- Summary
- Specialty
- Friendship
- Background
Rarity | ![]() |
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Element |
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Class |
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Zodiac |
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Max CP | 16316 |
Dispatch Mission: Impossible Mission Specialty Effect: Reward Bonus +10% |
Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
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15.00% | 150.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
0.00% | 0.00% |
Hero Tags
Builds
- Bruiser-PvE
"You Shall Not Pass!"
PvE
Corvus functions as a stall-focused kind of tank/ debuff/ CR-pushback hybrid hero. He can be useful in PvP, especially in stall comps, and he can also serve as a respectable Fire-element tank in PvE, especially if you don't have Cecilia or Lilias to hold that tank spot instead. Consider him for Golem in particular, as he can Stun or delay the Breeze Silva to stop the Golem from being healed.
Gear
Since Def serves as both survivability and offensive power for Corvus, he obviously wants to build a lot of the stuff. However, it's not the only stat he needs to win a battle. Speed is also very important: the more Corvus acts, the more he Stuns and delays his enemies, stopping them from being able to defend against him. He also needs some HP% (especially for those occasions when he confronts a foe who ignores Def) and Effectiveness (so his debuff transfer, CR-pushback, and Stuns have a better chance of working). Give him a Counter set and a Health or Defense set for his gear sets and he should be ready to roll.
Artifacts
Perhaps the best Artifact for Corvus is Durandal, which lets him turn the hits that he takes into CR so he can quickly get another turn. Another great option is Alencinox's Wrath. Corvus is usually at his best in battles that last for a long time, and Alencinox's Wrath lets him slowly but steadily ramp up his power until he becomes a threat the enemy can't ignore.
However, these are 5★ Artifacts and therefore difficult to pull. If you need a budget option for your Corvus, you might consider the following:
- Egg of Delusion: This Artifact increases Corvus' Def, making him both stronger and sturdier.
- Forest Totem: Its activation chance is low, but getting a Continuous Healing buff from this Artifact every so often can really help keep Corvus in the fight in between chances to heal with his S3.
- Prophetic Candlestick: Any hero who has cooldowns and can take a hit likes the Prophetic Candlestick. It doesn't directly help Corvus use his S3 more often, but it does lower the cooldown of his S2 and thereby help him generate more Fighting Spirit faster.
One final note: usually Corvus is fine with getting debuffed, since he can transfer debuffs off himself with his S1. However, Stun is a problem for him, and he can also only transfer one debuff at a time. If your Corvus is getting overwhelmed by debuffs, Strak Gauntlet or Crimson Seed can solve that problem in a jiffy.
Equipment









Artifact
Upgrade Priority
Early | Mid | Late | |
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0 | +4 | +6 |
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+4 | +5 | +7 |
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0 | +2 | +2 |
Table of Contents
Analysis
Overview
Corvus has had a tumultuous life, both in Epic Seven game canon and in the history of the Epic Seven meta. First he was underpowered, then he was buffed to nearly unstoppable levels, then he was nerfed off most people's radars. The poor guy has had a hard life.
However, while Corvus' last round of nerfs definitely put a stop to having him 1v4 full teams of ML summons in Arena, he hasn't lost his edge quite yet. He may no longer be an unstoppable juggernaut, but he is still a massive, sturdy, interfering obstacle of a hero to try and overcome in combat. His stall-focused style isn't particularly in vogue with the current PvP meta, but he still has his uses, being able to soak up damage and ailments and then shake them off with the use of his Fighting Spirit.
Strengths
Debuff Transfer
The easiest way to take a big, tanky hero out of the fight so you can focus on their squishy allies is with ailments. However, when Corvus gets afflicted by ailments, he throws them back into his enemy's face with his S1's debuff transfer mechanic. Short of outright being Stunned, no ailment keeps Corvus from his chosen duty: not Defense Break, Attack Break, Silence, Poison, Target, or anything else.
Slowing and Disabling Enemies
Corvus' S1 and S2 both interfere with the enemy's ability to act. His S1 transfers debuffs and also Stuns while his Enraged mechanic is active, and his S2 reduces Combat Readiness (and is twice as effective at it when his Enraged mechanic is active). Especially while Enraged, Corvus can make it very difficult for his opponents to move against him.
Self-Healing
When he activates his Enrage mechanic with his S3 (only usable at 100 Fighting Spirit,) Corvus recovers Health, shrugging off the sweat and scars of battle in an instant. His S3 can even be Soulburned to further increase the healing, bringing him back even from the brink of death. (Corvus full-healing himself repeatedly throughout a battle was, in fact, one of the reasons he was nerfed in October 2019.)
Scales Heavily with Defense
Corvus has very low base Atk, but his skills barely care about that. Both his S1 and his S2 scale heavily off his Def, not his Atk at all. Build Corvus like a brick wall and your enemies will feel like they got hit by one.
Weaknesses
Weak to Defense Penetration
Because Corvus depends heavily on building Def over HP, heroes who can penetrate Defense (i.e., Ludwig or Watcher Schuri) can tear through Corvus' defenses as though they weren't even there.
Countered by Unhealable
Corvus relies heavily on the heal from his S3 to keep him going in a fight. He needs to take damage in order to build Fighting Spirit and activate his Enrage mechanic, and he needs to be able to heal that damage off as the battle progresses. If Corvus is afflicted with Unhealable and can't successfully push it onto his enemies with his S1, then eventually he's going to fall.
Takes Time to Be Effective
Corvus doesn't work quickly. He relies on wearing down the enemy over time with Stuns, CR-delays, and a steady stream of consistent damage. Even worse, while he starts every battle with 50 Fighting Spirit, he goes down to 0 after he utilizes his Fighting Spirit to activate his S3. His first S3 comes very quickly in a battle due to that initial 50 Fighting Spirit, but it takes a long time for him to get back up to it thereafter, and Corvus is much less effective when he's not Enraged.
Lacks Provoke
Corvus wants to be attacked, since being attacked helps him gain Fighting Spirit. However, he has no Provokes or other means of forcing enemies to attack him (and he isn't a Knight, so he can't equip the Elbris Ritual Sword Artifact to force the issue). In PvE, this doesn't matter much, since the A.I. will cheerfully attack him anyway. However, Corvus can be a bad choice for PvP, especially RTA, because the enemy can just ignore him and pick off his allies one by one, leaving him alone and outmatched.
Debuff Transfer
The easiest way to take a big, tanky hero out of the fight so you can focus on their squishy allies is with ailments. However, when Corvus gets afflicted by ailments, he throws them back into his enemy's face with his S1's debuff transfer mechanic. Short of outright being Stunned, no ailment keeps Corvus from his chosen duty: not Defense Break, Attack Break, Silence, Poison, Target, or anything else.
Slowing and Disabling Enemies
Corvus' S1 and S2 both interfere with the enemy's ability to act. His S1 transfers debuffs and also Stuns while his Enraged mechanic is active, and his S2 reduces Combat Readiness (and is twice as effective at it when his Enraged mechanic is active). Especially while Enraged, Corvus can make it very difficult for his opponents to move against him.
Self-Healing
When he activates his Enrage mechanic with his S3 (only usable at 100 Fighting Spirit,) Corvus recovers Health, shrugging off the sweat and scars of battle in an instant. His S3 can even be Soulburned to further increase the healing, bringing him back even from the brink of death. (Corvus full-healing himself repeatedly throughout a battle was, in fact, one of the reasons he was nerfed in October 2019.)
Scales Heavily with Defense
Corvus has very low base Atk, but his skills barely care about that. Both his S1 and his S2 scale heavily off his Def, not his Atk at all. Build Corvus like a brick wall and your enemies will feel like they got hit by one.
Weak to Defense Penetration
Because Corvus depends heavily on building Def over HP, heroes who can penetrate Defense (i.e., Ludwig or Watcher Schuri) can tear through Corvus' defenses as though they weren't even there.
Countered by Unhealable
Corvus relies heavily on the heal from his S3 to keep him going in a fight. He needs to take damage in order to build Fighting Spirit and activate his Enrage mechanic, and he needs to be able to heal that damage off as the battle progresses. If Corvus is afflicted with Unhealable and can't successfully push it onto his enemies with his S1, then eventually he's going to fall.
Takes Time to Be Effective
Corvus doesn't work quickly. He relies on wearing down the enemy over time with Stuns, CR-delays, and a steady stream of consistent damage. Even worse, while he starts every battle with 50 Fighting Spirit, he goes down to 0 after he utilizes his Fighting Spirit to activate his S3. His first S3 comes very quickly in a battle due to that initial 50 Fighting Spirit, but it takes a long time for him to get back up to it thereafter, and Corvus is much less effective when he's not Enraged.
Lacks Provoke
Corvus wants to be attacked, since being attacked helps him gain Fighting Spirit. However, he has no Provokes or other means of forcing enemies to attack him (and he isn't a Knight, so he can't equip the Elbris Ritual Sword Artifact to force the issue). In PvE, this doesn't matter much, since the A.I. will cheerfully attack him anyway. However, Corvus can be a bad choice for PvP, especially RTA, because the enemy can just ignore him and pick off his allies one by one, leaving him alone and outmatched.
Table of Contents
Skills
- Corvus
0 Turns
+1 Souls
Shoves the enemy with a shield, with a 50% chance to transfer one debuff from the caster to the enemy. When the caster is infuriated, damage dealt is increased and the enemy is stunned for 1 turn. Damage dealt increases proportional to the caster's Defense.
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Skill Enhance
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Effects and Multipliers
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4 Turns
+2 Souls
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Attacks all enemies with an iron mace, decreasing Combat Readiness by 20%. When the enemy's Combat Readiness reaches 0, stuns for 1 turn. When the caster is infuriated, doubles the amount of Combat Readiness decrease. Damage dealt increases proportional to the caster's Defense.
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Skill Enhance
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Effects and Multipliers
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0 Turns
+2 Souls
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The caster becomes infuriated with Fighting Spirit for 3 turns, granting an extra turn.
Begins the first battle with 50 Fighting Spirit. Gains 10 Fighting Spirit when attacked. |
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Skill Enhance
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Effects and Multipliers
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Dispatch Mission: Impossible Mission
Specialty Effect: Reward Bonus +10% |
Awakening
- Potential Stone
- Ability Stone

Health +3% | Attack +20 / Health +60 | ||||||||||
![]() Flame Rune x8 |

Defense +3% | Attack +20 / Health +60 | ||||||||||
![]() Flame Rune x12 |
![]() Greater Flame Rune x2 |

Health +6% | Attack +30 / Health +80 | ||||||||||
![]() Greater Flame Rune x8 |
![]() Epic Flame Rune x1 |

Health +6% | Attack +30 / Health +80 | ||||||||||
![]() Epic Flame Rune x5 |
![]() Special Alarm Loop x12 |

Defense +6% | Attack +30 / Health +80 | ||||||||||
![]() Epic Flame Rune x8 |
![]() The Heart of Hypocrisy x8 |
The caster becomes infuriated with Fighting Spirit for 3 turns, granting an extra turn. Begins the first battle with 50 Fighting Spirit. Gains 10 Fighting Spirit when attacked. |
The caster becomes infuriated with Fighting Spirit for 3 turns, recovering Health, before granting an extra turn. Begins the first battle with 50 Fighting Spirit. Gains 10 Fighting Spirit when attacked. |
Attack +20 / Health +60 | |||||||||||
![]() Flame Rune x17 |
![]() Greater Flame Rune x8 |
Campsite Stats
Campsite Topic
Best | |||||
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0 | Reality Check | ||||
+3 | Heroic Tale | ||||
+6 | Comforting Cheer | ||||
+3 | Cute Cheer | ||||
+5 | Heroic Cheer | ||||
+2 | Sad Memory | ||||
+5 | Joyful Memory | ||||
+4 | Happy Memory | ||||
+2 | Unique Comment | ||||
+2 | Self-Indulgent | ||||
+4 | Myth | ||||
0 | Bizarre Story | ||||
+2 | Food Story | ||||
+3 | Horror Story | ||||
+1 | Gossip | ||||
+4 | Dream | ||||
+4 | Advice | ||||
+2 | Complain | ||||
+4 | Belief | ||||
+2 | Interesting Story |