Delivers a powerful blow after a flurry of strikes, stunning for 1 turn. Grants vigor to the caster for 3 turns. Damage dealt increases proportional to the caster's max Health. Starts the first battle with 50 Fighting Spirit, and gains 5 Fighting Spirit when attacked.
Awaken
Delivers a powerful blow after a flurry of strikes, decreasing Attack for 2 turns and stunning for 1 turn. Grants vigor to the caster for 3 turns. Damage dealt increases proportional to the caster's max Health. Starts the first battle with 50 Fighting Spirit, and gains 5 Fighting Spirit when attacked.
Attacks with an iron mace, with a 50% chance to stun for 1 turn. When the target is stunned after the attack, increases Combat Readiness of the caster by 25%.
Attacks with a large shield, with a 25% chance of stunning for 1 turn. When the enemy is debuffed, the chance will increase. Damage dealt increases proportional to the caster's Defense.
Attacks all enemies with an iron mace, decreasing Combat Readiness by 20%. When the enemy's Combat Readiness reaches 0, stuns for 1 turn. When the caster is infuriated, doubles the amount of Combat Readiness decrease. Damage dealt increases proportional to the caster's Defense.
Attacks with a shield, with a 80% chance each to stun for 1 turn before decreasing Combat Readiness by 30%. Damage dealt increases proportional to the caster's Defense.
Attacks the enemy with a dagger and bomb, decreasing Combat Readiness by 25% three times, before granting the caster stealth for 1 turn. Damage dealt increases proportional to the caster's Speed.
Attacks all enemies with a powerful ground pound, with a 50% chance to stun for 1 turn. Has a 70% chance to stun for 1 turn when the target's Health is 30% or less. Damage dealt increases proportional to the caster's max Health.
Moves silently to attack the enemy, silencing all enemies for 1 turn when the enemy is defeated. Damage dealt increases proportional to the caster's Speed.
Gives the command to charge, dealing damage to all enemies, with a 75% chance each to stun two random enemies for 1 turn. Damage dealt increases proportional to the caster's max Health.
Drops a giant meteor to attack all enemies, making them unhealable for 2 turns, before a 40% chance each to inflict two burn effects for 2 turns.
Awaken
Drops a giant meteor to attack all enemies, making them unhealable for 2 turns and stunning for 1 turn, before a 40% chance each to inflict two burn effects for 2 turns.
Attacks all enemies with spear art, with a 75% chance to dispel one buff from the target before a 75% chance to restrict for 2 turns. Has a 75% chance to stun the enemy with the highest Combat Readiness for 1 turn regardless of whether the attack hits, and recovers the caster's Health. Amount recovered increases proportional to the caster's max Health.