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Jecht

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Rarity
Element
Earth
Class
Soul Weaver
Zodiac
Sagittarius
Max CP12896
A hard worker who dreams of becoming the world's strongest mercenary
Using Talent
Using Talent
Dispatch Mission:
Intelligence
Specialty Effect:
Reward Bonus +6%
Longing
Cartuja
Trust
Roozid
Trust
A mercenary from the Itan Clan, Jecht is committed to self-discipline and hopes to improve the treatment of his fellow Suin by becoming a skilled and famous warrior.

Table of Contents

Hero Stats

Hero CP: 12896
HP 3925
ATK 796
SPD 104
DEF 599
Crit Hit Chance Crit Hit DMG Dual Atk Chance
15.00% 150.00% 5.00%
Effectiveness Effect Resist
0.00% 0.00%
Imprint Release

+Speed
SSS : +8 SS : +7 S : +6 A : +5 B : +4 C : +3 D : +2
*Red tiles mark the effective area of a Devotion Skill.

Hero Tags

Builds

Banshee Hunt Solo Cleanser

Jecht is a very stable pick for support Hero in Banshee 11 runs due to his passive Skill that removes a debuff at the start of his turn. When combined with Speed gear and the Wondrous Potion Vial Artifact, he can reliably dispel both of the Banshee's Poisons each turn, ensuring that your team never falls to the Banshee's curse.

Because Jecht needs to stay alive above all else in order to maintain his passive cleansing, it's best to build him with lots and lots of flat Health on his gear. He also wants as much Speed as possible, since maximizing his number of turns also maximizes his cleansing potential.

From there, you could try to build some damage on him, but his damage multipliers are terrible, so his DPS will always be bad. Instead, double down on longevity with Def% substats and either some Effectiveness (for his S1's Hit chance debuff) or Effect Resistance (to resist enemy ailments).

There is pretty much no reason to give Jecht any Artifact that isn't Wondrous Potion Vial, since his entire role is being an ailment cleanser for the team. If you're just starting Epic Seven and you don't have a Potion Vial yet, though, you can give him Ranon's Memorandum, a budget 3★ Artifact that increases his Speed as a battle goes on instead.

Equipment

Main
Spd
HP
HP
Sub
HP
Spd
Def %
Eff %
Eff Res %
Set
Speed
Health

Artifact

Upgrade Priority

Early Mid Late
+1 +1 +3
+4 +4 +4
0 +4 +7

Team

Core

An example of a viable 3-man auto Banshee 11 team formation. Jecht is the primary cleanser, and Bellona should be equipped with Bloodstone to provide secondary healing. Vildred's AOE damage is perfect for dealing with Banshee, especially when she splits into the Banshee sisters, and because his damage scales off Speed, Jecht's Speed buff will increase clear speed.

Secondary

A safe and stable F2P team with two Defense Breakers and two single-target DPS heroes. Falconer Kluri is somewhat squishy for a Knight, so a tanky Soul Weaver like Destina or Angelica can easily take her place, sacrificing one Defense Breaker for added healing and survivability.

Table of Contents

Analysis

Overview

Jecht is a beginner-friendly Soul Weaver with a passive that dispels one debuff from your team at the beginning of each turn. He is commonly used as a support Hero in auto Banshee 11 Hunt teams because his passive -- along with the Wondrous Potion Vial Artifact -- allows him to remove both stacks of the Banshee's poison each turn and avoid the Banshee's curse. He also lowers the enemy's Hit chance for better team survivability and applies a Speed buff and continuous healing with his S3 (Gale), which benefits the team both offensively and defensively. 

Strengths

Budget Banshee Specialist

As mentioned above, all three of Jecht's skills are extremely well-suited for Banshee 11 hunts, particularly his S2's passive debuff cleanse. He is even viable as a solo support hero in 3-man auto Banshee 11 teams.

Team Speed

Jecht is one of a handful of heroes with a Speed Memory Imprint, giving your team a maximum of +8 additional Speed. Combined with the Speed buff that his third skill grants, he can potentially help the team cycle through turns very quickly in both PvE and PvP scenarios.

Weaknesses

Cleanse is Random

Jecht's S2 passive is limited to dispelling a single, random debuff each turn. This makes him sorely lacking in scenarios in which the team is inflicted with multiple debuffs, as Jecht is unable to prioritize specific debuffs or allies to cleanse. 

Lacks Direct/ Immediate Healing

While Jecht's S3 grants the team continuous healing over time, he is unable to provide emergency healing to allies who are in danger of dying right now. Therefore, most team compositions need a second Soul Weaver to take on the role of primary healer.

Poor Base Stats

Compared to most Soul Weavers, Jecht's base stats are rather poor, especially his low Health and Speed. This makes his survivability an issue, as he's reliant on allies for damage, tanking, and healing. 

Table of Contents

Skills

0 Turns
+1 Souls
Attacks with a staff, with a 50% chance to decrease Hit Chance for 1 turn.
Skill Enhance
Effects and Multipliers
Skill 2: Tailwind
0 Turns
+0 Souls
Passive
80% chance to dispels one debuff inflicted on an ally at the beginning of each turn.
Skill Enhance
Effects and Multipliers
Skill 3: Gale
5 Turns
+2 Souls
Attacks all enemies with wind magic, granting continuous healing to all allies for 2 turns.
Skill Enhance
Effects and Multipliers
Specialty: Using Talent
Using Talent
Dispatch Mission: Intelligence
Specialty Effect: Reward Bonus +6%

Awakening

Lvl
Speed +2 Attack +20 / Health +60

Life Rune
x5
Lvl
Attack +3% Attack +20 / Health +60

Life Rune
x9
Lvl
Attack +6% Attack +30 / Health +80

Greater Life Rune
x15
Lvl
Speed +4 Attack +30 / Health +80

Epic Life Rune
x4

Cold Look
x9
Lvl
Attack +6% Attack +30 / Health +80

Epic Life Rune
x6

Mercenary's Medicine
x6
Gale
Attacks all enemies with wind magic, granting continuous healing to all allies for 2 turns.
Ability Upgrade
Attacks all enemies with wind magic, granting continuous healing and increased Speed to all allies for 2 turns.
Stat Increase
Attack +20 / Health +60

Life Rune
x12

Greater Life Rune
x6

Campsite Stats

Campsite Topic

Criticism
Happy Memory