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FEH Content Update: 12/10/18 - Book 3

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Content Summary

New Summonable Units:
New Story Enemies:
Other Content:
  • New "unit" nametags for Gustav, Henriette, Hel, Líf, and Thrasir. (Note: Used for cutscenes.)
  • Enemy data for Líf and Thrasir.
  • A bunch of new generic enemy unit types, such as mage fliers, flying dragons, colored bows, and more.
  • New Weapons: Gladiator's BladeScarlet SwordWhitewing BladeWhitewing LanceWhitewing SpearTactical BoltTactical Gale, Lyfjaberg (& Enemy-Exclusive Weapons: Sökkvabekkr, Ífingr)
  • New Skills: Mystic Boost 3Sparkling Boost
  • New Sacred Seals: Squad Ace Q 3
  • New Accessories: Reindeer Horns, Kagami Mochi
  • New Story Maps:
    • Book III, Chapter 1: Death
    • Book III, Chapter 2: The Dread Gate
  • New Bound Hero Battle:
    • Bound Hero Battle: I & S (Note: Ike & Soren.)
  • New Squad Assault:
    • 17th Assault
  • New Chain Challenge:
    • Chapters 1 & 2
  • New Blessed Gardens:
    • Water 5
  • New Tactics Drills
    • Skill Studies 37: A Merciful Boost
  • New Tap Battle
    • Kingdom of Hoshido
  • A TON of new text strings for Aether Raids, Mythic Heroes, First Summon Tickets, and other new features.
    • Too much to detail here, please check out the full section below
  • New Quests
    • Death
    • The Dread Gate
    • Tap Battle - Daily (Note: Four sets.)
    • Tap Battle
  • Space was allocated for either three or four new Summoning Focuses

New Unit Stats

Content Album

Maps and Misc

Assets

Download (Note: Updated Dec 13 with some missing assets.)

Content Text

New Heroes / Enemies

Player Tags:

Eir: Merciful Death

Princess of Hel, the realm of the dead. Dearly loves her mother, Hel, who rules it. She finds Hel's increasing mercilessness toward the living disquieting.

VOICE: Xanthe Huynh

ILLUST: Kozaki Yusuke (コザキユースケ)

Mythic Effect: Light Boost: HP+5, Res+5  Grants allies this Mythic Effect during Light season, if the Light blessing has been conferred and if this unit enters battle in Aether Raids with them: Light-blessed allies boost the Aetheric Lift acquired for successful attacks during Light season. (This boost is limited to the number of Mythic Heroes × the number of Heroes with the blessing conferred × 10.)  During Light season, this Mythic Hero will boost Aetheric Lift acquisition for successful attacks depending on number of merges. (This boost is limited to the number of times the unit has been merged × 1.)

Internal Name: 神階エイル (Shinkai Eiru, "Shinto Goddess Eir")

Internal String: EIR_GOD01

(Note: Eir will come with the skills Lyfjaberg, Iceberg, Swift Sparrow 2, Mystic Boost 3, and Sparkling Boost. Swift Sparrow 2 is unlocked at 4 stars.)

Gustav

Internal Name: グスタフ (Gusutafu, "Gustav")

Henriette

Internal Name: ヘンリエッテ (Henriette, "Henriette")

Hel

Internal Name: ヘル (Heru, "Hel")

Líf

Internal Name: リーヴ (Riivu, "Lif")

Thrasir

Internal Name: スラシル (Surashiru, "Thrasir")

(Note: The above 5 "units" only have player strings for their nametags, meaning these strings exist just for dialogue cutscenes. They are not currently implemented as units that could appear as an allied unit on a map, lacking Epithets, Stats, etc., which would require further update.)

Enemy Tags:

リーヴ: Líf

リーヴ: Lethal Swordsman

リーヴ: General of the realm of the dead. At his queen's command, this dark swordsman fights in hopes that all the living will join the ranks of the dead.

リーヴ: Edward Bosco

リーヴ: Kozaki Yusuke (コザキユースケ)

スラシル: Thrasir

スラシル: Omnicidal Witch

スラシル: General of the realm of the dead. At her queen's command, this witch uses her powers to swell the ranks of the dead.

スラシル: Lizzie Freeman

スラシル: Kozaki Yusuke (コザキユースケ)

レッドペガサス: Red Flier

レッドペガサス: Pegasus rider with red magic. Flies over rivers and mountains. Weak against bows.

ブルーペガサス: Blue Flier

ブルーペガサス: Pegasus rider with blue magic. Flies over rivers and mountains. Weak against bows.

グリーンペガサス: Green Flier

グリーンペガサス: Pegasus rider with green magic. Flies over rivers and mountains. Weak against bows.

ボウペガサス: Bow Flier

ボウペガサス: Pegasus rider with a bow. Flies over rivers and mountains. Weak against bows.

ラウアファヴニル: Red Fáfnir

ラウアファヴニル: A flying red manakete. Flies over rivers and mountains. Weak against bows.

ブラーファヴニル: Blue Fáfnir

ブラーファヴニル: A flying blue manakete. Flies over rivers and mountains. Weak against bows.

グルンファヴニル: Green Fáfnir

グルンファヴニル: A flying green manakete. Flies over rivers and mountains. Weak against bows.

レッドボウ: Red Bow

レッドボウ: Foot soldier who uses a red bow. Average ability.

ブルーボウ: Blue Bow

ブルーボウ: Foot soldier who uses a blue bow. Average ability.

グリーンボウ: Green Bow

グリーンボウ: Foot soldier who uses a green bow. Average ability.

レッドシーフ: Red Thief

レッドシーフ: A red thief who uses daggers, which lower an enemy's stats.

ブルーシーフ: Blue Thief

ブルーシーフ: A blue thief who uses daggers, which lower an enemy's stats.

グリーンシーフ: Green Thief

グリーンシーフ: A green thief who uses daggers, which lower an enemy's stats.

New Weapons

剣闘士の剛剣: Gladiator's Blade

剣闘士の剛剣: If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)

Refine: 攻撃速さの絆R歩飛: If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat.

紅の剣: Scarlet Sword

紅の剣: Accelerates Special trigger (cooldown count-1).

Refine: 奥義の鼓動R2: At the start of turn 1, grants Special cooldown count-2.

白騎の長剣: Whitewing Blade

白騎の長剣: If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.

Refine: トライアングル: If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat. If unit initiates combat, unit attacks twice.

白騎の直槍: Whitewing Lance

白騎の直槍: Accelerates Special trigger (cooldown count-1).

Refine: トライアングル: If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat. If unit initiates combat, unit attacks twice.

白騎の短槍: Whitewing Spear

白騎の短槍: Effective against armored foes.

Refine: トライアングル: If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat. If unit initiates combat, unit attacks twice.

軍師の雷書: Tactical Bolt

軍師の雷書: Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.

Refine: 指揮R全4: At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.

軍師の風書: Tactical Gale

軍師の風書: Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.

Refine: 指揮R全4: At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.

セクヴァベク: Sökkvabekkr

セクヴァベク: If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.

リフィア: Lyfjaberg

リフィア: Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit.

イーヴィングル: Ífingr

イーヴィングル: Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat and disables foe's skills that guarantee foe's follow-up attack, but after combat, if unit attacked, inflicts Atk/Spd/Def/ Res-4 on nearest ally through its next action.

New Skills

生命の護符1: Mystic Boost 1

生命の護符1: Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat.

生命の護符2: Mystic Boost 2

生命の護符2: Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat.

生命の護符3: Mystic Boost 3

生命の護符3: Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat.

生命の輝き: Sparkling Boost

生命の輝き: At start of turn, restores 10 HP to ally that has been dealt the most damage. (Excludes unit.)

New Sacred Seals

第17迷宮の覇者1: Squad Ace Q 1

第17迷宮の覇者1: Grants Def+1.

第17迷宮の覇者2: Squad Ace Q 2

第17迷宮の覇者2: Grants Def+2.

第17迷宮の覇者3: Squad Ace Q 3

第17迷宮の覇者3: Grants Def+3.

New Accessories

トナカイのツノ飾り: Reindeer Horns

トナカイのツノ飾り: Get festive with this holiday accessory.

年明け鏡餅: Kagami Mochi

年明け鏡餅: A favorite of Takumi's. It's a traditional decoration to welcome in the Hoshidan New Year.

New Story Maps

Book III, Chapter 1: Death

       Chapter 1: Part 1: The Dead Arrive

       Chapter 1: Part 2: Askr in Shadow

       Chapter 1: Part 3: Lethal Swordsman

       Chapter 1: Part 4: Omnicidal Witch

       Chapter 1: Part 5: Merciful Death

Book III, Chapter 2: The Dread Gate

       Chapter 2: Part 1: The King's Order

       Chapter 2: Part 2: The Tomb Exhales

       Chapter 2: Part 3: Path of the Dead

       Chapter 2: Part 4: Courting Danger

       Chapter 2: Part 5: The Makings of a King

New Bound Hero Battle

Bound Hero Battle: I & S

(Note: Ike & Soren)

New Squad Assault

17th Assault

New Chain Challenge

Chapters 1 & 2

       Chapter 1

       Chapter 2

       Chapters 1 & 2

New Blessed Gardens

Water 5

New Tactics Drills

Skill Studies 37: A Merciful Boost

New Tap Battle

Kingdom of Hoshido

       MUSIC: FE14_06: Past Light (Storm)

       MUSIC: FEM_05: Justice RIP (Nohrian Storm)

New Menu Text Strings

MID_EXTRA_MOVIELIST_OPENING3: Book III opening movie

MID_ITEM_SUMMON_TRIAL_TICKET: $aFirst Summon Ticket: $a0

MID_ITEM_UNKNOWN_SUMMON_TRIAL_TICKET: First Summon Ticket

MID_ITEM_HELP_SUMMON_TRIAL_TICKET: This ticket can be used only for the specified summoning event. It will let you start a summoning session without using Orbs.

MID_ITEM_GAIN_SUMMON_TRIAL_TICKET: $a$a0: $a1 received.

MID_ITEM_PRESENT_SUMMON_TRIAL_TICKET: $aSent to the Present List: $a0 × $a1

MID_ITEM_DIRECT_GAIN_SUMMON_TRIAL_TICKET: $a$a0 × $a1 received! This reward has been added to your inventory.

MID_ITEM_BLESSING_LIGHT: Light Blessing

MID_ITEM_HELP_BLESSING_LIGHT: Used in Confer Blessing. Confers the light blessing on an ally.

MID_ITEM_BLESSING_DARK: Dark Blessing

MID_ITEM_HELP_BLESSING_DARK: Used in Confer Blessing. Confers the dark blessing on an ally.

MID_ITEM_BLESSING_HEAVEN: Astra Blessing

MID_ITEM_HELP_BLESSING_HEAVEN: Used in Confer Blessing. Confers the astra blessing on an ally.

MID_ITEM_BLESSING_LOGIC: Anima Blessing

MID_ITEM_HELP_BLESSING_LOGIC: Used in Confer Blessing. Confers the anima blessing on an ally.

MID_PORTRAIT_EQUIP_BONUS_DRESS_ACCESSORY_HIDE_BUTTON: Don't ask again

MID_PORTRAIT_EQUIP_BONUS_DRESS_ACCESSORY_HIDE: You can turn off accessory auto- equip for the duration of this event. Once you do, you will not be able to turn it on again until the event ends. Are you sure?

MID_PORTRAIT_EQUIP_BONUS_DRESS_ACCESSORY_HIDE_YES: Yes

MID_PORTRAIT_EQUIP_BONUS_DRESS_ACCESSORY_HIDE_NO: No

MID_SEQUENTIAL_MAP_OPPONENT: Opponent

MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_10: Aether Raids Seasons: When deploying both a Mythic Hero and a Hero with a blessing matching the Aether Raids season, the blessed Hero will gain a bonus in battle. You will also get other benefits, like higher Maximum Lift or reduced Defense Lift loss.

MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_11: Escape Ladder (O): The number of uses for this structure will not decrease if an attack fails when either: ・ The date changes during your first battle of the day. ・ The date changes and your Aether is filled to its maximum.

MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_04: Mythic Aether Raids Defense 1: In dark and anima seasons, if a matching Mythic Hero is part of a defensive team, Defense Lift loss will decrease according to the Mythic Hero's number of merges.

MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_05: Mythic Aether Raids Defense 2: In dark and anima seasons, if a Hero with a blessing that matches the season is deployed as a part of a defense team along with a matching Mythic Hero, Defense Lift loss will be decreased.

MID_SKYCASTLE_EDIT_UNITEDIT_RATE_HELP_71: ・ This value is the maximum Lift you can earn by making a successful attack. ・ A successful attack yields 80 Lift. You earn 20 more for having a Bonus Ally in your raiding party. (You will not receive more bonus Lift for adding more than one Bonus Ally.) ・ In light and astra seasons, if Heroes with matching blessings are sent out with a matching Mythic Hero, this value will increase. ・ In light and astra seasons, this will increase depending on the number of merges the Mythic Hero has.

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_ESTIMATED_RATE_HELP_71: ・ This is the largest amount of Lift you can lose given the makeup of your defensive team. ・ The standard amount is 80. ・ In dark and anima seasons, if Heroes with matching blessings are sent out with a matching Mythic Hero, this value will decrease. ・ In dark and anima seasons, this will decrease depending on the number of merges the Mythic Hero has.

MID_SKYCASTLE_RESULT_DIALOG_ENERGYBACK_TEXT: $aBecause of the effect of $a0, the Aether used for this battle has been restored by $a1.

MID_SKYCASTLE_RESULT_DIALOG_ENERGYBACK_NUM: $aRemaining uses: $a0×

MID_SKYCASTLE_RESULT_DIALOG_ENERGYBACK_WARNING: Remaining uses will be restored at the beginning of the next season.

MID_SKYCASTLE_RESULT_DIALOG_ENERGYBACK_DAILY_TEXT: $aDue to the effect of $a0 Aether will be returned after the next battle.

MID_SKYCASTLE_RESULT_DIALOG_ENERGYBACK_RUNOUT_TEXT: $a$a0 has no more uses remaining.

MID_SKYCASTLE_DIALOG_NEW_STOCK_FACILITY: New Structures!

MID_SKYCASTLE_DIALOG_NEW_STOCK_FACILITY_CAPTION01: Limited-Time

MID_SKYCASTLE_DIALOG_NEW_STOCK_FACILITY_CAPTION03: New Structures

MID_SKYCASTLE_DIALOG_NEW_STOCK_FACILITY_CAPTION04: MAX LV. Up

MID_SKYCASTLE_DIALOG_NEW_STOCK_FLOOR: New Terrain

MID_SKYCASTLE_DIALOG_NEW_STOCK_FLOOR_CAPTION01: Limited-Time

MID_SKYCASTLE_DIALOG_NEW_STOCK_FLOOR_CAPTION02: Normal

MID_SCF_攻脱出: Escape Ladder (O)

MID_SCF_攻脱出_HELP: $aA lost battle's Aether cost will be returned. (If used on the first battle of the day, you'll be able to battle again without spending Aether.) May be used $a0 more times this season. Note: Cannot be destroyed.

MID_SCF_攻脱出_BATTLEHELP: $aA lost battle's Aether cost will be returned. (If used on the first battle of the day, you'll be able to battle again without spending Aether.) May be used up to $a0 times per season. Note: Cannot be destroyed.

MID_STAGE_SELECT_SCENARIO_MAIN_PART_3: Book III

MID_STAGE_SELECT_SCENARIO_EVENT_SKIP: Skip Dialog

MID_SUMMON_TRIAL_TICKET_WARNING: Using a First Summon Ticket, you can summon once for free during this summoning event. Afterward, you will have to use Orbs.

MID_SUMMON_EXPEND_TRIAL_TICKET: Redeem

MID_UNIT_EDIT_SKYCASTLE_BTN_BONUS_CHARACTER: View Bonus Allies

MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_04: Mythic Aether Raids Offense 1: In Light and Astra seasons, if a Mythic Hero is part of a raiding party, acquired Lift will increase according to the Mythic Hero's number of merges.

MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_05: Mythic Aether Raids Offense 2: In Light and Astra seasons, if a Hero with a blessing that matches the season is deployed as part of a raiding party along with a Mythic Hero of the same blessing type, acquired Lift will increase.

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_05: Mythic Aether Raids Defense 1: In Dark and Anima seasons, if a Mythic Hero is part of a defensive team, Defense Lift loss will decrease according to the Mythic Hero's number of merges.

MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_06: Mythic Aether Raids Defense 2: In Dark and Anima seasons, if a Hero with a blessing that matches the season is deployed as part of a defensive team along with a Mythic Hero of the same blessing type, Defense Lift loss will decrease.

MID_UNIT_EDIT_SKYCASTLE_DIALOG_BONUS_HEADLINE: This Season's Bonus Allies

MID_UNIT_EDIT_SKYCASTLE_DIALOG_BONUS_HEADLINE_NEXT: Next Season's Bonus Allies

MID_UNIT_EDIT_SKYCASTLE_DIALOG_OFFENSE_BONUS_CAPTION_01: Add to raiding party to earn more Lift!

MID_UNIT_EDIT_SKYCASTLE_DIALOG_OFFENSE_BONUS_CAPTION_02: (Bonuses from Bonus Allies do not stack.)

MID_UNIT_EDIT_SKYCASTLE_DIALOG_OFFENSE_BONUS_CAPTION_03: Bonus Allies get boosted stats, EXP, and SP!

MID_UNIT_EDIT_SKYCASTLE_DIALOG_DEFENSE_BONUS_CAPTION_01: Defending Bonus Allies get boosted stats!

MID_UNIT_EDIT_BLESSING_HELP_LIGHT: ・Obtain double EXP & SP from battles. ・During Light season, gain a special boost from a Light-type Mythic Hero when you go into battle with that Mythic Hero.

MID_UNIT_EDIT_BLESSING_HELP_DARK: ・Obtain double EXP & SP from battles. ・During Dark season, gain a special boost from a Dark-type Mythic Hero when you go into battle with that Mythic Hero.

MID_UNIT_EDIT_BLESSING_HELP_HEAVEN: ・Obtain double EXP & SP from battles. ・During Astra season, gain a special boost from an Astra-type Mythic Hero when you go into battle with that Mythic Hero.

MID_UNIT_EDIT_BLESSING_HELP_LOGIC: ・Obtain double EXP & SP from battles. ・During Anima season, gain a special boost from an Anima-type Mythic Hero when you go into battle with that Mythic Hero.

MID_UNIT_EDIT_BLESSING_CONFIRM_LIGHT: Confer the Light blessing?  The blessed ally will gain a boost in Aether Raids if they go into battle with a Light-type Mythic Hero during Light season.

MID_UNIT_EDIT_BLESSING_CONFIRM_DARK: Confer the Dark blessing?  The blessed ally will gain a boost in Aether Raids if they go into battle with a Dark-type Mythic Hero during Dark season.

MID_UNIT_EDIT_BLESSING_CONFIRM_HEAVEN: Confer the Astra blessing?  The blessed ally will gain a boost in Aether Raids if they go into battle with an Astra-type Mythic Hero during Astra season.

MID_UNIT_EDIT_BLESSING_CONFIRM_LOGIC: Confer the Anima blessing?  The blessed ally will gain a boost in Aether Raids if they go into battle with an Anima-type Mythic Hero during Anima season.

MID_UNIT_EDIT_BLESSING_HELP_DIALOG_01_03: Conferring Blessings: Use Blessing items to confer blessings on your allies.  Blessings cannot be conferred on Legendary Heroes like Fjorm or Mythic Heroes like Eir.

MID_UNIT_EDIT_BLESSING_HELP_DIALOG_02_03: Blessing Effects #1: Blessed allies receive double the usual amount of SP and EXP during battles.  Please note that while blessings cannot be conferred on Legendary Heroes or Mythic Heroes, they will always earn double the usual amount of SP and EXP in battle.

MID_UNIT_EDIT_BLESSING_HELP_DIALOG_03_03: Blessing Effects #2: Match a Legendary Hero or Mythic Hero, the current season's type, and your allies' blessings to earn a special bonus.  For example, go into battle with the Water-type Legendary Hero Fjorm during Water season with Water-blessed allies to earn a bonus of HP+3 and Spd+3.

MID_UNIT_EDIT_BLESSING_HELP_DIALOG_04_03: Season Schedule: You can check the top of the Battle screen and other locations for info on the current season.  Legendary & Mythic Heroes: Legendary Heroes and Mythic Heroes have an icon on their profile screen. Tap the icon to check what type of Legendary Effect or Mythic Effect they have.

MID_SEASON_HELP_LIGHTDARK: Aether Raids - Light & Dark Season: Allies blessed with Light gain a boost when they go into battle with a Light-type Mythic Hero. Allies blessed with Dark gain a boost when they go into battle with a Dark-type Mythic Hero.

MID_SEASON_HELP_HEAVENLOGIC: Aether Raids - Astra & Anima Season: Allies blessed with Astra gain a boost when they go into battle with an Astra-type Mythic Hero. Allies blessed with Anima gain a boost when they go into battle with an Anima-type Mythic Hero.

New Quests

Death

Clear 1-1 on Lunatic

       Clear Book III, Chapter 1: Part 1 on Lunatic difficulty with a sword ally on your team. All four allies must survive.

Clear 1-2 on Lunatic

       Clear Book III, Chapter 1: Part 2 on Lunatic difficulty with a lance ally on your team. All four allies must survive.

Clear 1-3 on Lunatic

       Clear Book III, Chapter 1: Part 3 on Lunatic difficulty with an axe ally on your team. All four allies must survive.

Clear 1-4 on Lunatic

       Clear Book III, Chapter 1: Part 4 on Lunatic difficulty with a sword ally on your team. All four allies must survive.

Clear 1-5 on Lunatic

       Clear Book III, Chapter 1: Part 5 on Lunatic difficulty with a lance ally on your team. All four allies must survive.

The Dread Gate

Clear 2-1 on Lunatic

       Clear Book III, Chapter 2: Part 1 on Lunatic difficulty with a lance ally on your team. All four allies must survive.

Clear 2-2 on Lunatic

       Clear Book III, Chapter 2: Part 2 on Lunatic difficulty with an axe ally on your team. All four allies must survive.

Clear 2-3 on Lunatic

       Clear Book III, Chapter 2: Part 3 on Lunatic difficulty with a sword ally on your team. All four allies must survive.

Clear 2-4 on Lunatic

       Clear Book III, Chapter 2: Part 4 on Lunatic difficulty with a lance ally on your team. All four allies must survive.

Clear 2-5 on Lunatic

       Clear Book III, Chapter 2: Part 5 on Lunatic difficulty with an axe ally on your team. All four allies must survive.

Tap Battle - Daily

Defeat Kagero

       Defeat the boss Kagero on Floors 16-20 on Normal difficulty in Tap Battle.

Clear Floors 21-25

       Clear floors 21-25 in Tap Battle.

Clear Stage

       Clear a stage in Tap Battle.

Tap Battle - Daily

Defeat Kagero

       Defeat the boss Kagero on Floors 16-20 on Hard difficulty in Tap Battle.

Clear Floors 41-45

       Clear floors 41-45 in Tap Battle.

Clear Stage

       Clear a stage in Tap Battle.

Tap Battle - Daily

Defeat Sakura

       Defeat the boss Sakura on Floors 36-40 on Normal difficulty in Tap Battle.

Clear Floors 61-65

       Clear floors 61-65 in Tap Battle.

Clear Stage

       Clear a stage in Tap Battle.

Tap Battle - Daily

Defeat Sakura

       Defeat the boss Sakura on Floors 36-40 on Hard difficulty in Tap Battle.

Clear Floors 81-85

       Clear floors 81-85 in Tap Battle.

Clear Stage

       Clear a stage in Tap Battle.

Tap Battle

Clear Boss Stage

       Clear a boss stage in Tap Battle.

Clear Boss Stage

       Clear a boss stage in Tap Battle.

Clear Stage

       Clear a stage in Tap Battle.

Clear Extra Stage 1

       Clear Extra Stage 1 in Tap Battle. (Extra Stage 1 is playable after the Extra Stages unlock.)

Upcoming Summoning Focuses

This update allocated space for either three or four new Summoning Focuses.

(Note: It seems like there are three, but they are numbered 02, 03, and 04, so there is a chance of something different.)

Known upcoming Summoning Focuses include:

        1. Book III Hero Fest

Our speculation for the unannounced Summoning Focuses are:

        2. Ike and Soren's Battle, it it happens before next update

        3+. New Power, possibly two of them (One with Whitewings, one with Ogma and Robin?)

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About the Author(s)

CC is a writer for the GamePress Fire Emblem Heroes site, and the text analyst / translator for all FEH Content Update pages. If any issues are observed with a FEH Content Update, please feel free to message CCZeroFire#2873 on Discord!