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Wyvern 13 Guide (Expert)

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Starting Out

Basic Mechanics

Wyvern Hunt 13

Slightly harder, much tougher from Wyvern Hunt 11, but if you have been debuffing Wyvern to clear it as intended, it shouldn't be that much harder. But do not worry! for the usual defense debuff zerg rush still works.

Now, 20% CR boost whenever a non-Ice hero ends their turn. This becomes a problem when Wyvern has a barrier up, but less of an issue for teams that seek to kill it before the barrier.

Another important thing is Wyvern 13 can attack random enemies if not debuffed properly. Now the Wyvern requires to be at full health or have 2 debuffs to be aggroed to the front. The 3rd debuff simply reduces the damage of Wyvern.

Overall, not that different, just near twice health.

Strategies

Basic Principles

Here are things that make the challenge much more bearable.

  • At least 1 DEF breaker; preferably 2
  • At least 2-3 other debuffs, usually through DoTs or Song of Stars artifact.
  • A bulky frontliner
  • Enough Speed.

As for Enough Speed, debuffs and healers are recommended to have 195 speed, allowing them to have 4 turns before the first barrier. DPS are recommended to have 145 speed, allowing them to have 3 turns before the barrier.

Tank & Spank (Tank/DPS/Debuffer/Healer)

This is the bog-standard composition and probably the safest overall route. You will want the bulkiest possible Hero in front. The Wyvern does high amounts of damage, and it is generally recommended to have at least 15,000 HP and 1,200 DEF on the tank to survive. Due to the difference of hero getting attacked and hero doing the healing, high defense on the tank will show better results than raw health. The Wyvern has 100 effectiveness this time, so 200% resist is required, which one may decide to invest in other substats instead.

As the goal is to play safe and smooth, there should be an attack debuffer and the tank should equip Aurius when affordable to protect occasional RNG causing failure to debuff the wyvern. If not, the Sword of Ezera is a very excellent way to reduce incoming damage.

Alternatively, when the gears are strong enough the deck can be compressed by combining the healer and the tank role, for a more offensive approach.

A good example of this comp would be something like: Angelica, Crozet, Furious, Misty Chain

Zerg Rush (Tank/DPS/DPS/Debuffer)

This strategy is for faster clear time, allowing another DPS by deck compressing a healer and a tank, or dump healer, to begin with. For sake of pulling aggro of the DPS, the composition will likely require a Furious, as he can apply defense debuff and target debuff. The main goal is to kill it before the second barrier phase and is often doable to kill it before or right after the first barrier phase.

Advanced strategy for a faster and better clear time will require the 1st wave to be cleared in a fixed order, as initial wyvern fight will determine the success rate of this strategy directly. This means that for heroes like Furious, ensure that he only gets two turns so he can use S2->S3 when Wyvern shows up. For Sigret, make sure she gets a turn after a debuffer so that she uses S3 here, and only have S2 to use when Wyvern shows up.

A good example of this comp would be something like: Krau, Chloe, General Purrgis, Sigret, Furious, Sea Side Bellona.

Strong Heroes for Wyvern

Here we have listed some of the stronger options for Wyvern. Each Hero is accompanied by some tags that fit them and a short description.

  • Tank - takes damage; always your frontmost hero
  • DPS - high damage
  • Sub-DPS - medium damage
  • DEF Breaker - inflicts the necessary DEF down debuff
  • Debuffer - inflicts other debuffs; preferably damage amps or survivability increases
  • Buffer - gives you buffs; prioritize damage increase buffs. CR push is rolled into this category
  • Healer - provides sustain so that your tank doesn’t die
  • Budget - a separate tag showing low rarity/connections heroes

Ice Heroes

Croze

Crozet (Tank/Debuffer/Budget)

If you can grind him out via connections, Crozet is a free and very strong option for tanking Wyvern. He has stellar defensive values and S2 is good at mitigating extra damage, so he is a good user of Noble Oath. He additionally has ATK down on his S1. Just don’t expect him to get many turns.

Krau

Krau (Tank/Buffer)

The poster boy (heh) for Wyvern tank; Krau can keep himself along about as long as Crozet, but more importantly, can be used as a 1-time nuke with his S3. This can greatly alleviate pressure on your damage dealers if he can survive to the shield phase. Keep in mind that he has no debuffs, however.

Tywin

Tywin (Tank/DEF Break/Buffer)

The OTHER poster boy and formerly much reviled; Tywin’s buffs have turned him into a very solid pick for Wyvern tank. He offers not only the coveted DEF break debuff, but strong CR push/CritRate buffs as well. Just make sure to tune his Speed properly so that his S2 doesn’t go to waste.

Taranor

Taranor Guard (Sub-DPS/DEF Break/Tank-y)

Can serve as your tank in a pinch, with good gear. Much more useful for his S1’s chance to inflict DEF break and his excellent passive, which gives him bonus assist chances. While he has been somewhat supplanted by Furious, he is still good to have.

Angelica

Angelica (Healer/Tanky)

Angelica provides a tough body with the combination of either Prophetic Candlestick (to lower her S2 cooldown) or Water’s Origin (for self-sustain). Her decent HP allows her to stay on the front far longer than a healer should. Just make sure she’s got some speed, or Wyvern WILL lap and kill her.

AngelMont

Angelic Montmorancy (Heal-ish/Tank-ish)

A. Montmorancy can heal… somewhat. She can also tank… somewhat. There’s no denying that Angelica is probably better than her for this mode, but she does provide some decent healing for herself if paired with Rod of Amaryllis and forced to tank. As a primary healer, she can also do fine, but just keep in mind that her S2 heal has somewhat low potency. Since there are no debuffs in Wyvern 11, she’s much better in Wyvern 1-10, where she can remove the poison stacks. Gear solves all problems, however, and she is no exception. Just don’t expect her to do what Angelica can without at least some nice equipment.

Dizzy

Dizzy (Debuffer)

Dizzy is the queen of keeping Wyvern debuffed, despite its Speed Down immunity. She packs the two most important defensive debuffs, Blind and Attack Down, which make Wyvern hit about as hard as a pool noodle. Blind has the added bonus of making the Wyvern’s dispel miss 50% of the time, allowing positive buffs like Shields and DEF+ to last longer. In addition, she can extend all other debuffs and is blindingly fast. Definitely bring her if you have her.

Chloe

Chloe (DPS/Debuffer)

Chloe can do jaw-dropping amounts of damage, and can even serve as a DEF breaker with her Exclusive Equipment. However, you will likely want at least one other DEF breaker on your team, as Chloe is mostly a sub-DEF breaker due to the cooldown/damage potential of her S3. Have her go after your primary DEF breaker if possible.

Chloe’s contribution to the team includes Magic Nail, which can’t be resisted, and gives everyone on your team bonus damage due to its effect (2% of the target’s maximum HP each time it’s hit).

As a result, she is a very reliable debuffer and DPS.

Lulu

Luluca (DPS/Debuffer/Buffer)

Luluca fills a lot of shoes, with the ability to prolong your tank’s life with her shield/DEF buff, her ability to DEF break with S1 AND S3, and her ability to just plain do a whole lot of damage. Like Chloe, you probably want to pair her with another DEF breaker to make maximum use of her damage.

Kise

Kise (DPS)

If you’re struggling with the Wyvern’s shield phase, never worry again with Kise. She does an insane amount of damage to shielded foes, allowing you to easily pass the DPS check. Granted, she doesn’t do that much else, as she possesses no debuffs. In addition, resetting the Wyvern’s cooldowns may NOT necessarily be a good thing - the shield phase is a breather for teams that require healing, and having your tank take a solid beating each turn can be very detrimental.

Alexa

Alexa (DPS/Debuffer/Budget)

Alexa is hands-down the queen of budget DPS/Debuffing due to double-dipping with Daydream Joker. In addition, she is very strong for weaker teams, as her poison can contribute that extra damage that the rest of your team just doesn’t have, and also counts toward the minimum of 3 debuffs.

Sigret

Sigret (DPS/Debuffer)

This meganekko homunculus packs some insane damage, exploiting bleeds for absolutely bonkers amounts of damage. One of the best DPS to bring to Wyvern, as her S3 alone does stupendous damage. Her extra attacks also contribute considerable DPS and allow her to, like Alexa, double dip into Daydream Joker.

Karin

Karin (DPS/DEF Break)

Karin requires a somewhat awkward stat spread, with ATK/CritDamage/EFF/Speed all needed for best performance. However, she brings excellent damage and a 1-turn DEF break to the table. Just make sure to speed tune her correctly and to bring another DEF breaker, because she’s at best a supplemental breaker.

Furious

Furious (Debuffer/Buffer/Sub-DPS)

Speaking of DEF breakers, however, Furious is easily the best DEF breaker in the entire game. He sports a permanent DEF break and provides a teamwide Crit% up buff, making gearing your other Heroes a breeze. He’s also quite possibly the best carrier for Song of Stars, as all of his offensive skills will proc the Target debuff. On top of that, his base speed is excellent at 110, which is amazing for a support.

SSB

Seaside Bellona (Debuffer/Sub-DPS/DEF Break)

For about a week, she was insanely good, providing damage, a lot of debuffs, and a DEF break that procced every two turns for Wyvern. Unfortunately, due to Furious being released, she’s somewhat lacking in comparison.

While it is true that her S1 is excellent due to carrying Target, her S3 does nothing to Wyvern other than adding ‘debuffs’, as the Wyvern does not heal and the shield cannot be prevented/dispelled. In addition, her DEF break is flaky given its 50% crapshoot nature. Furious is a much safer (if less sexy) option.

Luna

Luna (DPS/DEF Break)

The last Ice hero on this list, Luna, is excellent at her role. She provides a strong DEF break and quite some damage. Unfortunately, her DEF break coverage can be somewhat spotty, given her chancey S1. Her damage also fluctuates like this as well, with her S1 doing anywhere from 100 - 300% of her damage.

Undeniably strong, but consider pairing her with another DEF breaker.

Non-Ice Heroes

 Note: Much Stronger Equipment is REQUIRED for non-Ice Heroes

Tamarinne

Tamarinne (Buffer/DPS)

Tamarinne possesses a teamwide ATK buff and the strongest AoE CR push in the game. This allows her to contribute to the team despite pushing Wyvern’s CR up. In addition, she also functions as a sub-DPS in Idol form, as her S1 will continually proc assists from your strongest character. Probably the best partner for Luna.

GenPur

General Purrgis (Buffer/Tank)

Like Tamarinne, he possesses a large amount of teamwide CR, giving your entire team 45% CR at max skillups. In addition, he provides a teamwide ATK buff. Unfortunately, as he is a non-ice hero, he takes 30% more damage from Wyvern. Make sure he’s built bulky and has skillups on his S2, or he isn’t quite worth it. For high-end auto play, however, he’s pretty much the pinnacle of Wyvern tanking.

Batisse (Debuffer/DPS)

Batisse is an odd pick that is surprisingly efficient. His passive applies the needed attack debuff to make gear requirement for the healer/tank much lower, and his S3 proceeds to defense debuff to kill the Wyvern. When he isn't using S3 to defense debuff, he can use S1 and trigger an additional attack, which can trigger Junkyard Dog or DayDream Joker twice for significant DPS or DoT debugging. High speed does trigger Wyvern more often, but if the team's DPS is high enough to break the barrier reliably, then Batisse can be built fast and debuff the Wyvern very well, if not break the barrier and kill it himself.

Strong Artifacts for Wyvern

Damage Artifacts:

  • Daydream Joker - the budget damage artifact; turns any hero into a pseudo-DPS, as it’ll shave off significant chunks of the Wyvern’s health when skilled up. In addition, it scales with Critical Damage. Despite the Wyvern 13's high defense, its 200,000 health means a lot of bonus damage. 

Debuff Artifacts:

  • Song of Stars - Song of Stars increases teamwide damage and gives you an extra debuff to work with
  • Torn Sleeve - Like Song of Stars, it gives you an extra debuff to work with and has strong synergy with bleed heroes, such as Sigret. Best in the hands of Karin as she can use her s2 to ensure 2 debuffs.
  • Junkyard Dog - Same as above, but for warriors. Less reliable, but better than nothing.

Tank/Heal Artifacts:

  • Prophetic Candlestick - This helps healers with a short cooldown, especially like Angelica, to use their heal skills often.
  • Rod of Amaryllis - This helps healers who have a short cooldown and high speed, as Prophetic Candlestick may not trigger time to time.
  • Celestine - Helps healers with a longer cooldown, and overall better for buffer type healers as their skills will be on cooldown during the initial wyvern phase. It also reduces gaps in healing and triggers occasional heals from dual attack.
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