- Summary
- Specialty
- Friendship
- Background
Rarity | ![]() |
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Element |
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Class |
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Zodiac |
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Max CP | 12896 |
Dispatch Mission: Intelligence Specialty Effect: Reward Bonus +6% |
Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
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15.00% | 150.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
0.00% | 0.00% |
Hero Tags
Builds
- Support-PvE
Banshee Hunt Solo Cleanser
PvE
Jecht is a very stable pick for support Hero in Banshee 11 runs due to his passive Skill that removes a debuff at the start of his turn. When combined with Speed gear and the Wondrous Potion Vial Artifact, he can reliably dispel both of the Banshee's Poisons each turn, ensuring that your team never falls to the Banshee's curse.
Because Jecht needs to stay alive above all else in order to maintain his passive cleansing, it's best to build him with lots and lots of flat Health on his gear. He also wants as much Speed as possible, since maximizing his number of turns also maximizes his cleansing potential.
From there, you could try to build some damage on him, but his damage multipliers are terrible, so his DPS will always be bad. Instead, double down on longevity with Def% substats and either some Effectiveness (for his S1's Hit chance debuff) or Effect Resistance (to resist enemy ailments).
There is pretty much no reason to give Jecht any Artifact that isn't Wondrous Potion Vial, since his entire role is being an ailment cleanser for the team. If you're just starting Epic Seven and you don't have a Potion Vial yet, though, you can give him Ranon's Memorandum, a budget 3★ Artifact that increases his Speed as a battle goes on instead.
Equipment










Artifact
Upgrade Priority
Early | Mid | Late | |
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+1 | +1 | +3 |
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+4 | +4 | +4 |
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0 | +4 | +7 |
Team

An example of a viable 3-man auto Banshee 11 team formation. Jecht is the primary cleanser, and Bellona should be equipped with Bloodstone to provide secondary healing. Vildred's AOE damage is perfect for dealing with Banshee, especially when she splits into the Banshee sisters, and because his damage scales off Speed, Jecht's Speed buff will increase clear speed.

A safe and stable F2P team with two Defense Breakers and two single-target DPS heroes. Falconer Kluri is somewhat squishy for a Knight, so a tanky Soul Weaver like Destina or Angelica can easily take her place, sacrificing one Defense Breaker for added healing and survivability.
Table of Contents
Analysis
Overview
Jecht is a beginner-friendly Soul Weaver with a passive that dispels one debuff from your team at the beginning of each turn. He is commonly used as a support Hero in auto Banshee 11 Hunt teams because his passive -- along with the Wondrous Potion Vial Artifact -- allows him to remove both stacks of the Banshee's poison each turn and avoid the Banshee's curse. He also lowers the enemy's Hit chance for better team survivability and applies a Speed buff and continuous healing with his S3 (Gale), which benefits the team both offensively and defensively.
Strengths
Budget Banshee Specialist
As mentioned above, all three of Jecht's skills are extremely well-suited for Banshee 11 hunts, particularly his S2's passive debuff cleanse. He is even viable as a solo support hero in 3-man auto Banshee 11 teams.
Team Speed
Jecht is one of a handful of heroes with a Speed Memory Imprint, giving your team a maximum of +8 additional Speed. Combined with the Speed buff that his third skill grants, he can potentially help the team cycle through turns very quickly in both PvE and PvP scenarios.
Weaknesses
Cleanse is Random
Jecht's S2 passive is limited to dispelling a single, random debuff each turn. This makes him sorely lacking in scenarios in which the team is inflicted with multiple debuffs, as Jecht is unable to prioritize specific debuffs or allies to cleanse.
Lacks Direct/ Immediate Healing
While Jecht's S3 grants the team continuous healing over time, he is unable to provide emergency healing to allies who are in danger of dying right now. Therefore, most team compositions need a second Soul Weaver to take on the role of primary healer.
Poor Base Stats
Compared to most Soul Weavers, Jecht's base stats are rather poor, especially his low Health and Speed. This makes his survivability an issue, as he's reliant on allies for damage, tanking, and healing.
Budget Banshee Specialist
As mentioned above, all three of Jecht's skills are extremely well-suited for Banshee 11 hunts, particularly his S2's passive debuff cleanse. He is even viable as a solo support hero in 3-man auto Banshee 11 teams.
Team Speed
Jecht is one of a handful of heroes with a Speed Memory Imprint, giving your team a maximum of +8 additional Speed. Combined with the Speed buff that his third skill grants, he can potentially help the team cycle through turns very quickly in both PvE and PvP scenarios.
Cleanse is Random
Jecht's S2 passive is limited to dispelling a single, random debuff each turn. This makes him sorely lacking in scenarios in which the team is inflicted with multiple debuffs, as Jecht is unable to prioritize specific debuffs or allies to cleanse.
Lacks Direct/ Immediate Healing
While Jecht's S3 grants the team continuous healing over time, he is unable to provide emergency healing to allies who are in danger of dying right now. Therefore, most team compositions need a second Soul Weaver to take on the role of primary healer.
Poor Base Stats
Compared to most Soul Weavers, Jecht's base stats are rather poor, especially his low Health and Speed. This makes his survivability an issue, as he's reliant on allies for damage, tanking, and healing.
Table of Contents
Skills
- Jecht
0 Turns
+1 Souls
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Attacks with a staff, with a 50% chance to decrease Hit Chance for 1 turn.
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Skill Enhance
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Effects and Multipliers
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0 Turns
+0 Souls
Passive
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80% chance to dispel one debuff inflicted on an ally at the beginning of each turn.
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Skill Enhance
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Effects and Multipliers
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5 Turns
+2 Souls
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Attacks all enemies with wind magic, granting continuous healing to all allies for 2 turns.
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Skill Enhance
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Effects and Multipliers
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Dispatch Mission: Intelligence
Specialty Effect: Reward Bonus +6% |
Awakening
- Potential Stone
- Ability Stone

Speed +2 | Attack +20 / Health +60 | ||||||||||
![]() Life Rune x5 |

Effect Resistance +6% | Attack +20 / Health +60 | ||||||||||
![]() Life Rune x9 |

Attack +6% | Attack +30 / Health +80 | ||||||||||
![]() Greater Life Rune x15 |

Speed +4 | Attack +30 / Health +80 | ||||||||||
![]() Epic Life Rune x4 |
![]() Cold Look x9 |

Effect Resistance +12% | Attack +30 / Health +80 | ||||||||||
![]() Epic Life Rune x6 |
![]() Mercenary's Medicine x6 |
Attacks all enemies with wind magic, granting continuous healing to all allies for 2 turns. |
Attacks all enemies with wind magic, granting continuous healing and increased Speed to all allies for 2 turns. |
Attack +20 / Health +60 | |||||||||||
![]() Life Rune x12 |
![]() Greater Life Rune x6 |
Campsite Stats
Campsite Topic
Best | |||||
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+5 | Heroic Tale | ||||
+8 | Comforting Cheer | ||||
+3 | Cute Cheer | ||||
+5 | Heroic Cheer | ||||
+6 | Sad Memory | ||||
+6 | Joyful Memory | ||||
0 | Happy Memory | ||||
+2 | Unique Comment | ||||
0 | Occult | ||||
+3 | Myth | ||||
+5 | Food Story | ||||
+1 | Horror Story | ||||
+5 | Dream | ||||
+4 | Advice | ||||
0 | Belief | ||||
+2 | Interesting Story |
Worst | |||||
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-3 | Criticism | ||||
-2 | Reality Check | ||||
-4 | Self-Indulgent | ||||
-2 | Bizarre Story | ||||
-5 | Gossip | ||||
-8 | Complain |