GamePress

Dizzy

Submit Feedback or Error
Rarity
Element
Ice
Class
Mage
Zodiac
Taurus
Max CP17925
A pure-hearted half-Gear confronting fate
Trust
Sol
Trust
Baiken
Trust
Cartuja
Trust
Celestial Mercedes
A half-Gear who was born to a Human and a Gear. After being attacked by Humans, she held a deep distrust towards them, but after meeting various people she resolved those feelings. She loves humanity and nature and hates to fight, but will do so when necessary, making use of her wings, Necro and Undine.

Table of Contents

Hero Stats

Hero CP: 17925
HP 5299
ATK 1039
SPD 115
DEF 673
Crit Hit Chance Crit Hit DMG Dual Atk Chance
15.00% 150.00% 5.00%
Effectiveness Effect Resist
18.00% 18.00%
Imprint Release

+Attack %
SSS : +10.8% SS : +9% S : +7.2% A : +5.4% B : +3.6%
Imprint Concentration

+Attack %
SSS : +18% SS : +15% S : +12% A : +9% B : +6%
*Red tiles mark the effective area of a Devotion Skill.

Hero Tags

Builds

Wings

Dizzy offers support to many different strategies in a PvE environment. Her fairly short cooldowns can be exploited in teams who increase Combat Readiness while still supplementing critical functions like Healing, Cleansing, Defense Breaks, and ideally some form of single-target damage.

 

Her consistent AoE Damage works with a variety of Mage Artifacts. Aside from Etica's Scepter or Radiant Forever, both Lela Violin and Necro & Undine work equally as well depending on her role in your team.

Equipment

Main
Spd
Eff %
Sub
Atk %
CritC %
Spd
HP %
Set
Speed
Hit
Counter

Artifact

Upgrade Priority

Early Mid Late
0 0 0
0 +3 +3
+3 +3 +3

Team

Core

This team allows Dizzy to be used in a more supportive role. Her Combat Readiness Decrease paired with Tamarinne and Challenger Dominel’s Combat Readiness boosts will allow for their team to move with exceptional vigor. Tywin’s AoE Defense Break also synergises well with Dizzy’s all AoE Kit-- her AoE also pairs fairly well with Challenger Dominel’s Passive.

Secondary

The amount of debuffs that Emotional Gamma Ray (S3) brings paired with Gamma Ray’s (S2) Debuff extension makes her a staple Hero when paired with those who rely on mass debuffs for damage. Some of these include Specter Tenabria, Baal & Sezan, and Sigret.

Merry-go-round

Both Gamma Ray (S2) and Emotional Gamma Ray (S3) allow Dizzy to freely manipulate the turn order and Speed of enemy Heroes. This build seeks to use that to her team’s advantage with the support of Heroes who synergize well with her incessant AoE skillset.

Equipment

Main
Spd
Sub
Atk %
CritC %
Spd
HP %
Set
Speed
Hit
Counter
Hit

Artifact

Upgrade Priority

Early Mid Late
0 0 0
0 +3 +3
+3 +3 +3

Team

Core

This is a Speed comp focused around out-rotating the enemy team. Dizzy can work especially well in compositions like this because of her 50% Combat Readiness reduction on Gamma Ray (S2). Emotional Gamma Ray (S3) can further improve the effectiveness of a composition like this with the combined effects of a Speed buff on your team and a Speed debuff on the opponent. You can build her with less focus on speed and more on Attack and Crit Damage in this composition assuming you have a fast Auxiliary Lots. 

Secondary

A fairly straightforward Cleave Composition -- which will naturally depend on high Speed and moving first. Utilizing this many Mages will open up interesting Artifact combinations depending on how you build each Hero.

Table of Contents

Analysis

Overview

She has no idea how she got here, but the Ice Mage Dizzy joins Epic Seven with a bang! Despite being one who hates fighting, she brings a unique skill set to any battle. Gamma Ray (S2) and Emotional Gamma Ray (S3) are perfect for providing your team with defensive debuffs, while her consistent AoE damage can be an asset in many styles of teams.

Strengths

Debuffs Galore  

Emotional Gamma Ray (S3) will decrease Speed, Attack, and Hit Chance all at once while also bypassing evasion mechanics, being a guaranteed miss. It’s a strong and versatile element-neutral setup. Gamma Ray (S2) compliments this by extending the duration of any debuffs that don’t prevent the enemy from moving (taunts will still be extended). Still, I Used This to Catch a Fish (S1) does have Stun for complete debilitation.

Combat Readiness Decrease

When Awakened, Gamma Ray (S2) will not only extend the duration of debuffs but also decrease enemy Combat Readiness by 50%, which is a powerful magnitude in both PvE and PvP.

AoE

Each of Dizzy’s Skills is an AoE attack, even I Used This To Catch A Fish (S1). Very few other Heroes have kits like this.

Low Skill Investment

If used in a utility role, Dizzy requires very little skill investment to decrease the low cooldowns of both Emotional Gamma Ray (S3) and Gamma Ray (S2).

Weaknesses

Always Hits AoE

While this is an otherwise good thing, there are some circumstances with enemies that you do not want to hit. However, because all three Skills are offensive AoE attacks, she loses that flexibility.  

Squishy

Despite her fairly high base Speed, Dizzy’s Defense is fairly low, paired with an abysmal base Health. Beware of expecting her to survive without the help of teammates.

She hates fighting so Necro and Undine have to carry her

Table of Contents

Skills

0 Turns
+1 Souls
Attacks all enemies with the power of magic, with a 25% chance each to stun for 1 turn. Damage dealt increases on debuffed enemies.
Skill Enhance
Effects and Multipliers
Skill 2: Gamma Ray
4 Turns
+2 Souls
Attacks all enemies with a powerful ray, extending the duration of debuffs by 1 turn, except for those which prevent the enemy from moving.

Awaken
Attacks all enemies with a powerful ray, extending the duration of debuffs by 1 turn, except for those which prevent the enemy from moving, before decreasing Combat Readiness by 50%.
Skill Enhance
Effects and Multipliers
5 Turns
+3 Souls
Unleashes a giant explosion to attack all enemies. The attack misses, but inflicts decreased Speed, Attack, and Hit Chance for 2 turns regardless.

Soul Burn Effect
-20 Souls

Grants an extra turn.
Skill Enhance
Effects and Multipliers

Awakening

Lvl
Effect Resistance +6% Attack +20 / Health +60

Frost Rune
x10
Lvl
Effectiveness +6% Attack +20 / Health +60

Frost Rune
x15

Greater Frost Rune
x2
Lvl
Speed +4 Attack +30 / Health +80

Greater Frost Rune
x10

Epic Frost Rune
x2
Lvl
Effect Resistance +12% Attack +30 / Health +80

Epic Frost Rune
x6

Blazing Rage
x15
Lvl
Effectiveness +12% Attack +30 / Health +80

Epic Frost Rune
x10

Horn of Desire
x10
Gamma Ray
Attacks all enemies with a powerful ray, extending the duration of debuffs by 1 turn, except for those which prevent the enemy from moving.
Ability Upgrade
Attacks all enemies with a powerful ray, extending the duration of debuffs by 1 turn, except for those which prevent the enemy from moving, before decreasing Combat Readiness by 50%.
Stat Increase
Attack +20 / Health +60

Frost Rune
x20

Greater Frost Rune
x10

Campsite Stats

Campsite Topic

Advice
Happy Memories