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Blaze Dingo

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Rarity
Element
Light
Class
Soul Weaver
Zodiac
Sagittarius
Max CP13735
A weird cook of the Wild Dog Company who became normal
Scholar's Dignity
Scholar's Dignity
Dispatch Mission:
Hidden Clue
Specialty Effect:
Reward Bonus +10%
Grudge
Dingo
Trust
Dominiel
Trust
Originally far from what anyone would consider a normal Human, he is now a completely normal upstanding member of society. Every word out of his mouth is considerate and he has impeccable manners.

Table of Contents

Hero Stats

Hero CP: 13735
HP 4167
ATK 859
SPD 106
DEF 627
Crit Hit Chance Crit Hit DMG Dual Atk Chance
15.00% 150.00% 5.00%
Effectiveness Effect Resist
0.00% 0.00%
Imprint Release

+Attack %
SSS : +8.4% SS : +7.2% S : +6% A : +4.8% B : +3.6% C : +2.4%
Imprint Concentration

+Critical Hit Chance %
SSS : +14.7% SS : +12.6% S : +10.5% A : +8.4% B : +6.3% C : +4.2%
*Red tiles mark the effective area of a Devotion Skill.

Hero Tags

Exclusive Equipment: Hellfire

Hellfire
StatsDescription
7% - 14%

A gauntlet that maximizes the power of Malicus, making it unsuitable for cooking.


Exclusive to:
Skill Enhance

Builds

Dad Jokes

Equipping Blaze Dingo with the Daydream Joker Artifact results in a potent bosskiller who drains massive amounts of health from beefy bosses with every strike. This build is ideal for the Abyss, but it can be good in just about any PvE boss content, including Hunts and Raid.

Gear

When building Blaze Dingo for PvE, you want to focus on Speed, Crit Chance, and Crit Damage. The more turns Blaze Dingo takes, the more healing he provides his party and the more damage he can mitigate with S3 Invincibility, so Speed is an obvious necessity. Focusing on crits helps him chain his S2 into his S1 for more damage and healing (and it also plays well with Daydream Joker -- more on that in a minute).

You might be tempted to build Atk% for his remaining substats, since that will further buff his damage and the healing of his S3, but Blaze Dingo is so squishy that this can be a big mistake. Instead, it's safer to build some flat HP, which may allow him to survive boss attacks. Rely on his S1 and S2 for healing, and consider his S3 a vanilla buff instead.

His gear sets should probably be Speed and Critical. However, if he has enough Crit Chance on his gear that he doesn't need a Critical set, you can consider a Health set or even a Unity set, either of which might get him a few extra heals in a battle (albeit for very different reasons).

Artifacts

There is one Artifact that raises Blaze Dingo's capacity for damage and healing above any other: the humble Daydream Joker. When facing PvE bosses with tens of thousands of HP (especially the high-end Abyss bosses), Daydream Joker's percentage damage inflates Blaze Dingo's power level dramatically. And by building Crit Chance and Crit Damage, Blaze Dingo can multiply the percentage effect of the Joker, to truly devastating effect.

Equipment

Main
Spd
CritC %
HP
Sub
CritC %
Spd
CritD %
HP
Set
Speed
Critical

Artifact

Upgrade Priority

Early Mid Late
0 0 +5
0 +5 +5
+3 +3 +3

Team

Core

An example PvE composition. Lilias is an ideal Knight to use alongside Blaze Dingo: she pulls him into Dual Attacks for more heals, she can Provoke enemies away from targeting him, and her S3 cleanses ailments from the team, covering his weak point. Guider Aither brings a lot of DPS to the table but also extra healing, helping to keep the team healthy. Bellona, meanwhile, can give herself Immunity (more debuff protection) and Defense Break enemies, further increasing Blaze Dingo's efficiency in battle.

You could also give Bellona the Bloodstone Artifact so she can be the one helping Blaze Dingo with healing, freeing room to replace Guider Aither with another DPS hero.

Daddy's Making Dinner

Using Blaze Dingo in PvP is very different from using him in PvE. In PvP, Blaze Dingo's main purpose is to use his S3 to support a single strong cleaver. The Attack buff empowers their cleave, and the Invincibility helps ensure they survive long enough to pull it off.

Gear

As is the case for most support heroes, especially in PvP, Speed is king. Build Speed first and foremost, then follow up by getting as close to 100% Crit Chance as possible.

Building Atk% is a lot more practical for a PvP Blaze Dingo than it is for PvE. Blaze Dingo is definitely going to Attack buff himself with his S3 and his skills have high damage multipliers. Since PvP heroes don't have oodles of HP like PvE bosses, Daydream Joker isn't nearly as practical, so going for flat Atk substats is probably a better choice than focusing on Crit Damage.

Flat HP isn't as crucial for Blaze Dingo in PvP either. After he uses his S3, he'll definitely survive for at least one more turn, and at that point, many fights will be over. It can help him survive long enough to reach his first turn, though (especially if you don't have a CR-pusher). Fill his remaining substats with flat HP and Crit Damage, adjusting the ratio depending on how survivable your Blaze Dingo needs to be.

Blaze Dingo's primary gear set should be Speed, but his subset can be Immunity, Critical, or even Health, depending on what you need for your team comp.

Artifacts

Daydream Joker isn't as useful in PvP as it is in PvE, so Blaze Dingo is likely to get more use out of a Soul Weaver Artifact if you're taking him to the Arena.

  • Celestine adds an extra heal onto every S1 Blaze Dingo uses. And he uses his S1 a lot.
  • Shimadra Staff simply increases the amount of all healing your team receives, boosting all of Blaze Dingo's heals.
  • Water's Origin helps Blaze Dingo survive more attacks. It's admittedly useless while he's Invincible, though.

Good budget options are Prophetic Candlestick (especially since Blaze Dingo can shrug off attacks while Invincible) or Ancient Sheath (which increases the damage of his S1 and thus the healing).

Equipment

Main
Spd
CritC %
Atk %
Sub
Spd
CritC %
Atk %
HP
CritD %
Set
Speed
Immunity

Artifact

Upgrade Priority

Early Mid Late
0 0 0
0 0 0
+3 +3 +3

Team

Core

A devastating PvP team that relies on Ludwig's cleaving potential. A CR-pusher (in this case Shadow Rose) speeds the team ahead of the enemy, allowing a Defense Breaker (Bellona) to shatter the enemies' defenses and Blaze Dingo to prep Ludwig's Invincibility and Attack buff with his S3. Having been made Invincible, Ludwig will now further penetrate enemy defenses and disintegrate them into moondust.

Table of Contents

Analysis

Overview

Dingo is back, but this time he is blazing into action as one of few damage-oriented healers. His kit heavily encourages building offense, as his healing scales on the damage he deals. This opens the oven to very destructive gameplay potential when paired with the Invincibility and Attack buffs that he brings to the table.

Strengths

Never Stops Healing

Blaze Dingo gives out heals like candy. Every one of his skills heals an ally. His S3 can be Soulburned for an extra turn, and his S2 chains into his S1 on a critical hit. Either scenario gives him two heals in one turn. Any Dual Attacks or counterattacks he pulls off will also heal allies. Equip him with Celestine and he'll give out even more heals.

High Damage Output

Especially for a Soul Weaver, Blaze Dingo can dish out a lot of damage. His Atk stat is low, but his multipliers are high, and because his S2 can chain into his S1, he can get off multiple attacks in one round.

Healing Scales with Damage

The amount of healing Blaze Dingo does is based on the amount of damage he does to his targets. This means that offensive buffs (i.e., Attack buffs or Crit Chance buffs) directly increase the amount of healing Blaze Dingo can do. More subtly, it also means that damage-boosting Artifacts -- in particular, the percentage damage from Daydream Joker! -- dramatically increase his healing output!

Very Powerful S3

Blaze Dingo's S3 grants both himself and one chosen ally a heal, an Invincibility buff, and an Attack buff. In addition, the skill can be Soulburned to increase the duration of these buffs on Blaze Dingo and also give Blaze Dingo an extra turn. Not only does the Attack buff make Blaze Dingo's heals stronger, but the Invincibility makes him much harder to kill (and also synergises beautifully with heroes like Ludwig).

Generates A Lot of Souls

Because Blaze Dingo is fast and can attack multiple times in one turn by chaining his S2 into his S1, he generates a lot of Souls for his allies to use. The effect of this is easier to see in longer PvE battles rather than short PvP battles, but even in PvP it can make a difference.

Weaknesses

Lacks Cleanse/ Immunity

Because debuffs are so crippling in Epic Seven, many of the most popular Soul Weavers have a way to handle debuffs. Blaze Dingo does not. In content where ailments are a concern, this forces the player to either equip Blaze Dingo with the Wondrous Potion Vial Artifact or bring another hero who can handle cleansing duties instead.

RNG-Reliant Targeting

Both Blaze Dingo's healing and his damage are subject to uncontrollable targeting at least some of the time. His healing on his S1 and S2 heal the ally with the lowest health, and when his S2 chains into his S1, the S1's target is chosen randomly. This can cause problems if, say, Blaze Dingo heals your purposely-low-HP Blood Blade Karin, or if he targets a Martial Artist Ken who will counterattack and kill him.

Must Do Damage to Heal

Just attacking isn't enough for Blaze Dingo to heal. He has to actually deal damage. This means that, if he attacks an enemy with a Defense buff or, even worse, Invincibility, his healing potential will be greatly decreased (or nonexistent).

Very Fragile

Blaze Dingo has acceptable base Defense, but his base Health is one of the lowest in Epic Seven. This makes Blaze Dingo extremely squishy, which is a bad thing if you're relying on him to keep the rest of your party alive. If a boss looks at him too closely when his Invincibility is not active, Blaze Dingo will probably be reduced to a fine paste on the spot.

Table of Contents

Skills

Skill 1: Punishment
0 Turns
+1 Souls
Attacks an enemy with a sharp dagger, healing the ally with the lowest Health. Amount recovered increases proportional to the damage dealt.

With Exclusive Equipment: Hellfire

When a critical hit is made with Punishment, dispels one debuff inflicted on the caster and the ally with the lowest Health.

Skill Enhance
Effects and Multipliers
3 Turns
+2 Souls
Attacks all enemies with a giant gauntlet, healing the ally with the lowest Health. Amount recovered increases proportional to the damage dealt.

Awaken
Attacks all enemies with a giant gauntlet, before healing the ally with the lowest Health. A critical hit activates Punishment against a random enemy. Amount recovered increases proportional to the damage dealt.

With Exclusive Equipment: Hellfire

Increases Defense of the caster for 2 turns when using Divine Punishment.

Skill Enhance
Effects and Multipliers
5 Turns
+2 Souls
Heals an ally and the caster with sacred power, granting invincibility for 1 turn and increasing Attack for 2 turns. Amount recovered increases proportional to the caster's Attack.

Soul Burn Effect
-20 Souls

Extends the duration of Sacred Power granted to the caster by 1 turn and grants an extra turn.

With Exclusive Equipment: Hellfire

 

Grants the caster increased Attack (Greater) for 2 turns when using Sacred Power.

Skill Enhance
Effects and Multipliers
Scholar's Dignity
Dispatch Mission: Hidden Clue
Specialty Effect: Reward Bonus +10%

Awakening

Lvl
Speed +2 Attack +20 / Health +60

Light Rune
x8
Lvl
Effect Resistance +6% Attack +20 / Health +60

Light Rune
x12

Greater Light Rune
x2
Lvl
Attack +6% Attack +30 / Health +80
Lvl
Speed +4 Attack +30 / Health +80

Greater Light Rune
x8

Epic Light Rune
x1
Lvl
Effect Resistance +12% Attack +30 / Health +80

Epic Light Rune
x5

Cold Look
x12
Lvl
Effect Resistance +12% Attack +30 / Health +80

Epic Light Rune
x5

Cold Look
x12
Divine Punishment
Attacks all enemies with a giant gauntlet, healing the ally with the lowest Health. Amount recovered increases proportional to the damage dealt.
Ability Upgrade
Attacks all enemies with a giant gauntlet, before healing the ally with the lowest Health. A critical hit activates Punishment against a random enemy. Amount recovered increases proportional to the damage dealt.
Stat Increase
Attack +20 / Health +60

Light Rune
x17

Greater Light Rune
x8

Campsite Stats

Campsite Topic

Self-Indulgent
Food Story