- Summary
- Specialty
- Friendship
- Background
Rarity | ![]() |
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Element |
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Class |
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Zodiac |
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Max CP | 15069 |
Dispatch Mission: Hunt Specialty Effect: Time Required +6% |
Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
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15.00% | 150.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
9.00% | 9.00% |
Hero Tags
Preferred Content
Builds
- Debuffer-Golem 11
Elective Affinities: Golem
Golem 11
As previously stated, it is very easy to build Otillie for Golem. Focus on Spd and Effectiveness so she can apply her ailments as often as possible, then flavor to taste with extra HP and Atk to keep her in the fight and help her burn the beast down more quickly.
Kal'adra and Bloody Rose are probably Otillie's best Artifacts for Golem. Since Otillie focuses so heavily on ailments, she easily applies the damage boost from Kal'adra, and since her ailments are all single-target, Bloody Rose is perfect to help her land them. Kal'adra is better if your Otillie already has high Effectiveness, but Bloody Rose may be more useful for new Golem runners so that Unhealable lands when it counts.
If you're determined to use Otillie in PvP, you might also consider Tagehel's Ancient Book. Otillie doesn't have much damage in the first place, so she's a good choice to carry a utility Artifact like Tagehel's, and she can use the extra Souls to Soulburn her S3 and use it twice (or even three times!) in a row, leaving multiple targets crippled by Silence and Unbuffable.
Equipment









Artifact
Upgrade Priority
Early | Mid | Late | |
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+2 | +4 | +4 |
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+2 | +5 | +5 |
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+3 | +4 | +5 |
Team

If you have Ken and Otillie, it's very easy to build a budget Golem team. Ken brings Defense Break and a lot of health to survive Golem's attacks, while Mascot Hazel buffs the team's Atk and keeps everyone healed. Otillie, as you might expect, mitigates damage with her passive and works with Mascot Hazel to keep Unhealable on Golem at all times. The last spot can really be any Fire-element DPS character, but Nemunas is particularly suitable for this composition because she has an AOE cleanse on her S3, something Mascot Hazel unfortunately lacks.
Table of Contents
Analysis
Overview
Otillie is designed for one purpose and one purpose only: to make a fool out of Golem. She has Unhealable to counter the Breeze Silva add, AOE damage reduction when all of Golem's attacks are AOE, and Silence to delay Statue's Rage. She's more effective against Golem 10 (no Protection of Nature to deal with and Unbuffable to counter the Green Klineode), but between her S1 and her S2, she's still a helpful safety net when dealing with Golem 11, especially for new players.
Strengths
Variety of Debuffs
Many people don't realize just how many debuffs Otillie can utilize. Her S1 causes Unhealable, and her S3 debilitates her target with CR reduction, Silence, and Unbuffable all in one fell swoop. Furthermore, her S3's cooldown is very low (only 3 turns after Skill Enhancement) and she can even Soulburn it to reduce the cooldown by 2 turns, which allows her to use it frequently.
Protection from AOE Damage
Otillie has a rather unique passive in her S2, Area Defense, which reduces the damage your party takes from AOE attacks. This is most obviously useful for Golem, as all of Golem's attacks are AOE, but it can be useful in other places too. Bosses often have AOE attacks, and the damage reduction may even help you survive enemy cleave teams in PvP.
Easy to Use
As a 3★ hero, Otillie is easy to bring up to speed, since she uses Stigma instead of Molagora to enhance her skills. Even more importantly, however, she's incredibly lenient in regards to gear. Since she focuses almost entirely on debuffs and her S2 passive, as long as you can get some Spd and Effectiveness on her, she'll be able to do her job.
Weaknesses
Very Niche
While it's possible for Otillie to pull her weight in some circumstances outside of Golem, Golem is the only fight where she reliably shines. Her blend of lockdown ailments and AOE protection is very unique, but it doesn't have much application outside of her comfort zone. A strong Knight equipped with Aurius is usually going to be better at damage mitigation, and many other characters are better at locking down enemy targets.
Poor Stats
Otillie is both squishy and not very strong, which is one of the reasons she has trouble performing outside of the Golem fight. Her worth is based entirely on her debuffs and her passive, and those features are not always worth the sacrifice in damage output.
Variety of Debuffs
Many people don't realize just how many debuffs Otillie can utilize. Her S1 causes Unhealable, and her S3 debilitates her target with CR reduction, Silence, and Unbuffable all in one fell swoop. Furthermore, her S3's cooldown is very low (only 3 turns after Skill Enhancement) and she can even Soulburn it to reduce the cooldown by 2 turns, which allows her to use it frequently.
Protection from AOE Damage
Otillie has a rather unique passive in her S2, Area Defense, which reduces the damage your party takes from AOE attacks. This is most obviously useful for Golem, as all of Golem's attacks are AOE, but it can be useful in other places too. Bosses often have AOE attacks, and the damage reduction may even help you survive enemy cleave teams in PvP.
Easy to Use
As a 3★ hero, Otillie is easy to bring up to speed, since she uses Stigma instead of Molagora to enhance her skills. Even more importantly, however, she's incredibly lenient in regards to gear. Since she focuses almost entirely on debuffs and her S2 passive, as long as you can get some Spd and Effectiveness on her, she'll be able to do her job.
Very Niche
While it's possible for Otillie to pull her weight in some circumstances outside of Golem, Golem is the only fight where she reliably shines. Her blend of lockdown ailments and AOE protection is very unique, but it doesn't have much application outside of her comfort zone. A strong Knight equipped with Aurius is usually going to be better at damage mitigation, and many other characters are better at locking down enemy targets.
Poor Stats
Otillie is both squishy and not very strong, which is one of the reasons she has trouble performing outside of the Golem fight. Her worth is based entirely on her debuffs and her passive, and those features are not always worth the sacrifice in damage output.
Table of Contents
Skills
0 Turns
+1 Souls
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Attacks with dark energy, with a 35% chance to make the enemy unhealable for 2 turns.
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Skill Enhance
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Effects and Multipliers
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0 Turns
+0 Souls
Passive
All allies receive 25% less damage from attacks that target all allies. When more than one damage reduction effect is granted, only the strongest effect is applied.
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Skill Enhance
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Effects and Multipliers
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4 Turns
+2 Souls
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Exhales powerful darkness to attack the enemy, decreasing Combat Readiness by 25%, before silencing for 2 turns.
Awaken
Exhales powerful darkness to attack the enemy, decreasing Combat Readiness by 25%, before silencing and making them unable to be buffed for 2 turns.
Soul Burn Effect
-10 Souls
Skill cooldown is decreased by 2 turns.
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Skill Enhance
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Effects and Multipliers
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Dispatch Mission: Hunt
Specialty Effect: Time Required +6% |
Awakening
- Potential Stone
- Ability Stone

Effect Resistance +6% | Attack +20 / Health +60 | ||||||||||
![]() Dark Rune x5 |

Effectiveness +6% | Attack +20 / Health +60 | ||||||||||
![]() Dark Rune x9 |

Speed +4 | Attack +30 / Health +80 | ||||||||||
![]() Greater Dark Rune x15 |

Effect Resistance +12% | Attack +30 / Health +80 | ||||||||||
![]() Epic Dark Rune x4 |
![]() Blazing Rage x9 |

Effectiveness +12% | Attack +30 / Health +80 | ||||||||||
![]() Epic Dark Rune x6 |
![]() Horn of Desire x6 |
Exhales powerful darkness to attack the enemy, decreasing Combat Readiness by 25%, before silencing for 2 turns. |
Exhales powerful darkness to attack the enemy, decreasing Combat Readiness by 25%, before silencing and making them unable to be buffed for 2 turns. |
Attack +20 / Health +60 | |||||||||||
![]() Dark Rune x12 |
![]() Greater Dark Rune x6 |
Campsite Stats
Campsite Topic
Best | |||||
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+1 | Comforting Cheer | ||||
+3 | Cute Cheer | ||||
+2 | Heroic Cheer | ||||
+5 | Sad Memory | ||||
+4 | Joyful Memory | ||||
+3 | Happy Memory | ||||
+3 | Unique Comment | ||||
+1 | Myth | ||||
0 | Food Story | ||||
+1 | Gossip | ||||
+3 | Dream | ||||
+5 | Advice | ||||
+1 | Complain | ||||
+2 | Interesting Story |
Worst | |||||
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-1 | Criticism | ||||
-1 | Reality Check | ||||
-3 | Heroic Tale | ||||
-2 | Self-Indulgent | ||||
-1 | Occult | ||||
-1 | Bizarre Story | ||||
-2 | Horror Story | ||||
-3 | Belief |