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Dance

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SP:
150
Rng:
1

Grants another action to target ally. (Cannot target an ally with Sing or Dance.)

Inheritable Restrictions?

No

  • Non-Inheritable skill.

Skillsets that use skill

Rebellious Phase (Offensive)

Afternoon of a Faun (Low-Investment)

Violet Syncopations (High-Investment / Arena Scoring Optimal)

Whims of the Witch (Anti-Mage / Debuff Support)

Recommended
Temari+ (+Res) A Fury (3 or 4)
Alternate: Fortress Res 3
Dance B Wings of Mercy 3
Alternate: Dull Ranged 3
Iceberg
Alternate: Moonbow
C Def Ploy 3
Alternate: Odd Res Wave 3
SP1020SFortress Res 3
Alternate: Chill Def 3

Chilling Charmer (Support)

Geishun+ (+Spd)
Alternate: Rapier
A Fort. Def/Res 3
Alternate: Fury (3 or 4)
Dance B Chill Def 3
Alternate: Wings of Mercy 3
Luna
Alternate: Moonbow
C Hone Atk 4
Alternate: Hone Spd 4
SP1560SChill Spd 3
Alternate: HP +5

Heart and Soul of the Battlefield (Offense)

Steadfast Danseuse (Enemy Phase)

Recommended
Rapier A Distant Counter
Alternate: Atk/Spd Push 4
Dance B Special Spiral 3
Alternate: Null C-Disrupt 3
Moonbow
Alternate: Luna
C Def Smoke 3
Alternate: Pulse Smoke 3
SP1470SFierce Stance 3
Alternate: Brazen Atk/Spd 3

The Lovers Upright (Anti-Ranged Tank)

Waltz of Delirium (Offensive Support)

Twilight Eden (Full Support)

Magic is Still Everything! (Offensive Support)

Thunderous Tango (Hyper Offensive)

Bolero of Bolts (Dedicated Support)

Friegean Foxtrot (Offense/Support Hybrid)

Brave Bolero (Offensive Brave)

Flaming Fandango (Offensive Firesweep)

Setting the Tempo (Defensive Support)

Kriemhild's Funeral March (Brave Lance)

Une Saison en Enfer (Aether Raids Offense Omnitank / Support)

Danses Gothiques (Mixed Melee Tank)

Prelude 1 in C Minor (Low Investment)

Lacrimosa (Physical Tank)

Panic! at the Disco (Panic Supporter)

Recommended
Geishun+ (+Spd)
Alternate: Geishun+ (+Res)
A R Duel Infantry 3
Alternate: HP +5
Dance B Sudden Panic 3
Alternate: Wings of Mercy 3
Luna
Alternate: Moonbow
C Panic Ploy 3
Alternate: Infantry Pulse 3
SP1620SHP +5
Alternate: HP/Res 2

Sing/Dance

Overview

Being able to grant an ally a second turn of combat has nearly limitless potential, and single-handedly makes the units who possess Sing or Dance some of the most sought-after in the game. These skills come with one restriction: A unit with Sing or Dance may not be targeted by Sing or Dance from another unit (They can't Dance each other). All units who possess these skills come with reduced stats to compensate for the incredible versatility they provide. Sing/Dance allows a team to do a better job adapting to enemy team compositions. For instance if battling a team with four red units, Sing/Dance can be used to maximize the effectiveness of your team's blue unit.

Synergy

Sing/Dance’s sheer utility makes it universally useful, but it gives different benefits depending on the receiver. It allows Armoured units to double their movement radius every turn. Cavalry and Fliers appreciate the mobility, greatly increasing their already large threat range. Users of Daggers, Bows and Tomes are often adept at scoring 2HKO’s, with Sing/Dance they can double their damage output. Units with Brave Weapons can initiate four attacks in one turn. When using Sing/Dance, it’s important to identify which unit on your team needs it most on any given turn, and position them accordingly. In terms of the Sing/Dance user, Wings of Mercy is a vital skill, allowing them to support their foes from across the map. As they possess low combat stats, Fury goes a long way towards making the Sing/Dance user combat-ready. In general, offensively-inclined units gain the most from an extra turn.

Weaknesses

It is nigh impossible to counter the utility that Sing/Dance provides a team. However, the low combat ability of the users can be exploited by powerful attackers. Also, a unit who uses Sing/Dance cannot make another action that turn.