GamePress

FEH Content Update: 03/07/18 - The Branded King

Submit Feedback or Error
Article by CCZeroFire
FEH Content Update: 03/7/18

Content Update Summary

  • New Weapon Type: Colorless Breath
  • Chrom - Knight Exalt
  • Gerome - Masked Rider
  • Morgan - Lass from Afar
  • Morgan - Lad from Afar
  • New Weapons: Wind's Brand, Sealed Falchion, Poleaxe+, Grima's Truth, Blárserpent+
  • Refines for Wind's Brand, Sieglinde, Brynhildr
  • New Skills: Squad Ace H 3, Mirror Stance 2, Chill Def 3, Dull Ranged 3
  • Invisible Ties Tempest Trial
  • Book II, Chapter 6: The True Quarry
  • Squad Assault 8
  • Bound Hero Battle: Chrom & Lissa
  • Fire Emblem Warriors Maps: Tharja, Olivia, Odin
  • New Game Mode: Rival Domains
  • New Game Mode: Blessed Gardens
  • Weapon Workout Quests
  • Zephiel Grand Hero Battle Rerun Quests
  • Tempest Trial Quests
  • Book II, Chapter 6 Quests

New Unit Stats

Content Update Album

Maps and Misc

Assets

Content Update Text

New Weapon Type:

Colorless Breath. Magical weapon. Range: 1. Damage reduced by target's Res.

New Heroes:

Chrom

Knight Exalt

The prince of Ylisse, awakened to new power. Bravely rides into battle on his stalwart steed. Appears in Fire Emblem Awakening.

VOICE: Matt Mercer

ILLUST: Yamada Kotaro (山田孝太郎)

Gerome

Masked Rider

Cherche's son. Unaccustomed to interpersonal interactions. His wyvern Minerva belonged to his late mother. Appears in Fire Emblem Awakening.

VOICE: Orion Acaba

ILLUST: Meka (めか)

Morgan

Lass from Afar

Robin's daughter. An aspiring tactician with no memory. Cheerful and loves to study. Appears in Fire Emblem Awakening.

VOICE: Nicole Balick

ILLUST: Tobi

Morgan

Lad from Afar

Robin's son. An aspiring tactician with no memory. Cheerful and loves to study. Appears in Fire Emblem Awakening.

VOICE: Todd Haberkorn

ILLUST: Tobi

New Weapons:

深き印の風: Wind's Brand

深き印の風: At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.

Refine Effect: アウル ("Owl"): During combat, boosts Atk/Spd/Def/Res by number of adjacent allies × 2.

ジークリンデ改: Sieglinde (Refined)

ジークリンデ改: At start of turn, grants adjacent allies Atk+4 for 1 turn.

Refine Effect: 強化共有 ("Bonus Sharing"): During combat, grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces. Each stat bonus calculated independently.

ブリュンヒルデ改: Brynhildr (Refined)

ブリュンヒルデ改: If in combat against magic foe, reduces damage from foe's first attack by 30%.

Refine Effect: 追撃不可R遠守備1 ("Negate Ranged Follow-up"): If foe uses bow, dagger, magic, or staff and unit's Def ≥ foe's Def+1, foe cannot make a follow-up attack.

封剣ファルシオン: Sealed Falchion

封剣ファルシオン: Effective against dragon foes. If unit's HP < 100% at start of combat, grants Atk/Spd/Def/Res+5 during combat.

ポールアクス: Poleaxe

ポールアクス: Effective against cavalry foes.

ポールアクス+: Poleaxe+

ポールアクス+: Effective against cavalry foes.

魔書ギムレー: Grima's Truth

魔書ギムレー: Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn.

ブラーサーペント: Blárserpent

ブラーサーペント: Grants Def/Res+6 during combat if foe initiates combat and uses bow, dagger, magic, or staff.

ブラーサーペント+: Blárserpent+

ブラーサーペント+: Grants Def/Res+6 during combat if foe initiates combat and uses bow, dagger, magic, or staff.

New Skills:

第8迷宮の覇者1: Squad Ace H 1

第8迷宮の覇者1: Grants Res+1.

第8迷宮の覇者2: Squad Ace H 2

第8迷宮の覇者2: Grants Res+2.

第8迷宮の覇者3: Squad Ace H 3

第8迷宮の覇者3: Grants Res+3.

鬼神明鏡の構え1: Mirror Stance 1

鬼神明鏡の構え1: Grants Atk/Res+2 during combat if foe initiates combat.

鬼神明鏡の構え2: Mirror Stance 2

鬼神明鏡の構え2: Grants Atk/Res+4 during combat if foe initiates combat.

守備の封印1: Chill Def 1

守備の封印1: At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action.

守備の封印2: Chill Def 2

守備の封印2: At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action.

守備の封印3: Chill Def 3

守備の封印3: At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action.

強化無効・遠距離1: Dull Ranged 1

強化無効・遠距離1: If unit's HP = 100% at start of combat and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

強化無効・遠距離2: Dull Ranged 2

強化無効・遠距離2: If unit's HP ≥ 50% at start of combat and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

強化無効・遠距離3: Dull Ranged 3

強化無効・遠距離3: If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

New Tempest Trial:

Invisible Ties

New Maps:

Book II, Chapter 6: The True Quarry

       Chapter 6: Part 1, A Distant Dream

       Chapter 6: Part 2, The Branded Knight

       Chapter 6: Part 3, The Tactician's Daughter

       Chapter 6: Part 4, The Tactician's Son

       Chapter 6: Part 5, Sheathed Steel

8th Assault, Chapters 5 & 6

       Chapter 5

       Chapter 6

       Chapters 5 & 6

Bound Hero Battle, C & L (Chrom & Lissa)

Awakening, Tharja

Awakening, Olivia

Fates, Odin

Weekly, Rival Domains

Weekly, Rival Domains

Weekly, Rival Domains

Weekly, Rival Domains

Weekly, Rival Domains

Water 1, Main Gates

Water 2, Winding Path

Water 3, Statuary

Water 4, Arbor

Water 5, Grotto

Water 6, Sanctuary

Wind 1, Main Gates

Wind 2, Winding Path

Wind 3, Statuary

Wind 4, Arbor

Wind 5, Grotto

Earth 1, Main Gates

Earth 2, Winding Path

Earth 3, Statuary

Earth 4, Arbor

Earth 5, Grotto

Fire 1, Main Gates

Fire 2, Winding Path

Fire 3, Statuary

Fire 4, Arbor

Fire 5, Grotto

New Tutorial Text:

Crush the enemy fortress and win!

Warp to/from territory you control.

New Quests:

Weapon Workout

Foe w/Sword

       Use a sword ally to defeat foes.

KO Foe w/Lance

       Use a lance ally to defeat foes.

KO Foe w/Axe

       Use an axe ally to defeat foes.

KO Foe w/Bow

       Use a bow ally to defeat foes.

KO Foe w/Dagger

       Use a dagger ally to defeat foes.

KO Foe w/Red Tome

       Use a red tome ally to defeat foes.

KO Foe w/Blue Tome

       Use a blue tome ally to defeat foes.

KO Foe w/Green Tome

       Use a green ally to defeat foes.

KO Foe w/Staff

       Use a staff ally to defeat enemies.

KO Lvl. 35+ Foe w/Sword

       Use sword ally to defeat foes level 35 or higher.

KO Lvl. 35+ Foe w/Lance

       Use lance ally to defeat foes level 35 or higher.

KO Lvl. 35+ Foe w/Axe

       Use axe ally to defeat foes level 35 or higher.

KO Lvl. 35+ Foe w/Bow

       Use bow ally to defeat foes level 35 or higher.

KO Lvl. 35+ Foe w/Dagger

       Use dagger ally to defeat foes level 35 or higher.

KO Lvl. 35+ Foe w/R Tome

       Use red tome ally to defeat foes level 35 or higher.

KO Lvl. 35+ Foe w/B Tome

       Use blue tome ally to defeat foes level 35 or higher.

KO Lvl. 35+ Foe w/G Tome

       Use green tome ally to defeat foes level 35 or higher.

KO Lvl. 35+ Foe w/Staff

       Use staff ally to defeat foes level 35 or higher.

Grand Hero Battles

Defeat Zephiel

       With Alfonse on your team, win the Grand Hero Battle against Zephiel: The Liberator.

Defeat Zephiel

       With Zephiel: The Liberator on your team, win the Grand Hero Battle against Zephiel: The Liberator on Lunatic or higher.

Defeat Zephiel

       Use Alfonse to defeat a level 40 or higher Zephiel: The Liberator.

Defeat Zephiel

       Use Zephiel: The Liberator to defeat a level 40 or higher Zephiel: The Liberator.

Defeat Zephiel

       Win the Grand Hero Battle against Zephiel: The Liberator on Lunatic or higher using an all-armored team.

Tempest Trials

Clear Trial

       Clear one of the final maps in Tempest Trials.

Clear Trial

       Clear one of the final maps in Tempest Trials.

Clear Trial

       Clear one of the final maps in Tempest Trials.

Clear Trial

       Clear one of the final maps in Tempest Trials.

The True Quarry

Clear 6-1 on Lunatic

       Clear Book II, Chapter 6: Part 1 on Lunatic with a lance ally on your team. All four allies must survive.

Clear 6-2 on Lunatic

       Clear Book II, Chapter 6: Part 2 on Lunatic with an axe ally on your team. All four allies must survive.

Clear 6-3 on Lunatic

       Clear Book II, Chapter 6: Part 3 on Lunatic with a sword ally on your team. All four allies must survive.

Clear 6-4 on Lunatic

       Clear Book II, Chapter 6: Part 4 on Lunatic with a lance ally on your team. All four allies must survive.

Clear 6-5 on Lunatic

       Clear Book II, Chapter 6: Part 5 on Lunatic with an axe ally on your team. All four allies must survive.

Enjoyed the article?
Consider supporting GamePress and the author of this article by joining GamePress Boost!
Join!

About the Author(s)

CC is a writer for the GamePress Fire Emblem Heroes site, and the text analyst / translator for all FEH Content Update pages. If any issues are observed with a FEH Content Update, please feel free to message CCZeroFire#2873 on Discord!