GamePress

0 Turns
+0 Souls
Passive
All allies absorb 5% of the damage they each inflict as Health. Every time an enemy dies, all allies recover 20% Health and the caster's Combat Readiness increases by 10%. Effects upon enemy death can only be activated once per turn.
Skill Enhance
+1: +0.5% Healing relative to damage dealt
+2: +0.5% Healing relative to damage dealt
+3: +1% Healing relative to damage dealt
+4: +1% Healing relative to damage dealt
+5: +2% Healing relative to damage dealt

Hero with Skill