'Sup. I'm back again with another unit idea. Personally, it's a character I've wanted to see in this game since the start. Now that we have S!Camilla and S!Kamui, I don't think she's too far-fetched.
Aversa - Dark One
HP: 34
ATK: 36
SPD: 32
DEF: 21
RES: 25
[WEAPON]: Goetia (Blue Tome, non-inheritable)
Might: 14. If unit initiates attack, foes within 2 spaces of target take 5 damage after combat.
[SUPPORT]: None
[ACTIVE]: Galeforce
If this unit initiates an attack, it can take another action after combat. (Once per turn only.)
[A]
[B] Shadowgift (Inheritable (Tomes-only))
Absorbs 30% of damage dealt when this unit initiates combat, and follow-ups cannot be made. (If similar skill effects also used, only highest effect applied.)
[C] Hone Fliers
Grants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn. Requires Hone Atk 2 or Hone Spd 2.
Naturally, Aversa would wield the unique tome she has during her final fight during the events of Awakening: Goetia, the most powerful of the dark tomes. Given how Camilla wields a green tome and Kamui a blue tome, I wanted to make Goetia a red tome, but seeing as how it summons lightning, it made sense to categorize it as a lightning spell. As a legendary weapon unique to Aversa (and possibly Validar, later), it cannot be inherited and provides a large amount of power.
Galeforce: Naturally, as a Dark Flier, Aversa would have access to her Galeforce ability.
Shadowgift: this ability was actually fairly hard to come up with; but as Aversa's unique skill, she deserves to have it. Awakening doesn't offer much in the way of Dark Tomes, and Heroes doesn't offer any at all, so one can't simply copy the ability over. Because of that, I tried to come up with a more balanced version of one of the more popular Dark Tomes: Nosferatu. As the expense of not being able to perform a follow-up attack on initiation, Aversa is able to heal for a small portion of the amount of damage she dealt, not stacking with Sol and preventing her from rapidly charging any lengthy abilities at the same time. Enemies are still able to double against her, on either person's turn, and Shadowgift does not proc on the enemy's turn, preventing her from "Nosferatanking."
Hone Fliers: Because I really didn't have a much better idea. Given that she herself is a flier, I mostly based this decision of S!Kamui having Fortify Fliers.
Thoughts? Concerns? Honestly, I'm still trying to come up with ways to tweak Shadowgift. It doesn't exactly transfer easily.
[Previous suggestions]
Kaze, the Easygoing Ninja
-https://fireemblem.gamepress.gg/q-a/unit-suggestion-kaze-easygoing-ninja