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Batisse

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Rarity
Element
Dark
Class
Warrior
Zodiac
Taurus
Max CP12981
A tragic fighter craving power
Longing
Hataan
Grudge
Eaton
Batisse gained incredible power after using his teacher, Hataan, and other companions to obtain the Fighter's Mask. Intoxicated by that power, he murdered them all except for Hataan and disappeared. As time passed, the power the mask gave him grew stronger, but in return, his sense of self is becoming increasingly blurred.

Table of Contents

Hero Stats

Hero CP: 12981
HP 5097
ATK 1039
SPD 104
DEF 518
Crit Hit Chance Crit Hit DMG Dual Atk Chance
23.00% 165.00% 5.00%
Effectiveness Effect Resist
0.00% 0.00%
Imprint Release

+Health
SSS : +480 SS : +420 S : +360 A : +300 B : +240 C : +180 D : +120
*Red tiles mark the effective area of a Devotion Skill.

Builds

Breaks Rocks and Bones

Gear

Batisse is pretty easy to gear. As a hero with a heavy focus on debuffs, he needs Effectiveness and Speed. And as a hero with a heavy focus on dealing damage, he wants Atk%, Crit Chance, and Crit Damage.

If you're an early- to mid-game player, focus his gear more on Effectiveness, Speed, and Atk%. As you transition into higher-level content and start obtaining better gear, you can start phasing out Atk% in favor of Crit Chance and Crit Damage.

Batisse's gear sets should reflect whether you are using him primarily as a Defense Breaker or primarily as a damage dealer. If the Defense Break is your main draw, then equip him with a Speed set and a Hit set. If you're using him more for DPS, a Destruction set and a Critical set is probably going to be more effective.

Artifacts

Because Batisse can double-attack enemies by triggering his Rock Smash off his regular S1, he is exceptionally good with Artifacts that trigger on both attacks. The two best examples are Junkyard Dog and Daydream Joker. Junkyard Dog can Burn enemies with both the S1 and the Rock Smash, and Daydream Joker will deal percentage damage off both attacks as well.

Equipment

Main
Spd
CritD %
Eff %
Sub
Spd
Eff %
Atk %
CritC %
CritD %
Set
Speed
Hit

Artifact

Upgrade Priority

Early Mid Late
+2 +2 +5
+5 +5 +5
+3 +3 +5

Table of Contents

Analysis

Overview

Batisse excels at dueling strong single opponents. He passively applies Attack Break to one enemy every turn, and his S1 and S3 both have powerful additional effects that trigger when used on an enemy suffering from Attack Break. Against a single target, he can reliably inflict his Attack Break over and over, racking up additional attacks and Defense Breaks as the battle goes on. His usefulness declines the more targets there are in the battle, since his Attack Break can go to the wrong target and mess with your strategies, but against a solo boss (i.e., Wyvern) or a boss where the adds are easily killable (i.e., Banshee) he can be extremely powerful.

Strengths

Reliably Stacks Attack/ Defense Break

Batisse causes Attack Break passively every turn, and his Defense Break lasts 2 turns while the cooldown is only 3 turns. Considering his high rates of infliction for both Breaks, he can singlehandedly keep both ailments applied to a single target for the majority of a battle.

Multiple Attacks

When Batisse uses his S1 on a target who is suffering from Attack Break, he triggers a second attack (Rock Smash). Not only does this mean bonus damage, but it can work very well with "on-hit" Artifacts like Junkyard Dog or Daydream Joker.

Dark-Element

Being Dark-elemental, Batisse never suffers from elemental disadvantage while applying his debuffs or dealing his damage, making him a very reliable hero for both damage and debuffs.

Weaknesses

Unreliable Against Multiple Targets

Batisse's reliability is one of his most praiseworthy characteristics. However, the more enemies there are in a battle, the less reliable he becomes. Batisse relies heavily on his Attack Break and the extra effects it triggers to perform, and his Attack Break is always inflicted on whichever enemy has the highest Combat Readiness when Batisse's turn comes around. You can work around this if you run him with other allies who can inflict Attack Break instead (i.e., Achates or Champion Zerato), but Attack Break isn't usually an ailment you plan to bring to a fight, which can make it tricky.

Table of Contents

Skills

Skill 1: Brawl
+1 Souls
Hits the enemy in the face. When used against an enemy inflicted with decreased Attack, activates Rock Smash as an extra attack.

Rock Smash: Attacks all enemies. This attack receives effects that are applied to the basic skill.


Soul Burn Effect
-20 Souls

Activates Rock Smash even when used against enemy without decreased Attack.
Skill Enhance
Effects and Multipliers
Passive
At the start of the turn, has a 85% chance to decrease Attack of the enemy with the highest Combat Readiness for 2 turns.
Skill Enhance
Effects and Multipliers
4 Turns
+2 Souls
Attacks the enemy with blindingly fast speed. When used against an enemy inflicted with decreased Attack, decreases Defense for 1 turn.

Awaken
Attacks the enemy with blindingly fast speed. When used against an enemy inflicted with decreased Attack, decreases Defense for 2 turns.
Skill Enhance
Effects and Multipliers

Awakening

Lvl
Attack +3% Attack +20 / Health +60
Lvl
Critical Hit Damage +5% Attack +20 / Health +60
Lvl
Critical Hit Chance +8% Attack +30 / Health +80
Lvl
Attack +6% Attack +30 / Health +80
Lvl
Critical Hit Damage +10% Attack +30 / Health +80
Certain Victory
Attacks the enemy with blindingly fast speed. When used against an enemy inflicted with decreased Attack, decreases Defense for 1 turn.
Ability Upgrade
Attacks the enemy with blindingly fast speed. When used against an enemy inflicted with decreased Attack, decreases Defense for 2 turns.
Stat Increase
Attack +20 / Health +60

Campsite Stats

Campsite Topic

Joyful Memory
Occult