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Max CP14390
An archer of the Winka family longing to become a Dragon Knight
Hidden Eyes
Hidden Eyes
Dispatch Mission:
Hidden Clue
Specialty Effect:
Reward Bonus +10%
Her nickname is Nemu. As a child, Nemunas was saved from the Dragon Valley by the Queen of Wintenberg and her Dragon Knights. At this point, she decided she must become a Dragon Knight. She left her home to participate in the Wintenberg Tournament to become a Dragon Knight.
Imprint Release

SSS : +96 SS : +84 S : +72 A : +60 B : +48 C : +36 D : +24
Imprint Concentration

SSS : +144 SS : +126 S : +108 A : +90 B : +72 C : +54 D : +36
*Red tiles mark the effective area of a Devotion Skill.

Hero Tags

Table of Contents

Hero Stats

Hero CP: 14390
HP 4855
ATK 920
SPD 110
DEF 525
Crit Hit Chance Crit Hit DMG Dual Atk Chance
24.00% 156.00% 5.00%
Effectiveness Effect Resist
0.00% 0.00%

Campsite Stats

Campsite Topic

Comforting Cheer


Skill 1: Cover Fire
0 Turns
+1 Souls
Decreases enemy's Combat Readiness by 10% after attacking them.
Skill Enhance
Effects and Multipliers
Skill 2: Shock Arrow
5 Turns
+2 Souls
Powerfully shoots an arrow at the enemy, decreasing Hit Chance for 2 turns and Combat Readiness by 30%. Damage dealt increases proportional to the enemy's max Health.

Soul Burn Effect
-10 Souls

Increases damage dealt.
Skill Enhance
Effects and Multipliers
5 Turns
+1 Souls
Encourages allies, dispelling one debuff.

Encourages allies, dispelling one debuff. Increases Attack of the caster for 2 turns.
Skill Enhance
Effects and Multipliers
Specialty: Hidden Eyes
Hidden Eyes
Dispatch Mission: Hidden Clue
Specialty Effect: Reward Bonus +10%


Critical Hit Chance +4% Attack +20 / Health +60

Flame Rune
Attack +3% Attack +20 / Health +60

Flame Rune
Critical Hit Damage +10% Attack +30 / Health +80

Greater Flame Rune
Critical Hit Chance +8% Attack +30 / Health +80

Epic Flame Rune

Dream Time Circuit
Attack +6% Attack +30 / Health +80

Epic Flame Rune

Reingar Student ID
A Girl's Determination
Encourages allies, dispelling one debuff.
Ability Upgrade
Encourages allies, dispelling one debuff. Increases Attack of the caster for 2 turns.
Stat Increase
Attack +20 / Health +60

Flame Rune

Greater Flame Rune



Nemunas is a utility-focused boss-killer who has a special niche as a budget Golem-slayer. Her S1 helps to lock down single targets by decreasing their Combat Readiness, and her S2 is a great nuke against high-HP boss targets -- especially Golem. Between her Combat Readiness control, Hit chance reduction, and the AOE cleanse on her S3, Nemunas can serve as a reliable team player in most non-Ice-focused PvE content.


Combat Readiness Reduction

Nemunas reduces enemy CR with both her S1 and S2. 10% CR may not seem like much, but it adds up over time, steadily denying her enemies more and more turns. Sometimes 10% CR can be the difference between a heal, a barrier, or a crucial debuff going up in time to save a battle that's going south.

Percentage Health Damage

Nemunas' S2, Shock Arrow, does increased damage based on the maximum health of her target. When facing big, meaty targets like bosses, even a lightly geared Nemunas can easily deal thousands of damage in a single strike.

AOE Cleanse

Plenty of battles hinge on the player's ability to remove powerful enemy debuffs like Defense Break, Stun, or Silence. Nemunas helps keep ailments under control with her S3, which removes one debuff from all allies (and, after Awakening, also increases her Attack). It's not as good as a full cleanse from a healer like Achates, but it can save your life if your healer is the one who gets Stunned!

Easy to Build

Nemunas doesn't need high-end gear or Artifacts to be useful to the team. Her damage is partially based on enemy stats, so she is a little less gear-dependent than some heroes, and she gets a lot of mileage out of 3★ Artifacts like Ancient Sheath or Alsacian Spear. Furthermore, as a 3★ hero, she uses Stigma for her Skill Upgrades, freeing up Molagora usage for the 5★ heroes in your team instead. She's also easy to pull, so it's easy to max her Devotion aura and bring some bonus Attack power to the table.


High Cooldowns

Even at max Skill Enhance, Nemunas has 4-turn cooldowns on her S2 and S3, which means you can't use either of them as often as you'd like. Her S2 hits very hard, but only being able to use it every 4 turns reduces her actual DPS significantly. Worse, the Attack buff on her S3 only lasts two turns, so she can't keep herself buffed as much as she'd like. This is especially troublesome when you have to choose between triggering the Attack buff or saving the cleanse for later (i.e., at the start of a fight).

Lacks AOE

Nemunas excels at hunting down single targets, but she quickly becomes overwhelmed when facing multiple foes. Though she's well-suited to boss-killing in Hunts or the Abyss, she has no AOE damage of any kind. This is especially troublesome for bosses that summon adds, such as Azimanak.

PvP Limited

Since her kit shines in a prolonged battle against a single target with huge maximum HP, it should be no surprise that Nemunas is not a good choice for the fast-paced 4v4 arena of PvP. She has no cleave or AOE damage, and enemy heroes don't have enough maximum HP to make her S2 worth using.


Budget Golem Hunter

Nemunas is a perfect support DPS for the Golem 11 fight. Her S2 not only pumps out major damage, but also reduces Hit chance and CR, greatly hampering Golem's ability to attack you. Even if the beast manages to connect through the Blind, Nemunas' AOE cleanse helps keep the Defense Breaks and Stuns under control.

Since Nemunas wants to pull out her S2 and S3 as much as possible, especially in this fight, building Speed is very important. Focus the rest of her build on increasing her Crit Chance and Crit Damage, as Critical-hitting S2s are incredibly effective at chewing through Golem's large HP pool.

For Artifacts, Nemunas loves the Sword of Judgment, as all of her damage is single-target. However, Ancient Sheath is a respectable substitute, as is the usual Daydream Joker standby.


CritD %
Atk %
CritC %
CritD %
Atk %


Upgrade Priority

Early Mid Late
0 +2 +2
+4 +4 +7
+2 +2 +2



Ken is the ideal Golem unit, being the most reliable Fire-element Defense Breaker. As long as you have Ken, it's easy to fill in the spots around him with budget Golem-slayers, which gives Nemunas a chance to shine. Carmainerose is another solid Fire-element damage dealer who complements Nemunas' role, and Mascot Hazel provides support and healing for the party while also causing Unhealable (a crucial tool for handling Golem).


If you're not really able to make a full Golem team out of Fire-element units, you can bring Nemunas to complement the needs of some of the better "off-color" Golem-slayers. In this setup, Falconer Kluri protects the party (preferably with Aurius) and lands Defense Break, while Otillie brings Unhealable and a passive defense from Golem's attacks (very helpful for Falconer Kluri, who can be squishy). Achates is Nemunas' best friend here because her S2 reduces cooldowns, allowing Nemunas to machine-gun her S2 to victory.