Content Summary
- New Weapons:
- New Specials:
- New Skills:
- Darting Blow 4
- New Accessories:
- Gold Sun-Bun Hat
- New Legendary Hero Battle
- Saint-King: Alm
- New Blessed Gardens
- Fire 9
- Water 10
- New Tactics Drills
- Skill Studies 51: The Bull and The Panther
- Grandmaster 30: Test the Ruler of Flame
- New Daily Special Maps
- Daily: Part 1 - Daily: Part 10
- TONS of new text strings relating to Allegiance Battles and more
- Check out the full section below for detailed info
- New Quests
- Allegiance Battles (Note: Two sets)
- May Quests
- May Training
- Tempest Trials
- Aether Raids
- Voting Gauntlet
- Cavalry Mastery
- Grand Hero Battles (Note: Grand Hero Battle Revival: Aversa)
- AB / AA (Note: Two sets)
- Space was allocated for 2 new Summoning Focuses
Assets
(Note: Assets will be included in next update.)
Tempest Trial Bonus Heroes
(Note: No new Tempest Trial included in this update.)
Content
New Heroes
Alm: Saint-King
The Rigelian prince who defeated Duma and became the first king of the One Kingdom of Valentia. Later generations remember him fondly as a wise ruler. Appears in Fire Emblem Echoes: Shadows of Valentia.
VOICE: Kyle McCarley
ILLUST: Arai Teruko (新井テル子)
LEGEND: Legendary Effect: Earth Ally Boost: HP+3 Grants allies this Legendary Effect during Earth season, if the Earth blessing has been conferred and if this unit enters battle with them. Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Standard Effect 2: Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Internal Name: 伝承アルム (Note: Denshou Arumu, "Legend Arum")
Internal String: ARUM_LEGEND01
(Note: Odd Atk Wave 3 is unlocked at four stars.)
New Weapons
月光弓: Luna Arc
月光弓: Effective against flying foes. Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Def. (Ignores reductions to Def from special skills like Lunar Flash.)
New Specials
月光閃: Lunar Flash
月光閃: Treats foe’s Def/Res as if reduced by 20% during combat. Boosts damage by 20% of unit's Spd.
SP: 500
Inheritance: Exclusive skill, not inheritable
New Skills
飛燕の一撃4: Darting Blow 4
飛燕の一撃4: If unit initiates combat, grants Spd+9 during combat.
SP: 300
Inheritance: No restrictions
New Accessories
夏うさぎの帽子・金: Gold Sun-Bun Hat
夏うさぎの帽子・金: Proof of victory over Legendary Alm.
New Legendary Hero Battle
Saint-King: Alm
New Blessed Gardens
Fire 9
Water 10
New Tactics Drills
Skill Studies 51: The Bull and The Panther
Grandmaster 30: Test the Ruler of Flame
New Daily Special Maps
Daily: Part 1
Daily: Part 2
Daily: Part 3
Daily: Part 4
Daily: Part 5
Daily: Part 6
Daily: Part 7
Daily: Part 8
Daily: Part 9
Daily: Part 10
[LARGE] New Menu Strings for Allegiance Battles, Aether Raids, etc.
MID_STAGE_COMBINE_FRIEND_DOUBLE_DIFFICULTY: $a$a1: $a0
(Note: The above string was listed between Blessed Gardens and Tactics Drills text internally, separate from all the other text. It seems to relate to Allegiance Battles somehow, and displays two parameters.)
MID_STAGE_SELECT_BLESSING_GARDEN_FINISHED: All maps are available!
MID_FRIEND_DOUBLE: Allegiance Battles
MID_FRIEND_DOUBLE_DESCRIPTION: Legendary Heroes with the Pair Up ability can be used in these battles. Friends' Heroes can Pair Up too!
MID_FRIEND_DOUBLE_CLOSED: Allegiance Battles is currently closed.
MID_FRIEND_DOUBLE_COOPERATE_LEVEL: Synergy
MID_FRIEND_DOUBLE_COOPERATE_LEVEL_BONUS: $a(Bonus: $a0)
MID_FRIEND_DOUBLE_REMAINING_DAYS: $aDays left in season: $a0
MID_FRIEND_DOUBLE_REMAINING_HOURS: $aHours left in season: $a0
MID_FRIEND_DOUBLE_REMAINING_MINUTES: $aMinutes left in season: $a0
MID_FRIEND_DOUBLE_MISSION_REMAINING_DAYS: $aDays left: $a0
MID_FRIEND_DOUBLE_MISSION_REMAINING_HOURS: $aHrs. left: $a0
MID_FRIEND_DOUBLE_MISSION_REMAINING_MINUTES: $aMins. left: $a0
MID_FRIEND_DOUBLE_MISSION_NAME: $aTarget: $a1: $a0
MID_FRIEND_DOUBLE_FRIEND_BONUS: Friend Bonus
MID_FRIEND_DOUBLE_MISSION_BONUS_PREFIX: (Quest Bonus
MID_FRIEND_DOUBLE_MISSION_BONUS_SUFFIX: )
MID_FRIEND_DOUBLE_FRIEND_TOP: Top Friends
MID_FRIEND_DOUBLE_TRY: Challenge
MID_FRIEND_DOUBLE_REWARD: Check Rewards
MID_FRIEND_DOUBLE_RANKING: Current Standing
MID_FRIEND_DOUBLE_ENEMY_RANK_0: Beginner
MID_FRIEND_DOUBLE_ENEMY_RANK_1: Intermediate
MID_FRIEND_DOUBLE_ENEMY_RANK_2: Advanced
MID_FRIEND_DOUBLE_DIALOG_CONFIRM_NEXT_WITH_FRIEND: Use a friend's proxy Hero as the paired unit during this challenge?
MID_FRIEND_DOUBLE_DIALOG_CONFIRM_NEXT_NO_UNIT: There is no Hero in your team's fourth slot, so a friend's proxy cannot be used. Do you want to continue with the challenge?
MID_FRIEND_DOUBLE_DIALOG_CONFIRM_NEXT_NO_FRIEND: Your friends have no proxy Heroes that you are able to use. Do you want to continue with the challenge?
MID_FRIEND_DOUBLE_DIALOG_BACK: Back
MID_FRIEND_DOUBLE_DIALOG_BATTLE: Battle
MID_FRIEND_DOUBLE_REWARD_SORT: $aScore Type: $a0
MID_FRIEND_DOUBLE_REWARD_SORT_DIALOG: Score Type
MID_FRIEND_DOUBLE_RANK: Rank
MID_FRIEND_DOUBLE_OUT_OF_RANGE: unranked
MID_FRIEND_DOUBLE_SCORE: Score
MID_FRIEND_DOUBLE_RANKING_TOP: Top Players
MID_FRIEND_DOUBLE_RANKING_AROUND_ME: Your Rank
MID_FRIEND_DOUBLE_RANKING_FRIEND: Friends
MID_FRIEND_DOUBLE_RANKING_SORT_DIALOG: Select a filter.
MID_FRIEND_DOUBLE_RANKING_UNCALCULATED_TOP: Now calculating rankings.
MID_FRIEND_DOUBLE_RANKING_UNCALCULATED_AROUND_ME: You are unranked.
MID_FRIEND_DOUBLE_RANKING_UNCALCULATED_FRIEND: You have no participating friends.
MID_FRIEND_DOUBLE_RANKING_MISSION_COUNT: Defeated
MID_FRIEND_DOUBLE_RESULT: Results
MID_FRIEND_DOUBLE_RESULT_NEXT: OK
MID_FRIEND_DOUBLE_RESULT_DIALOG_LEVEL_UP: $aFirst win this season! Synergy increased! $a0 → $a1
MID_FRIEND_DOUBLE_MAP_SCORE_BASE: Base Score
MID_FRIEND_DOUBLE_MAP_SCORE_KILL: Foe KO Bonus
MID_FRIEND_DOUBLE_SCORE_BASE: Base Score
MID_FRIEND_DOUBLE_SCORE_TYPE: Advantage KO Bonus
MID_FRIEND_DOUBLE_SCORE_DOUBLE: Pair Up KO Bonus
MID_FRIEND_DOUBLE_SCORE_TOTAL: Battle Score
MID_FRIEND_DOUBLE_MISSION_PROGRESS: Quest Progress
MID_FRIEND_DOUBLE_MISSION_PROGRESS_POINT: $a$a0/$a2 → $a1/$a2
MID_FRIEND_DOUBLE_REWARD_RANK: $aAllegiance Battles - Rank Reward Rank: $a0
MID_FRIEND_DOUBLE_REWARD_SCORE: $aAllegiance Battles - Score Reward Score: $a0
MID_FRIEND_DOUBLE_DIALOG_CANT_BATTLE: Could not start battle.
MID_FRIEND_DOUBLE_DIALOG_WARNING_NO_UNIT: Not enough units on your team.
MID_FRIEND_DOUBLE_HELP_DIALOG_00: Take on vast armies with Pair Up!
MID_FRIEND_DOUBLE_HELP_DIALOG_01: Allegiance Battles: A battle where foes continuously appear and Legendary Heroes with Pair Up can be used. Your friends' proxies can also Pair Up with the unit in your fourth team slot. (The proxy replaces any Hero already paired with your unit.)
MID_FRIEND_DOUBLE_HELP_DIALOG_02: Challenge: Try as many times as you want. Foe Strength: Based on your team's strength. Battle Score: Received after victory.
MID_FRIEND_DOUBLE_HELP_DIALOG_03: Battle Score Bonuses: Add to your score when you... ・ KO green with red: +10 ・ KO red with blue: +10 ・ KO blue with green: +10 ・ KO colorless with same: +10 ・ KO foe while paired up: +5
MID_FRIEND_DOUBLE_HELP_DIALOG_04: Synergy Bonus: Win one battle each season to increase your Synergy. A bonus based on your Synergy will be added to your score at the end of the season.
MID_FRIEND_DOUBLE_HELP_DIALOG_05: Quest Bonus: You and your friends work to make progress on a special quest. A bonus based on your progress is added to your score at the end of the season.
MID_FRIEND_DOUBLE_HELP_DIALOG_06: Friend Bonus: Based on the Battle Scores of your three highest-ranking friends. Added to your score at the end of the season. Calculated by dividing your friends' Battle Scores by 100 (with a max value of 8 per friend).
MID_FRIEND_DOUBLE_HELP_DIALOG_07: Total Score: Sum of your Battle Score and bonuses. Resets between seasons. Rewards: After each season, if you win at least once, you will earn rewards based on your total.
MID_FRIEND_DOUBLE_UNIT_EDIT: Edit Teams
MID_FRIEND_DOUBLE_SELECT_DIFFICULTY: Select Difficulty
MID_FRIEND_DOUBLE_SELECT_HELPER_OWN: Set Sent Proxy
MID_FRIEND_DOUBLE_SELECT_HELPER_OWN_HELP: Select the Hero you want to send as a proxy.
MID_FRIEND_DOUBLE_SELECT_HELPER_FRIEND: Set Used Proxy
MID_FRIEND_DOUBLE_SELECT_HELPER_FRIEND_HELP: Select a proxy to use. (Once per friend per day.)
MID_FRIEND_DOUBLE_SELECT_HELPER_DIALOG_OWN_TEXT: $aSend $a1: $a0 as a proxy?
MID_FRIEND_DOUBLE_SELECT_HELPER_DIALOG_OWN_BUTTON: Dispatch
MID_FRIEND_DOUBLE_SELECT_HELPER_DIALOG_FRIEND_TEXT: $aUse $a1: $a0 as a proxy?
MID_FRIEND_DOUBLE_SELECT_HELPER_DIALOG_FRIEND_WARNING: Each of your friends can be selected once per day.
MID_FRIEND_DOUBLE_SELECT_HELPER_DIALOG_FRIEND_BUTTON: Select
MID_FRIEND_DOUBLE_FRIEND_REUSABLE_REMAINING_DAYS: $aYou can use this proxy again in $a0 day(s).
MID_FRIEND_DOUBLE_FRIEND_REUSABLE_REMAINING_HOURS: $aYou can use this proxy again in $a0 hour(s).
MID_FRIEND_DOUBLE_FRIEND_REUSABLE_REMAINING_MINUTES: $aYou can use this proxy again in $a0 minute(s).
MID_FRIEND_DOUBLE_SCORE_HELP_PLAY_SCORE: Battle Score
MID_FRIEND_DOUBLE_SCORE_HELP_COOPERATE_LEVEL_BONUS: Synergy Bonus
MID_FRIEND_DOUBLE_SCORE_HELP_FRIEND_BONUS: Friend Bonus
MID_FRIEND_DOUBLE_SCORE_HELP_MISSION_BONUS: Quest Bonus
MID_FRIEND_DOUBLE_DIALOG_SEASON_LAST10_TEXT: The season will end soon.
MID_FRIEND_DOUBLE_DIALOG_SEASON_LAST10_WARNING: Results will not be counted if the battle lasts past the season's end.
MID_FRIEND_DOUBLE_DIALOG_SEASON_END_TEXT: Because the battle lasted past the end of the season, the results were not counted.
MID_FRIEND_DOUBLE_ROOT_SEASONEND_TEXT: The season has ended, so you cannot battle at this time.
MID_FRIEND_DOUBLE_ROOT_SEASONEND_WARNING: Please watch for the next season to start and join in then!
MID_SCH_入浴中のフェー: Feh Doll
MID_SCH_入浴中のフェー_HOLIDAYHELP: A doll that looks amazingly similar to Feh, messenger owl for the Order of Heroes. And it floats!
MID_SCF_柵: Iron Fence
MID_SCF_柵_HELP: Used to separate what's inside from what's outside. It's an event item.
MID_SCF_柱: Foreboding Lizard
MID_SCF_柱_HELP: This statue creates an atmosphere of menace, but the candles lighten the mood. It's an event item.
MID_SCF_本棚: Lending Library
MID_SCF_本棚_HELP: All of the Heroes who cherish knowledge gathered up this collection of books. It's an event item.
MID_ITEM_SKYCASTLE_201904: Spring Aether Stones
MID_ITEM_HELP_SKYCASTLE_201904: Used in Aether Raids to build structures that are available for a limited time. If that period has elapsed, these stones will be lost.
MID_STAGE_SELECT_COLOSSEUM: Coliseum
MID_VOTE_TERM_201904_01: Children's Day
New Quests
Allegiance Battles
Win Allegiance Battles
Win Allegiance Battles at any difficulty.
Win Allegiance Battles
Win Allegiance Battles at any difficulty.
Win Allegiance Battles
Win Allegiance Battles at any difficulty.
Win Allegiance Battles
Win Allegiance Battles at any difficulty.
Win Allegiance Battles
Win Allegiance Battles at any difficulty.
Allegiance Battles
Win Allegiance Battles
Win Allegiance Battles at any difficulty.
Win Allegiance Battles
Win Allegiance Battles at any difficulty.
Win Allegiance Battles
Win Allegiance Battles at any difficulty.
Win Allegiance Battles
Win Allegiance Battles at any difficulty.
Win Allegiance Battles
Win Allegiance Battles at any difficulty.
May Quests
KO w/Alfonse
Defeat a foe with Alfonse: Prince of Askr.
KO w/Sharena
Defeat a foe with Sharena: Princess of Askr.
KO w/Anna
Defeat a foe with Anna.
KO Red Foe
Defeat a red foe.
KO Blue Foe
Defeat a blue foe.
KO Green Foe
Defeat a green foe.
KO Colorless Foe
Defeat a colorless foe.
KO Infantry Foe
Defeat an infantry foe.
KO Armored Foe
Defeat an armored foe.
KO Cavalry Foe
Defeat a cavalry foe.
KO Flying Foe
Defeat a flying foe.
Clear 5-1
Clear Book II, Chapter 5: Part 1 on Lunatic difficulty. All four allies must survive.
Clear 5-2
Clear Book II, Chapter 5: Part 2 on Lunatic difficulty. All four allies must survive.
Clear 5-3
Clear Book II, Chapter 5: Part 3 on Lunatic difficulty. All four allies must survive.
Clear 5-4
Clear Book II, Chapter 5: Part 4 on Lunatic difficulty. All four allies must survive.
Clear 5-5
Clear Book II, Chapter 5: Part 5 on Lunatic difficulty. All four allies must survive.
AR: Attack Successfully
Successfully attack in Aether Raids.
AR: Attack Successfully
Successfully attack in Aether Raids.
AR: Attack Successfully
Successfully attack in Aether Raids.
Win Arena Duels
Win Arena Duels at any difficulty.
Win Arena Duels
Win Arena Duels at any difficulty.
Win Arena Duels
Win Arena Duels at any difficulty.
May Training
Tower: 1st Stratum
Clear the first stratum of the Training Tower. All four allies must survive.
Tower: 2nd Stratum
Clear the second stratum of the Training Tower. All four allies must survive.
Tower: 3rd Stratum
Clear the third stratum of the Training Tower. All four allies must survive.
Tower: 4th Stratum
Clear the fourth stratum of the Training Tower. All four allies must survive.
Tower: 5th Stratum
Clear the fifth stratum of the Training Tower. All four allies must survive.
Tower: 6th Stratum
Clear the sixth stratum of the Training Tower. All four allies must survive.
Tower: 7th Stratum
Clear the seventh stratum of the Training Tower. All four allies must survive.
Tower: 8th Stratum
Clear the eighth stratum of the Training Tower. All four allies must survive.
Tower: 9th Stratum
Clear the ninth stratum of the Training Tower. All four allies must survive.
Tower: 10th Stratum
Clear the tenth stratum of the Training Tower. All four allies must survive.
Tower: 10th Stratum
Clear the tenth stratum of the Training Tower using only infantry allies. (Allies deployed as cohorts do not count.) All four allies must survive.
Tower: 10th Stratum
Clear the tenth stratum of the Training Tower using only armored allies. (Allies deployed as cohorts do not count.) All four allies must survive.
Tower: 10th Stratum
Clear the tenth stratum of the Training Tower using only cavalry allies. (Allies deployed as cohorts do not count.) All four allies must survive.
Tower: 10th Stratum
Clear the tenth stratum of the Training Tower using only flying allies. (Allies deployed as cohorts do not count.) All four allies must survive.
Tempest Trials
Clear Trial
Clear one of the final maps in Tempest Trials.
Clear Trial
Clear one of the final maps in Tempest Trials.
Clear Trial
Clear one of the final maps in Tempest Trials.
Clear Trial
Clear one of the final maps in Tempest Trials.
Aether Raids
KO Sword Foe
Defeat a sword foe.
KO Lance Foe
Defeat a lance foe.
KO Axe Foe
Defeat an axe foe.
KO Colorless Bow Foe
Defeat a colorless bow foe.
KO Colorless Dagger Foe
Defeat a colorless dagger foe.
KO Red Tome Foe
Defeat a red tome foe.
KO Blue Tome Foe
Defeat a blue tome foe.
KO Green Tome Foe
Defeat a green tome foe.
KO Staff Foe
Defeat a staff foe.
AR: Attack Successfully
Successfully attack in Aether Raids.
AR: Attack Successfully
Successfully attack in Aether Raids.
AR: Attack Successfully
Successfully attack in Aether Raids.
AR: Attack Successfully
Successfully attack in Aether Raids.
AR: Attack Successfully
Successfully attack in Aether Raids.
AR: Attack Successfully
Successfully attack in Aether Raids.
Voting Gauntlet
Voting Gauntlet
Win a battle in the Voting Gauntlet.
Voting Gauntlet
Win a battle in the Voting Gauntlet.
Voting Gauntlet
Win a battle in the Voting Gauntlet.
Voting Gauntlet
Win a battle in the Voting Gauntlet.
Voting Gauntlet
Win a battle in the Voting Gauntlet.
Tower: 2nd Stratum
Clear the second stratum of the Training Tower.
Tower: 5th Stratum
Clear the fifth stratum of the Training Tower.
Tower: 8th Stratum
Clear the eighth stratum of the Training Tower.
Win Arena Duels
Win Arena Duels at any difficulty.
Win Arena Duels
Win Arena Duels at any difficulty.
Win Int.+ Arena Duels
Win Arena Duels on Intermediate or higher difficulty.
Win Int.+ Arena Duels
Win Arena Duels on Intermediate or higher difficulty.
Voting Gauntlet
Win a battle in the Voting Gauntlet with a red ally on your team.
Voting Gauntlet
Win a battle in the Voting Gauntlet with a blue ally on your team.
Voting Gauntlet
Win a battle in the Voting Gauntlet with a green ally on your team.
Voting Gauntlet
Win a battle in the Voting Gauntlet with a colorless ally on your team.
Voting Gauntlet
Win a battle in the Voting Gauntlet with a red ally on your team.
Voting Gauntlet
Win a battle in the Voting Gauntlet with a blue ally on your team.
Voting Gauntlet
Win a battle in the Voting Gauntlet with a green ally on your team.
Voting Gauntlet
Win a battle in the Voting Gauntlet with a colorless ally on your team.
Voting Gauntlet
Win a battle in the Voting Gauntlet with a red ally on your team.
Voting Gauntlet
Win a battle in the Voting Gauntlet with a blue ally on your team.
Voting Gauntlet
Win a battle in the Voting Gauntlet with a green ally on your team.
Voting Gauntlet
Win a battle in the Voting Gauntlet with a colorless ally on your team.
Cavalry Mastery
Tower: 3rd Stratum
Clear the third stratum of the Training Tower using only cavalry allies. (Allies deployed as cohorts do not count.)
Clear P9-1
Clear Paralogue 9: Part 1 using only cavalry allies. (Allies deployed as cohorts do not count.)
Tower: 5th Stratum
Clear the fifth stratum of the Training Tower using only cavalry allies. (Allies deployed as cohorts do not count.)
Clear P9-2 on Hard
Clear Paralogue 9: Part 2 on Hard or higher difficulty using only cavalry allies. (Allies deployed as cohorts do not count.)
Tower: 7th Stratum
Clear the seventh stratum of the Training Tower using only cavalry allies. (Allies deployed as cohorts do not count.)
Clear P10-2 on Lunatic
Clear Paralogue 10: Part 2 on Lunatic difficulty using only cavalry allies. (Allies deployed as cohorts do not count.)
Tower: 9th Stratum
Clear the ninth stratum of the Training Tower using only cavalry allies. (Allies deployed as cohorts do not count.)
Clear P10-3 on Lunatic
Clear Paralogue 10: Part 3 on Lunatic difficulty using only cavalry allies. (Allies deployed as cohorts do not count.)
Grand Hero Battles
Defeat Aversa
Clear the Grand Hero Battle against Aversa: Dark One with Sharena: Princess of Askr on your team.
Defeat Aversa
Clear the Grand Hero Battle against Aversa: Dark One on Lunatic or higher difficulty with Aversa: Dark One on your team.
Defeat Aversa
Defeat Aversa: Dark One at level 40 or higher with Sharena: Princess of Askr.
Defeat Aversa
Defeat Aversa: Dark One at level 40 or higher with Aversa: Dark One.
Defeat Aversa
Clear the Grand Hero Battle against Aversa: Dark One on Lunatic or higher difficulty using only cavalry allies.
AB / AA
Win Allegiance Battles
Win Allegiance Battles on any difficulty.
Arena Assault: Win 1
Win one battle in Arena Assault.
Arena Assault: 2 in a Row
Win two consecutive battles in Arena Assault.
Arena Assault: 3 in a Row
Win three consecutive battles in Arena Assault.
AB / AA
Win Allegiance Battles
Win Allegiance Battles on any difficulty.
Arena Assault: Win 1
Win one battle in Arena Assault.
Arena Assault: 2 in a Row
Win two consecutive battles in Arena Assault.
Arena Assault: 3 in a Row
Win three consecutive battles in Arena Assault.
Upcoming Summoning Focuses
This update allocated space for 2 new Summoning Focuses. Known upcoming Summoning Focuses include:
1. Legendary Heroes - Alm
2. Heroes with Wrath
These focuses are all expected to appear before the New Heroes Summoning Event that begins May 10th 7:00 AM UTC, which should be added in the next update.