- Summary
- Specialty
- Friendship
- Background
Rarity | ![]() |
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Element |
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Class |
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Zodiac |
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Max CP | 15162 |
Dispatch Mission: Time Limit Specialty Effect: Reward Bonus +10% |
Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
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15.00% | 150.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
0.00% | 0.00% |
Hero Tags
Builds
- Tank-General
Bring It On, Come On!
General
Gear
While Azalea can benefit from any stats on her gear, there are some she values more than others. The three most important substats for her are HP%, Effectiveness, and Speed. HP% makes her tankier and increases the amount she heals with her S1. Effectiveness increases her ability to inflict Provoke, Unhealable, and Speed Break on her enemies. Speed, of course, helps her take more turns, helping her to get more self-sustain and run her cooldowns out faster.
Her last substats can be a mix of Atk% and Def%. Atk% is nice, because she actually does a lot of damage with her S2, but she also needs some Def%, since she's going to be Provoking enemies into attacking her and she needs to survive those hits.
When it comes to gear sets, one of the most fun gear sets to put on Azalea is a Counter set. A Counter set greases the wheels between her S2 and her S1: Azalea Provokes with her S2, the enemy attacks her, and she Counters with her S1, healing herself. Use a Health set for her secondary gear set and Azalea's all set.
If you don't have a good Counter set lying around, Lifesteal is also good on Azalea, since it stacks with the healing from her S1. Multiple Lifesteal sets can be obtained as guaranteed rewards from the Abyss, making this option available to any player, no matter how unlucky. A simple Speed set can also work well.
Artifacts
In the same way she benefits from all stats, Azalea is one of the few heroes who can benefit from pretty much any Warrior Artifact. Creation and Destruction is a really nice one for her, since it gives her a chance to ignore her long cooldowns, but that's a 5★ Artifact that is difficult to obtain.
An easier option to get on Azalea is El's Fist, which increases Azalea's Atk and Spd as her HP falls. You might think, "But Azalea is constantly healing herself! Doesn't that mean El's Fist is bad on her?" However, what El's Fist does for Azalea is kick in when she needs it most. If Azalea is at low HP, then she needs to get a turn and use her S1 to heal herself. El's Fist increases Azalea's Spd when she is low on HP, helping her get that life-saving turn more reliably.
If you don't have El's Fist, two good budget options are Envoy's Pipe and Prophetic Candlestick. Envoy's Pipe also kicks in to protect Azalea when she gets low on HP, and Prophetic Candlestick is perfect for any hero who has Provoke (especially one who suffers from high cooldowns, like Azalea does).
Equipment










Artifact
Upgrade Priority
Early | Mid | Late | |
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+2 | +2 | +5 |
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+3 | +4 | +5 |
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+2 | +3 | +3 |
Team

Here is a simple example of a team to run with Azalea. Azalea tanks with her Provoke skill while Lena operates as the primary DPS. Helga has an AOE Atk buff (very important for any kind of content in Epic Seven) and can cause Defense Break (possibly even more important than an AOE Atk buff). Finally, Aither is a free healer who can heal, cleanse ailments, and shield his allies with barriers, making him a good choice for keeping this team alive.

This is a 3★ Fire-element team that can be good for taking on Golem, the Earth Spirit Altar, or other Earth-element-focused PvE content.
Hazel provides heals and an AOE Atk buff, and she can also cause Unhealable, allowing her to fill in when Azalea's S2 is on cooldown. However, she lacks the ability to cleanse debuffs from her allies. That's where Nemunas comes in. Nemunas also reduces Hit chance using her own S2, which helps keep Azalea alive while she's Provoking enemies. Carmainerose, meanwhile, is just a strong damage-dealer who, like Azalea, is very self-sufficient and able to work quite well with her team or by herself.
Upgrade Hazel to Mascot Hazel through her Specialty Change questline and this team will be even more effective.
Table of Contents
Analysis
Overview
Easy to obtain and easy to use, Azalea can be a very helpful 3★ hero to have around, especially for new Epic Seven players. She comes with self-sustain and some valuable status ailments that can be very useful against bosses and even in low-level Arena fights, making her a versatile character. She's easy to gear and, as a 3★ hero, even uses Stigma instead of Molagora to enhance her skills, giving her some extra longevity. Though outclassed by higher-star options, her unique blend of Provoke and Unhealable can be helpful for quite a long time.
Strengths
Self-Sustain
Azalea recovers a percentage of her maximum HP every time she attacks with her S1 (including counterattacks or Dual Attacks). The amount healed is pretty decent, and it adds up over time to make her quite a bit more survivable than she looks.
Combines Provoke and Unhealable
Azalea's S2 inflicts both Provoke and Unhealable on her target. After Skill Enhancement, the infliction chance is 100% for both ailments, meaning Azalea will always hit as long as she succeeds against her target's Effect Resistance check. This is a pretty nasty combination of debuffs: Provoke prevents enemies from using their strongest attacks and forces them to attack Azalea (who can heal the damage off with her S1) and Unhealable prevents a lot of bosses like Golem from recovering their HP. Causing both with one attack can be a game-changing move.
Easy to Build
Azalea might be one of the easiest heroes to build in all of Epic Seven. While some substats and gear sets are better for her than others, she benefits from just about any stat you can give her. When you're still building your gear collection as a new player, this can be a big relief.
Low Investment
As a 3★ hero, Azalea uses Stigma instead of Molagora for Skill Enhancement. This is good for both the short-term (Stigma is a lot easier to get than Molagora) and the long-term (since it allows you to save your Molagora for 5★ heroes you might pull later). Being a 3★ hero also means it's easy to pull duplicates of her to increase her Devotion Aura (which is Attack Up for her team, something that can be very helpful early in Epic Seven).
Weaknesses
Long Cooldowns
Azalea's best utility is her combination Provoke + Unhealable on her S2. Unfortunately, her S2 has a fairly long cooldown: 5 turns at base and 4 turns after Skill Enhancement. Furthermore, the attack is single-target. Azalea is not going to be able to keep multiple enemies locked down or unable to heal, and she isn't able to keep her target locked down at all times either.
Low Stats
Unfortunately, Azalea has an overall low stat spread, even at max level and max Awakening. HP is her best stat; her other stats range from mediocre to outright abysmal.
Eventually Outclassed
In the long run, Azalea is inevitably going to be outclassed by 4★ and 5★ heroes. Combining Provoke and Unhealable is good utility, but there are many, many heroes who are better at locking down targets or preventing enemies from recovering HP. Azalea can serve you very well until you pull better options, but with her terrible stats and long cooldowns, she will eventually fall behind.
Self-Sustain
Azalea recovers a percentage of her maximum HP every time she attacks with her S1 (including counterattacks or Dual Attacks). The amount healed is pretty decent, and it adds up over time to make her quite a bit more survivable than she looks.
Combines Provoke and Unhealable
Azalea's S2 inflicts both Provoke and Unhealable on her target. After Skill Enhancement, the infliction chance is 100% for both ailments, meaning Azalea will always hit as long as she succeeds against her target's Effect Resistance check. This is a pretty nasty combination of debuffs: Provoke prevents enemies from using their strongest attacks and forces them to attack Azalea (who can heal the damage off with her S1) and Unhealable prevents a lot of bosses like Golem from recovering their HP. Causing both with one attack can be a game-changing move.
Easy to Build
Azalea might be one of the easiest heroes to build in all of Epic Seven. While some substats and gear sets are better for her than others, she benefits from just about any stat you can give her. When you're still building your gear collection as a new player, this can be a big relief.
Low Investment
As a 3★ hero, Azalea uses Stigma instead of Molagora for Skill Enhancement. This is good for both the short-term (Stigma is a lot easier to get than Molagora) and the long-term (since it allows you to save your Molagora for 5★ heroes you might pull later). Being a 3★ hero also means it's easy to pull duplicates of her to increase her Devotion Aura (which is Attack Up for her team, something that can be very helpful early in Epic Seven).
Long Cooldowns
Azalea's best utility is her combination Provoke + Unhealable on her S2. Unfortunately, her S2 has a fairly long cooldown: 5 turns at base and 4 turns after Skill Enhancement. Furthermore, the attack is single-target. Azalea is not going to be able to keep multiple enemies locked down or unable to heal, and she isn't able to keep her target locked down at all times either.
Low Stats
Unfortunately, Azalea has an overall low stat spread, even at max level and max Awakening. HP is her best stat; her other stats range from mediocre to outright abysmal.
Eventually Outclassed
In the long run, Azalea is inevitably going to be outclassed by 4★ and 5★ heroes. Combining Provoke and Unhealable is good utility, but there are many, many heroes who are better at locking down targets or preventing enemies from recovering HP. Azalea can serve you very well until you pull better options, but with her terrible stats and long cooldowns, she will eventually fall behind.
Table of Contents
Skills
- Azalea
0 Turns
+1 Souls
Stabs the enemy with a spear and recovers Health of the caster. Amount recovered increases proportional to the caster's max Health.
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Skill Enhance
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Effects and Multipliers
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5 Turns
+3 Souls
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Attacks the enemy, with a 80% chance to provoke for 2 turns.
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Skill Enhance
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Effects and Multipliers
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4 Turns
+2 Souls
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Sweeps all enemies with a spear, with a 65% chance each to decrease Speed and Defense for 2 turns.
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Skill Enhance
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Effects and Multipliers
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Dispatch Mission: Time Limit
Specialty Effect: Reward Bonus +10% |
Awakening
- Potential Stone
- Ability Stone

Health +3% | Attack +20 / Health +60 | ||||||||||
![]() Flame Rune x5 |

Attack +3% | Attack +20 / Health +60 | ||||||||||
![]() Flame Rune x9 |

Defense +6% | Attack +30 / Health +80 | ||||||||||
![]() Greater Flame Rune x15 |

Health +6% | Attack +30 / Health +80 | ||||||||||
![]() Epic Flame Rune x4 |
![]() Erikion Carapace x9 |

Attack +6% | Attack +30 / Health +80 | ||||||||||
![]() Epic Flame Rune x6 |
![]() Black Curse Powder x6 |
Attacks the enemy, with a 80% chance to provoke for 2 turns. |
Attacks the enemy, with a 80% chance each of provoking and making them unhealable for 2 turns. |
Attack +20 / Health +60 | |||||||||||
![]() Flame Rune x12 |
![]() Greater Flame Rune x6 |
Campsite Stats
Campsite Topic
Best | |||||
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+5 | Heroic Tale | ||||
+1 | Comforting Cheer | ||||
+3 | Cute Cheer | ||||
+6 | Heroic Cheer | ||||
+2 | Sad Memory | ||||
+4 | Joyful Memory | ||||
+4 | Happy Memory | ||||
+3 | Unique Comment | ||||
+1 | Self-Indulgent | ||||
+2 | Occult | ||||
+7 | Myth | ||||
+4 | Food Story | ||||
+2 | Horror Story | ||||
+5 | Dream | ||||
0 | Advice | ||||
+2 | Belief | ||||
+2 | Interesting Story |
Worst | |||||
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-2 | Criticism | ||||
-3 | Reality Check | ||||
-2 | Bizarre Story | ||||
-2 | Gossip | ||||
-5 | Complain |