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Pyllis

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Rarity
Element
Dark
Class
Knight
Zodiac
Cancer
Max CP15518
A lonely Homunculus with missing memories
Resemblance
Resemblance
Dispatch Mission:
Barren Land
Specialty Effect:
Reward Bonus +10%
Trust
Ravi
Grudge
Ras
Trust
Tenebria
Trust
Haste
Trust
Trust
Assassin Cidd
Part of the Church of Ilryos, Pyllis was originally Human before the Homunculus experiments changed her. She cannot remember anything from her time as a Human, but has a lingering feeling of being abandoned by a friend.
Imprint Release

+Defense
SSS : +48 SS : +42 S : +36 A : +30 B : +24 C : +18 D : +12
*Red tiles mark the effective area of a Devotion Skill.

Story Event Dialogue

Story Dialogue List

Hero Tags

Table of Contents

Hero Stats

Hero CP: 15518
HP 6403
ATK 685
SPD 91
DEF 703
Crit Hit Chance Crit Hit DMG Dual Atk Chance
15.00% 150.00% 5.00%
Effectiveness Effect Resist
0.00% 0.00%

Campsite Stats

Campsite Topic

Dream
Joyful Memory

Skills

Skill 1: Weak Blow
0 Turns
+1 Souls
Attacks the enemy, with a 50% chance to provoke. Damage dealt increases proportional to the caster's Defense.
Skill Enhance
Effects and Multipliers
Skill 2: Will
0 Turns
+0 Souls
Passive
Increases Defense when attacked. Increases Defense of all allies for 2 turns every fourth attack received. Effect can only stack up to 5 times.
Skill Enhance
Effects and Multipliers
Skill 3: Guard
4 Turns
+2 Souls
Attacks the enemy, and grants barrier on the caster for 2 turns. Barrier strength is proportional to the caster's Defense.

Awaken
Attacks the enemy, and grants barrier on all allies for 2 turns. Barrier strength increases in proportion to the caster's Defense.

Soul Burn Effect
-10 Souls

Skill cooldown is decreased by 2 turns.
Skill Enhance
Effects and Multipliers
Specialty: Resemblance
Resemblance
Dispatch Mission: Barren Land
Specialty Effect: Reward Bonus +10%

Awakening

Lvl
Health +3% Attack +20 / Health +60

Dark Rune
x5
Lvl
Defense +3% Attack +20 / Health +60

Dark Rune
x9
Lvl
Health +6% Attack +30 / Health +80

Greater Dark Rune
x15
Lvl
Health +6% Attack +30 / Health +80

Epic Dark Rune
x4

Special Alarm Loop
x9
Lvl
Defense +6% Attack +30 / Health +80

Epic Dark Rune
x6

The Heart of Hypocrisy
x6
Guard
Attacks the enemy, and grants barrier on the caster for 2 turns. Barrier strength is proportional to the caster's Defense.
Ability Upgrade
Attacks the enemy, and grants barrier on all allies for 2 turns. Barrier strength increases in proportion to the caster's Defense.
Stat Increase
Attack +20 / Health +60

Dark Rune
x12

Greater Dark Rune
x6

Analysis

Overview

Pyllis is the tankiest of tanks in Epic Seven. While this might seem like overkill compared to the broad utility of other Knights, her single purpose leaves her completely min-maxed for damage mitigation. Everything scales off of Defense, including her Barrier and damage for her S1 and S3-- so building her is simple, and with a passive activated by taking damage, she’s quite possibly the best carrier of Aurius. Since real players can’t be manipulated like AI, she falls off for PvP content, but is a serviceable Knight as part of stall comps.

Strengths

All Defense scaling makes her easy to build

Good damage ratios 

(Pyllis has .4x Defense on S1, .7x Defense and 1.3x ATK on S3)

Teamwide Barrier and Defense buff

No MolaGora cost; relatively easy to +15

Dark Element good for resisting RGB Heroes

Weaknesses

Vulnerable to Defense Penetration

Vulnerable to being lapped

No AoE Provoke hurts her in Arena

Builds

Queen Slayer

Pyllis can use the same build for stalling Defense or against high-damage bosses such as Queen Azumashik. Needless to say, Pyllis should build up Defense and Health to better suit the facetanking role. Effectiveness and Effect Res are then suggested with equal priority, as she wants to both land her S1 Provoke and resist attempts to Dispel her barrier.

If using her in PVP in any capacity, she will also need some Speed to prevent being lapped-- 160 is considered the bare minimum for most levels.

Equipment

Main
Def %
HP %
Spd
Sub
Def %
HP %
Eff %
Eff Res %
Spd
Set
Defense
Defense
Health

Artifact

Upgrade Priority

Early Mid Late
0 +3 +5
0 +3 +5
+3 +3 +5