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Sol

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Rarity
Element
Fire
Class
Warrior
Zodiac
Sagittarius
Max CP17044
The Flame of Corruption

who scorches all enemies

Lone Wolf
Lone Wolf
Dispatch Mission:
Hunt
Specialty Effect:
Time Required +6%
Trust
Baiken
Trust
Dizzy
Trust
Yuna
A Gear-killer and bounty hunter who roams the world capturing wanted criminals. He boasts incredible fighting power, and while capable of harnessing all elements, he mainly sticks to Fire. He has a blunt and harsh way of speaking and prefers to use actions over words.

Table of Contents

Hero Stats

Hero CP: 17044
HP 5340
ATK 1177
SPD 119
DEF 553
Crit Hit Chance Crit Hit DMG Dual Atk Chance
27.00% 150.00% 5.00%
Effectiveness Effect Resist
0.00% 0.00%
Imprint Release

+Defense %
SSS : +12.9% SS : +10.75% S : +8.6% A : +6.45% B : +4.3%
Imprint Concentration

+Attack %
SSS : +18% SS : +15% S : +12% A : +9% B : +6%
*Red tiles mark the effective area of a Devotion Skill.

Hero Tags

Preferred Content

Builds

Abyss Raid Boss Specialist

As previously mentioned, we want to build Sol around his ability to remove chunks of HP off of bosses at a time, so having as much Crit Chance and Crit Damage is vital. That being said, Sol has very solid base attack and great base speed for a warrior, so we would ideally want to put him on a speed set, and have as much attack to back up his already solid damage.

As for artifacts, since our whole build centers around HP% damage, we can just put Daydream Joker on him and it would be good enough. If the bosses hit a bit too hard, maybe a Draco Plate can help increase his survivability while boosting his damage.

Equipment

Main
CritD %
Atk %
Spd
Sub
CritC %
CritD %
Atk %
Spd
Eff %
Set
Speed
Critical

Artifact

Upgrade Priority

Early Mid Late
0 +3 +5
0 0 +5
+3 +3 +5

Table of Contents

Analysis

Overview

Sol is a welfare 5 fire warrior earned during the Guilty Gear collab. He’s a top tier fire DPS used almost exclusively for PvE purposes due to his damage scaling from enemy HP%. Due to the enemy max HP% damage being very powerful against the huge HP pool of abyss bosses, Sol is one of the best options available to new players for this purpose. Outside of this Sol can be used to auto Golem 11 and can be used to clear raid.

In terms of PvP, Sol was briefly used by some players as a counter to the Iseria/Tamarinne combo. But due to it being weak to other forms of cleave, Sol is has not seen much action in PvP since.

Strengths

Enemy Max HP% Damage

This is the hallmark trait of Sol, having 2 forms of this damage in his S2, Volcanic Viper, and his S3, Tyrant Rave ver. Beta. With this scaling the higher the enemy’s HP pool, the better he can outperform his peers. Since we want to build around this, we want to build sol around multiplying this damage through his critical strikes and speed so he can rotate the cooldown of these abilities faster.

Extra Turn Mechanic

Since his extra turn is generated every 5 times Sol lands a crit with his S1, Gunflame, he synergizes very well with other heroes who can often proc his dual attack such as Lilias or Tamarinne, who is Sol’s default partner in crime. Activating Sol’s extra turn will boost his damage output and reset his cooldown quick and often, making short work of usually long drawn out boss fights.

Self-Contained Synergy

Since his S1 scales off of enemies having no buffs, it’s almost too perfect that his ultimate will not only dispel buffs but also apply a ‘unable to be buffed’ debuff on the enemy, making him cover a wide role in a bossing team.

Weaknesses

Little Usage in PvP

Sol’s kit and his power in PvE utilities means that in PvP he can be quite subpar, since max HP% damage against enemy heroes doesn’t scale as well.

Hard Countered by Certain Bosses

Sol’s debuffs in his skillset are sometimes a drawback, for example against Abyss 90, where the boss monster will gain CR while attacked when debuffed. Mechanics like this makes Sol’s usually good kit a detriment in those cases and calls for a substitution.

Table of Contents

Skills

Skill 1: Gunflame
0 Turns
+1 Souls
Attacks an enemy with pillars of fire. Damage dealt increases when the enemy isn't buffed. Gains 20 Fighting Spirit when a Critical Hit is made.
Skill Enhance
Effects and Multipliers
0 Turns
+0 Souls
Passive
Counterattacks and silences for 2 turns when an enemy uses a non-attack skill or when the caster is attacked by an Elite or Boss monster. Damage dealt increases proportional to the enemy's max Health. Can only activate once every 2 turns.

Roman Cancel: When the caster's Fighting Spirit is 100 at the end of an ally's turn, the caster consumes all Fighting Spirit before extending the duration of a buff and being granted an extra turn.

Skill Enhance
Effects and Multipliers
5 Turns
+3 Souls
Attacks with a strong punch, dispelling all buffs. Damage dealt increases proportional to the enemy's max Health.

Soul Burn Effect
-10 Souls

Ignores Effect Resistance.

Awaken
Attacks with a strong punch, dispelling all buffs before making them unable to be buffed for 2 turns. Damage dealt increases proportional to the enemy's max Health.
Skill Enhance
Effects and Multipliers
Specialty: Lone Wolf
Lone Wolf
Dispatch Mission: Hunt
Specialty Effect: Time Required +6%

Awakening

Lvl
Attack +3% Attack +20 / Health +60

Flame Rune
x10
Lvl
Critical Hit Chance +4% Attack +20 / Health +60

Flame Rune
x15

Greater Flame Rune
x2
Lvl
Speed +4 Attack +30 / Health +80

Greater Flame Rune
x10

Epic Flame Rune
x2
Lvl
Attack +6% Attack +30 / Health +80

Epic Flame Rune
x6

Cold Look
x15
Lvl
Critical Hit Chance +8% Attack +30 / Health +80

Epic Flame Rune
x10

Mercenary's Medicine
x10
Tyrant Rave ver. Beta
Attacks with a strong punch, dispelling all buffs. Damage dealt increases proportional to the enemy's max Health.
Ability Upgrade
Ignores Effect Resistance.
Stat Increase
Attack +20 / Health +60

Flame Rune
x20

Greater Flame Rune
x10

Campsite Stats

Campsite Topic

Reality Check
Sad Memory