- Summary
- Specialty
- Friendship
- Background
Rarity | ![]() |
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Element |
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Class |
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Zodiac |
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Max CP | 14466 |
Dispatch Mission: Adventure Specialty Effect: Time Required +6% |
Trust
Serila
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Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
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15.00% | 150.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
0.00% | 0.00% |
Hero Tags
Builds
- Support-PvE
Watch me jiggle
PvE
Despite Tieria's nerfs, the CR-push from her S2 passive is still the most valuable part of her kit. The purpose of this build is to make up for her nerfs by getting her to take more turns.
This build starts by getting Tieria 55% Effectiveness, which is fairly easy, and then a lot of Speed, which is harder. After that, is it all damage and crits for this beautiful adventurer? No. While her S3 damage does scale with critical hits now, she's never going to match the damage output of Sol Badguy. Instead, there is a new niche for her, something her competitors can't do: be the tank.
Fill Tieria's gear with a lot of HP% substats and a little bit of Def%. Give her a Counter set (and a Unity set if you feel lucky) and the Durandal Artifact, then put Tieria in the front row so enemies will target her. This build turns Tieria into a CR-boosting machine:
- Every time she attacks, her team gains CR.
- Every time she counterattacks, her team gains CR.
- Every time she Dual Attacks, her team gains CR.
- And once she falls below 75% and Durandal activates, every time she gets attacked, Tieria will gain CR. That means more attacks, and that means her team gains even more CR.
If you don't have Durandal, you can try this build with budget options Ranon's Memorandum or Labyrinth Cube instead. However, Durandal is definitely the best way to get Tieria more turns.
Equipment









Artifact
Upgrade Priority
Early | Mid | Late | |
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+2 | +2 | +4 |
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+4 | +4 | +4 |
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+3 | +4 | +7 |
Team

This team revolves around protecting one single heavy DPS hero (in this case Carmainerose) and giving them as many turns as possible by combining Tieria's CR-push and Captain Rikoris' Speed buff. Carmainerose is an excellent budget DPS because she can buff her own attack power and even heal herself, but she can be slow and fragile. Being so well supported by the rest of her team allows her to tear through PvE bosses, especially Earth-element ones.
You can swap Carmainerose for other strong DPS heroes depending on who you have available or what content you're trying to clear. You may also consider Mascot Hazel instead of Angelic Montmorancy; Mascot Hazel can cause Unhealable (good for Golem) and has a stronger Atk buff than Carmainerose, but Angelic Montmorancy can cleanse ailments, which Hazel cannot.
Table of Contents
Analysis
Overview
The once-legendary Tieria was hit with a super nerf in December 2018. To be fair, her old skillset would have made her tier 1 even today!
Even after her nerfs, Tieria is still alive and kicking. However, since she's lost the Defense Break she used to have on her S3, she's become more of a boss-killer in line with Nemunas. Nemunas has stronger percentage damage and more team support, considering her AOE cleanse and her ability to equip Ranger Artifacts. However, Tieria is useful for CR-pushing her allies and doing more reliable damage in general combat.
Strengths
Blind on S1
Using her S1, Tieria can reduce the Hit chance of her enemies by blinding them. Although Tieria's Blind only lasts for 1 turn, that still means she mitigates damage from one attack every time she Blinds a target. If she can attack multiple enemies before they can move, she can Blind all of them, negating a lot of damage for your team.
Constantly CR-pushes Team
Most heroes who CR-push their team when they attack need to fulfill some kind of condition. For example, Schuri only CR-pushes his team when he gets a critical hit. Tieria's CR-push is unconditional: any time she lands an attack, she speeds up her team. While 10-15% CR may look small, it adds up fast. Think of it as Tieria adding 45% CR every time she attacks and you might start to see the impact.
Percentage Damage
Tieria usually isn't built for damage, but her S3 does percentage damage based off her target's maximum HP. That means that even without building any offensive stats whatsoever, she can still do a lot of damage, especially to PvE bosses, who often have a lot of HP. Her S3 alone gives Tieria better damage than most supports in her position have.
Weaknesses
She's Slow (Now)
Tieria used to have abnormally high Speed for a 3★ Warrior. Once it was brought in line with other 3★ Warriors, however, Tieria's performance suffered a lot. Having such low base Speed is a critical downside for a hero whose skillset depends so heavily on taking a lot of actions!
Can't CR-push Herself
Unlike most of her fellow CR-pushers, Tieria can't CR-push herself. Her S2 passive, Dance of Sands, specifically grants her allies Combat Readiness whenever she attacks, but not Tieria herself. This is a big problem, as it makes her slower over time than almost all other CR-pushers. (However, some players use this to their advantage to help sync up Tieria's turns, so it's not always bad.)
Outperformed By Others
Unfortunately, now that Tieria lost her god-mode powers, there are a lot of heroes who can do her job better. Nemunas is a better bosskiller than Tieria, with stronger utility that gives her a better niche in the Epic Seven cast. Judith is a superior CR-pusher in PvP, with higher base Speed and the ability to Stun instead of Blind. And 4★ hero Schuri is basically a flat upgrade to Tieria, with much better CR-push, much better damage, and much better base Speed.
Blind on S1
Using her S1, Tieria can reduce the Hit chance of her enemies by blinding them. Although Tieria's Blind only lasts for 1 turn, that still means she mitigates damage from one attack every time she Blinds a target. If she can attack multiple enemies before they can move, she can Blind all of them, negating a lot of damage for your team.
Constantly CR-pushes Team
Most heroes who CR-push their team when they attack need to fulfill some kind of condition. For example, Schuri only CR-pushes his team when he gets a critical hit. Tieria's CR-push is unconditional: any time she lands an attack, she speeds up her team. While 10-15% CR may look small, it adds up fast. Think of it as Tieria adding 45% CR every time she attacks and you might start to see the impact.
Percentage Damage
Tieria usually isn't built for damage, but her S3 does percentage damage based off her target's maximum HP. That means that even without building any offensive stats whatsoever, she can still do a lot of damage, especially to PvE bosses, who often have a lot of HP. Her S3 alone gives Tieria better damage than most supports in her position have.
She's Slow (Now)
Tieria used to have abnormally high Speed for a 3★ Warrior. Once it was brought in line with other 3★ Warriors, however, Tieria's performance suffered a lot. Having such low base Speed is a critical downside for a hero whose skillset depends so heavily on taking a lot of actions!
Can't CR-push Herself
Unlike most of her fellow CR-pushers, Tieria can't CR-push herself. Her S2 passive, Dance of Sands, specifically grants her allies Combat Readiness whenever she attacks, but not Tieria herself. This is a big problem, as it makes her slower over time than almost all other CR-pushers. (However, some players use this to their advantage to help sync up Tieria's turns, so it's not always bad.)
Outperformed By Others
Unfortunately, now that Tieria lost her god-mode powers, there are a lot of heroes who can do her job better. Nemunas is a better bosskiller than Tieria, with stronger utility that gives her a better niche in the Epic Seven cast. Judith is a superior CR-pusher in PvP, with higher base Speed and the ability to Stun instead of Blind. And 4★ hero Schuri is basically a flat upgrade to Tieria, with much better CR-push, much better damage, and much better base Speed.
Table of Contents
Skills
- Tieria
0 Turns
+1 Souls
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Attacks with an axe, with a 50% chance to decrease Hit Chance for 1 turn.
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Skill Enhance
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Effects and Multipliers
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0 Turns
+0 Souls
Passive
A successful attack increases the Combat Readiness of all allies except for the caster by 10%.
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Skill Enhance
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Effects and Multipliers
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5 Turns
+2 Souls
Strikes the enemy, dealing damage proportional to the target's max Health.
Awaken
Strikes the enemy strongly, dealing damage proportional to the target's max Health.
Soul Burn Effect
-20 Souls
Grants an extra turn.
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Skill Enhance
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Effects and Multipliers
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Dispatch Mission: Adventure
Specialty Effect: Time Required +6% |
Awakening
- Potential Stone
- Ability Stone

Defense +3% | Attack +20 / Health +60 | ||||||||||
![]() Flame Rune x5 |

Health +3% | Attack +20 / Health +60 | ||||||||||
![]() Flame Rune x9 |

Speed +4 | Attack +30 / Health +80 | ||||||||||
![]() Greater Flame Rune x15 |

Defense +6% | Attack +30 / Health +80 | ||||||||||
![]() Epic Flame Rune x4 |
![]() Blessing of Orbis x9 |

Health +6% | Attack +30 / Health +80 | ||||||||||
![]() Epic Flame Rune x6 |
![]() Nightmare Mask x6 |
Strikes the enemy, dealing damage proportional to the target's max Health. |
Strikes the enemy strongly, dealing damage proportional to the target's max Health. |
Attack +20 / Health +60 | |||||||||||
![]() Flame Rune x12 |
![]() Greater Flame Rune x6 |
Campsite Stats
Campsite Topic
Best | |||||
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+2 | Criticism | ||||
+2 | Reality Check | ||||
+1 | Heroic Tale | ||||
+2 | Comforting Cheer | ||||
+2 | Cute Cheer | ||||
+2 | Heroic Cheer | ||||
+1 | Sad Memory | ||||
+4 | Joyful Memory | ||||
+2 | Happy Memory | ||||
+1 | Unique Comment | ||||
0 | Self-Indulgent | ||||
0 | Occult | ||||
0 | Myth | ||||
+5 | Food Story | ||||
+2 | Dream | ||||
+2 | Advice | ||||
+2 | Complain | ||||
+1 | Belief | ||||
+2 | Interesting Story |
Worst | |||||
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-2 | Bizarre Story | ||||
-2 | Horror Story | ||||
-2 | Gossip |