- Summary
- Specialty
- Friendship
- Background
Rarity | ![]() |
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Element |
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Class |
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Zodiac |
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Max CP | 15336 |
Dispatch Mission: Security Specialty Effect: Reward Bonus +6% |
Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
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15.00% | 150.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
0.00% | 0.00% |
Hero Tags
Builds
- Tank-PvP
The Krau lives in me
PvP
This build is simple. Just build him as a tank, works perfectly fine for Wyvern 11. But what in PvP, this build suddenly becomes a Krau incarnate where every critical damage taken returns as Ziegfried on the enemy.
For the sake of not getting 1 shot, TRG should aim to have at least 900 defense at the point of level 60.
Now if your TRG is rocking health that is over 22,000, then consider raising some speed to taunt the enemies more. Realistically speaking, what kind of DPS will have health high as that or do that much damage? Without the help of debuffs of course.
Lastly, the build is using Counter set and Elbris simply for the taunt lock, where taunt leads to another taunt. It is a very low odds of the combo happening, but it can be a game-changer, adding a variable to this very passive Hero. But using simple full HP Aurius from the Wyvern team is fine as well.
Equipment







Artifact
Upgrade Priority
Early | Mid | Late | |
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+2 | +4 | +5 |
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+2 | +5 | +5 |
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+3 | +3 | +5 |
Team

The ultimate grief team, where Dominiel + TRG results in 80% damage reflection to those who have been taunted.
Crozet adds the extra health to TRG through the automatic shielding lifeline, and Montmorancy provides the constant immune and heals to keep the TRG alive.
What if enemies don't get taunted and go after others first?
Hope Crozet's shield is enough and wish for the best.
Table of Contents
Analysis
Overview
Taranor Guard in Korean, promoted to Royal guard in English is the forgotten knight who is the savior of new players who needs a tank for wyvern 11!
...But little did we know that he packs a punch.
Strengths
Self Heal
While TRG's self-heal isn't so big, it is still better than none. Early game this heal is actually enormous due to his high attack scaling, but as you gear up, this starts to show little damage. But healing on a tank unit is always worth more than the actual heal amount.
Damage reflection
Like Dominiel's shield, TRG has a damage reflection. 20% higher for a total of 50% reflection, but has a condition of enemy dealing a critical strike. But most high damages are criticals anyway.
Aggro ping pong and Taunt
Due to his passive, no one wants to attack TRG, which is the opposite of what tanks should be. But he has taunt on his S1 and S3, which forces the enemy of your choice to attack TRG. Whenever the taunt fails, this just means that the TRG gets a breather to restore his health at the cost of his teammates.
Weaknesses
Low self damage
Unless he builds crits and gets a lot of flat attacks, TRG won't be able to utilize his high attack ratio on his S3. Even then, his S1 is a total disaster. His only damage output is from the passive. Even his health ratio is poor.
Passive conditions
It needs to be a crit, and TRG has to survive the attack itself to return the damage. This means that he has to build a lot of HP to raise the damage cap, but also needs to grab defense so that he doesn't just die. But defense lowers the damage taken, resulting in lower return damage.
Negative Aggro
If the enemy has an immune buff, then TRG has no way of drawing aggro. Most enemies will avoid attacking him unless it is some sort of AI.
Self Heal
While TRG's self-heal isn't so big, it is still better than none. Early game this heal is actually enormous due to his high attack scaling, but as you gear up, this starts to show little damage. But healing on a tank unit is always worth more than the actual heal amount.
Damage reflection
Like Dominiel's shield, TRG has a damage reflection. 20% higher for a total of 50% reflection, but has a condition of enemy dealing a critical strike. But most high damages are criticals anyway.
Aggro ping pong and Taunt
Due to his passive, no one wants to attack TRG, which is the opposite of what tanks should be. But he has taunt on his S1 and S3, which forces the enemy of your choice to attack TRG. Whenever the taunt fails, this just means that the TRG gets a breather to restore his health at the cost of his teammates.
Low self damage
Unless he builds crits and gets a lot of flat attacks, TRG won't be able to utilize his high attack ratio on his S3. Even then, his S1 is a total disaster. His only damage output is from the passive. Even his health ratio is poor.
Passive conditions
It needs to be a crit, and TRG has to survive the attack itself to return the damage. This means that he has to build a lot of HP to raise the damage cap, but also needs to grab defense so that he doesn't just die. But defense lowers the damage taken, resulting in lower return damage.
Negative Aggro
If the enemy has an immune buff, then TRG has no way of drawing aggro. Most enemies will avoid attacking him unless it is some sort of AI.
Table of Contents
Skills
- Taranor Royal Guard
0 Turns
+1 Souls
Attacks with a sword, with a 35% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.
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Skill Enhance
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Effects and Multipliers
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0 Turns
+0 Souls
Passive
The caster reflects 30% of the damage suffered from a critical hit. Reflected damage can't be higher than caster's max Health.
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Skill Enhance
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Effects and Multipliers
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4 Turns
+2 Souls
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Jumps towards the enemy and attacks them, dispelling all buffs. Damage dealt increases proportional to the caster's max Health.
Soul Burn Effect
-10 Souls
Increases damage dealt.
Awaken
Jumps towards the enemy and attacks them, dispelling all buffs and absorbing all damage as Health. Damage dealt increases proportional to the caster's max Health.
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Skill Enhance
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Effects and Multipliers
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Dispatch Mission: Security
Specialty Effect: Reward Bonus +6% |
Awakening
- Potential Stone
- Ability Stone

Health +3% | Attack +20 / Health +60 | ||||||||||
![]() Frost Rune x5 |

Health +3% | Attack +20 / Health +60 | ||||||||||
![]() Frost Rune x9 |

Attack +6% | Attack +30 / Health +80 | ||||||||||
![]() Greater Frost Rune x15 |

Health +6% | Attack +30 / Health +80 | ||||||||||
![]() Epic Frost Rune x4 |
![]() Erikion Carapace x9 |

Health +6% | Attack +30 / Health +80 | ||||||||||
![]() Epic Frost Rune x6 |
![]() Black Curse Powder x6 |
Jumps towards the enemy and attacks them, dispelling all buffs. Damage dealt increases proportional to the caster's max Health. |
Increases damage dealt. |
Attack +20 / Health +60 | |||||||||||
![]() Frost Rune x12 |
![]() Greater Frost Rune x6 |
Campsite Stats
Campsite Topic
Best | |||||
---|---|---|---|---|---|
+1 | Criticism | ||||
+2 | Reality Check | ||||
+5 | Heroic Tale | ||||
+8 | Comforting Cheer | ||||
+3 | Cute Cheer | ||||
+7 | Heroic Cheer | ||||
+6 | Sad Memory | ||||
+5 | Joyful Memory | ||||
0 | Unique Comment | ||||
+1 | Myth | ||||
+5 | Food Story | ||||
+4 | Dream | ||||
+4 | Advice | ||||
+1 | Interesting Story |
Worst | |||||
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-1 | Happy Memory | ||||
-5 | Self-Indulgent | ||||
-2 | Occult | ||||
-1 | Bizarre Story | ||||
-1 | Horror Story | ||||
-6 | Gossip | ||||
-6 | Complain | ||||
-2 | Belief |