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Stun

The target becomes unable to act.

Associated Skills

Hits the enemy with a finishing blow, dispelling all buffs and stunning for 1 turn.
Awaken
Hits the enemy with a finishing blow, dispelling all buffs and stunning for 1 turn. Damage dealt is increased by 50% when the enemy is buffed.

Soul Burn Effect
-20 Souls

Grants an extra turn.
Brutally attacks all enemies, with a 75% chance to stun for 1 turn.
Awaken
Brutally attacks all enemies, with a 75% chance to stun for 1 turn, decreasing Combat Readiness of stunned enemies by 100%.
Delivers a powerful blow after a flurry of strikes, stunning for 1 turn. Grants vigor to the caster for 3 turns. Damage dealt increases proportional to the caster's max Health. Starts the first battle with 50 Fighting Spirit, and gains 5 Fighting Spirit when attacked.
Awaken
Delivers a powerful blow after a flurry of strikes, decreasing Attack for 2 turns and stunning for 1 turn. Grants vigor to the caster for 3 turns. Damage dealt increases proportional to the caster's max Health. Starts the first battle with 50 Fighting Spirit, and gains 5 Fighting Spirit when attacked.
Soars into the air and attacks the enemy, stunning for 1 turn. Damage dealt is increased when the enemy is inflicted with magic nail.

Soul Burn Effect
-20 Souls

Increases damage dealt.
Attacks with light, with a 35% chance to stun for 1 turn before granting the caster invincibility for 1 turn.
Attacks with thorns, with a 25% chance to stun for 1 turn. Damage dealt increases proportional to the caster's max Health.
Attacks with an iron mace, with a 50% chance to stun for 1 turn. When the target is stunned after the attack, increases Combat Readiness of the caster by 25%.
Attacks all enemies with evil claws, with a 60% chance to stun for 1 turn.
Attacks with a hammer, with a 20% chance to stun for 1 turn.

Soul Burn Effect
-20 Souls

Grants an extra turn.
Attacks with a large shield, with a 25% chance of stunning for 1 turn. When the enemy is debuffed, the chance will increase. Damage dealt increases proportional to the caster's Defense.
Attacks all enemies with a giant iceberg, with a 50% chance to stun for 1 turn.
Attacks all enemies with an iron mace, decreasing Combat Readiness by 20%. When the enemy's Combat Readiness reaches 0, stuns for 1 turn. When the caster is infuriated, doubles the amount of Combat Readiness decrease. Damage dealt increases proportional to the caster's Defense.
The caster becomes infuriated with Fighting Spirit for 3 turns, granting an extra turn.

Begins the first battle with 50 Fighting Spirit.

Gains 10 Fighting Spirit when attacked.

Attacks with a slingshot, with a 25% chance to stun for 1 turn.
Racoo flies into the enemies like a bullet and attacks all of them, with a 50% chance to stun for 1 turn.
Awaken
Racoo flies into the enemies like a bullet and attacks all of them, decreasing Speed for 2 turns, with a 75% chance to stun.
Attacks with a blunt weapon, with a 25% chance to stun for 1 turn. Damage dealt increases proportional to the caster's Defense.
Attacks with a shield, with a 80% chance each to stun for 1 turn before decreasing Combat Readiness by 30%. Damage dealt increases proportional to the caster's Defense.

Soul Burn Effect
-10 Souls

Skill cooldown is decreased by 2 turns.
Attacks the enemy with a dagger and bomb, decreasing Combat Readiness by 25% three times, before granting the caster stealth for 1 turn. Damage dealt increases proportional to the caster's Speed.
Attacks all enemies with a powerful ground pound, with a 50% chance to stun for 1 turn. Has a 70% chance to stun for 1 turn when the target's Health is 30% or less. Damage dealt increases proportional to the caster's max Health.
Attacks all enemies with a large block of ice, with a 75% chance to stun for 1 turn and a 35% chance to decrease Combat Readiness by 30%.
Attacks with a staff, with a 20% chance to stun for 1 turn.
Dashes towards the enemy to attack, stunning for 1 turn.
Moves silently to attack the enemy, silencing all enemies for 1 turn when the enemy is defeated. Damage dealt increases proportional to the caster's Speed.
Gives the command to charge, dealing damage to all enemies, with a 75% chance each to stun two random enemies for 1 turn. Damage dealt increases proportional to the caster's max Health.
Attacks the enemy, with a 75% chance to stun for 1 turn. Damage dealt increases proportional to the caster's max Health.
Attacks with dual-wielded swords. When the caster is stealthed, has a 75% chance to stun the enemy for 1 turn.
Attacks with an axe, stunning for 1 turn.
Attacks with the power of a magical tome, with a 25% chance to stun for 1 turn.
Attacks the enemy's vital points, with a 80% chance to stun for 1 turn.
Attacks the enemy and stuns them for 1 turn. When the enemy is asleep, deals additional damage equivalent to 10% of the target's max Health.
Drops a giant meteor to attack all enemies, making them unhealable for 2 turns, before a 40% chance each to inflict two burn effects for 2 turns.
Awaken
Drops a giant meteor to attack all enemies, making them unhealable for 2 turns and stunning for 1 turn, before a 40% chance each to inflict two burn effects for 2 turns.
Attacks all enemies with spear art, with a 75% chance to dispel one buff from the target before a 75% chance to restrict for 2 turns. Has a 75% chance to stun the enemy with the highest Combat Readiness for 1 turn regardless of whether the attack hits, and recovers the caster's Health. Amount recovered increases proportional to the caster's max Health.
Attacks all enemies with the power of magic, with a 25% chance each to stun for 1 turn. Damage dealt increases on debuffed enemies.