep the Attack buff up very consistently.

Burn Synergy

Aramintha also has synergy with any Hero who benefits from Burns, with her past self, Silver Blade Aramintha, being a stand-out partner. Other contenders include Dingo, Researcher Carrot, Serila, and Ken. This damage works especially well on defensive targets and adds up over time for big numbers.

Weaknesses

Requires Enemy to be Burned

Aramintha unfortunately requires an enemy to be Burned to inflict damage/ Unhealable on enemies. Since her own Burn on S1 can be somewhat unreliable, she may not see the full benefit of her S2 without a partner who can provide another chance to Burn the enemy.

Somewhat Squishy

Aramintha has somewhat above average HP… for a Mage. She is therefore still quite squishy and vulnerable to being poked down early by unlucky attacks.

Table of Contents

Skills

Skill 1: Ignite
0 Turns
+1 Souls
Attacks the enemy with an explosion of flames, with a 35% chance to burn for 2 turns. Ignores Effect Resistance.

Awaken
Attacks the enemy with an explosion of flames, with a 35% chance to burn for 2 turns. Decreases cooldown of Fire Pillar by 1 turn. Ignores Effect Resistance.
Skill Enhance
Effects and Multipliers
Skill 2: Catalyst
4 Turns
+2 Souls
Attacks all enemies with a catalytic explosion, making them unhealable for 2 turns before increasing Attack of all allies for 2 turns.
Skill Enhance
Effects and Multipliers
Skill 3: Fire Pillar
5 Turns
+2 Souls
Attacks all enemies with a massive fire pillar, with a 80% chance to burn for 2 turns and a 30% chance to stun for 1 turn, before increasing the caster's Combat Readiness by 50%.

Soul Burn Effect
-20 Souls

Ignores Effect Resistance.
Skill Enhance
Effects and Multipliers
Leader of Phantom
Dispatch Mission: Strong Leader
Specialty Effect: Reward Bonus +10%

Awakening

Lvl
Attack +3% Attack +20 / Health +60

Flame Rune
x10
Lvl
Effectiveness +6% Attack +20 / Health +60

Flame Rune
x15

Greater Flame Rune
x2
Lvl
Effectiveness +12% Attack +30 / Health +80

Greater Flame Rune
x10

Epic Flame Rune
x2
Lvl
Attack +6% Attack +30 / Health +80

Epic Flame Rune
x6

Small Sun Badge
x15
Lvl
Effectiveness +12% Attack +30 / Health +80

Epic Flame Rune
x10

Fused Nerve
x10
Ignite
Attacks the enemy with an explosion of flames, with a 35% chance to burn for 2 turns. Ignores Effect Resistance.
Ability Upgrade
Attacks the enemy with an explosion of flames, with a 35% chance to burn for 2 turns. Decreases cooldown of Fire Pillar by 1 turn. Ignores Effect Resistance.
Stat Increase
Attack +20 / Health +60

Flame Rune
x20

Greater Flame Rune
x10

Campsite Stats

Campsite Topic

Food Story
Complain