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FEH Content Update: 08/05/19 - Changing Winds

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Content Summary

New Summonable Units:
New Grand Hero Battle Units:
Other Content:
  • New Weapons & Refines:
  • New Skills:
  • New Sacred Seal Skills:
    • Squad Ace Y 3
  • New Accessories:
    • Dire Notebook
    • Dire Notebook EX
    • Exotic Plume
    • Exotic Plume EX
    • Quality Ribbon
    • Quality Ribbon EX
    • Handmade Clip
    • Handmade Clip EX
  • New Concert Hall Music (Note: 3 tracks)
  • New Story Chapter:
  • Book III, Chapter 10: Omnicidal Witch
  • New Forging Bonds:
    • Changing Winds
  • New Lost Lore:
    • White Rose and Sable Knight
  • New Daily Special Maps (Note: Parts 6 through 10)
  • New Grand Hero Battle:
    • The Reaper: Death Knight
  • New Squad Assault:
    • 25th Assault
  • New Chain Challenge:
    • Chapters 9 & 10
  • New Tactics Drills:
    • Skill Studies 60: Power in Proximity
    • Grandmaster 37: Villager Uprising
  • TONS of New Menu Strings for Lost Lore
    • See section below for full details
  • New Quests:
    • Grand Hero Party (Note: Four sets: Saias, Kana, Julius, and Linus)
    • Omnicidal Witch
  • Space was allocated for 14 new Summoning Focuses

New Unit Stats

Content Album

Maps and Misc.

Assets

Arena Season Bonus Heroes

(Note: No new Arena Season Bonus Heroes included in this update.)

Tempest Trials Bonus Heroes

(Note: No new Tempest Trials Bonus Heroes included in this update.)

Aether Raids Season Bonus Heroes

(Note: No new Aether Raids Season Bonus Heroes revealed in this update. The upcoming bonus structures have been updated to Tactics Room and Healing Tower.)

Upcoming Røkkr Bosses

(Note: No new Røkkr Bosses included in this update.)

Content

New Heroes

Hilda: Idle Maiden

Noble of the Leicester Alliance and daughter of House Goneril. Has a lazy personality and a habit of manipulating people into doing things for her. Appears in Fire Emblem: Three Houses.

VOICE: Celeste Henderson

ILLUST: Noy

Internal Name: ヒルダ (Note: Hiruda, "Hilda")

Internal String: HILDA

Four-star unlock skill(s): Def Opening 3

Hubert: Sinister Servant

The Adrestian Empire's Minister of the Imperial Household and legitimate son of Marquis Vestra. Has sworn complete fealty to Edelgard. Appears in Fire Emblem: Three Houses.

VOICE: Robbie Daymond

ILLUST: PenekoR (п猫R)

Internal Name: ヒューベルト (Note: Hyuuberuto, "Hubert")

Internal String: HUBERT

Four-star unlock skill(s): Chill Res 3

Mercedes: Kindly Devotee

Adopted daughter of a merchant family in the Holy Kingdom of Faerghus. Former nobility with a gentle, easygoing personality. Appears in Fire Emblem: Three Houses.

VOICE: Dorothy Fahn

ILLUST: Kakage (かかげ)

Internal Name: メルセデス (Note: Merusedesu, "Mercedes")

Internal String: MERCEDES

Four-star unlock skill(s): Odd Res Wave 3

Petra: Princess of Brigid

Granddaughter of the king of Brigid, a vassal state of the Empire. Although her speech is not perfect, she gives her all in everything she does. Appears in Fire Emblem: Three Houses.

VOICE: Faye Mata

ILLUST: Azusa

Internal Name: ペトラ (Note: Petora, "Petra")

Internal String: PETRA

Four-star unlock skill(s): Aerobatics 3

Death Knight: The Reaper

The Flame Emperor's subordinate, a knight who desires only to fight the strong. Given his name due to his scythe and dark steed. Appears in Fire Emblem: Three Houses.

VOICE: ???

ILLUST: Yamao (やまお) / INTELLIGENT SYSTEMS

Internal Name: 死神騎士 (Note: Shinigami Kishi, "Deathgod Knight")

Internal String: DEATHKNIGHT

Skill(s): Scythe of Sariel, Blazing Flame, Escape Route 3, Close Guard 3

Four-star unlock skill(s): Close Guard 3

New Weapons & Refines

ルーナの鋭剣: Selena's Blade

ルーナの鋭剣: Effective against armored foes. At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat.

Refine: 奥義ダメージR10 (Note: "Special Damage"): Deals +10 damage when Special triggers.

ベルカの殺斧: Beruka's Axe

ベルカの殺斧: Accelerates Special trigger (cooldown count-1).

Refine: キャンセルR50攻4 (Note: "Guard 50% Attack 4"): At start of combat, if unit's HP ≥ 50%, inflicts Atk-4 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

金蘭の書: Book of Orchids

金蘭の書: If unit initiates combat, grants Atk+6 during combat.

Refine: Atk/Spd Link 3

金石の書: Inscribed Tome

金石の書: Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.

Refine: 特殊射程R剣槍斧獣 (Note: "Special Range Sword Lance Axe Beast"): If foe initiates combat and uses sword, lance, axe, or beast damage, unit can counterattack regardless of foe's range.

フライクーゲル: Freikugel

フライクーゲル: Grants Spd+3. At start of ally's combat, if unit is within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+4 to those allies during combat.  At start of unit's combat, if unit is not within 2 spaces of any allies with Def > unit's Def, grants Atk/Spd+6 to unit during combat.

ラウアフォックス: Rauðrfox

ラウアフォックス: If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.

ラウアフォックス+: Rauðrfox+

ラウアフォックス+: If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.

狩猟の鋭刃: Hunting Blade

狩猟の鋭刃: Accelerates Special trigger (cooldown count-1). Effective against beast foes. At start of combat, if unit's Atk/Spd/Def/Res < that of an ally within 2 spaces, grants +5 to unit's corresponding stat during combat. Calculates each stat bonus independently. Effect:【Dagger 7】

【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

サリエルの大鎌: Scythe of Sariel

サリエルの大鎌: Accelerates Special trigger (cooldown count-1). If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack.

New Skills

歩行の魔刃1: Inf. Hexblade 1

歩行の魔刃1: If adjacent infantry allies use sword, lance, axe, bow, or dagger, calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.)

歩行の魔刃2: Inf. Hexblade 2

歩行の魔刃2: If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+1 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.)

歩行の魔刃3: Inf. Hexblade 3

歩行の魔刃3: If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.)

SP: 240

Inheritance: Infantry only, tomes only

速さ魔防の防城戦1: AR-D Spd/Res 1

速さ魔防の防城戦1: If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.)

速さ魔防の防城戦2: AR-D Spd/Res 2

速さ魔防の防城戦2: If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.)

速さ魔防の防城戦3: AR-D Spd/Res 3

速さ魔防の防城戦3: If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.)

SP: 240

Inheritance: No restrictions

攻撃速さの密集1: Atk/Spd Form 1

攻撃速さの密集1: Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces; max 3.)

攻撃速さの密集2: Atk/Spd Form 2

攻撃速さの密集2: Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.)

攻撃速さの密集3: Atk/Spd Form 3

攻撃速さの密集3: Grants Atk/Spd+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.)

SP: 240

Inheritance: No restrictions

New Sacred Seal Skills

第25迷宮の覇者1: Squad Ace Y 1

第25迷宮の覇者1: Grants Atk+1.

第25迷宮の覇者2: Squad Ace Y 2

第25迷宮の覇者2: Grants Atk+2.

第25迷宮の覇者3: Squad Ace Y 3

第25迷宮の覇者3: Grants Atk+3.

New Accessories

怪しげな手帳: Dire Notebook

怪しげな手帳: Hubert's notebook. He's been keeping tabs on someone.

怪しげな手帳・極: Dire Notebook EX

怪しげな手帳・極: Hubert's notebook. He's outlined some sort of scheme, it seems. It ought to be returned to its owner, but…

鮮やかな羽根飾り: Exotic Plume

鮮やかな羽根飾り: A hairpiece granted by Petra. Crafted using a feather from a bird native to a distant country.

鮮やかな羽根飾り・極: Exotic Plume EX

鮮やかな羽根飾り・極: A hairpiece granted by Petra. Crafted using a feather from a rare bird that is highly sought after in Brigid.

上品なリボン: Quality Ribbon

上品なリボン: A ribbon bestowed by Mercedes. It matches the one that she wears.

上品なリボン・極: Quality Ribbon EX

上品なリボン・極: A ribbon bestowed by Mercedes. A blue gemstone is attached to it.

手作りの髪飾り: Handmade Clip

手作りの髪飾り: Hilda made this hair decoration by hand.

手作りの髪飾り・極: Handmade Clip EX

手作りの髪飾り・極: Hilda made this hair decoration by hand. There's a red ribbon!

New Concert Hall Music

MUSIC: MNS_FE05_02: Encounters and Reunions

MUSIC: MNS_FE09_04: For Victory

MUSIC: MNS_FE14_06: Dance in the Dark

New Story Chapter

Book III, Chapter 10: Omnicidal Witch

        Chapter 10: Part 1: Truth of Her Name

        Chapter 10: Part 2: Maiden and Devotee

        Chapter 10: Part 3: Inside Embla

        Chapter 10: Part 4: The Reaper Cometh

        Chapter 10: Part 5: Temple of Blood

New Forging Bonds

Changing Winds

New Lost Lore

White Rose and Sable Knight

        PLACE 00: Talys

        PLACE 01: Chiasmir

        PLACE 02: Aurelis

        PLACE 03: Ageless Palace

        PLACE 04: Grust

        ENEMY 0: Camus

        ENEMY 1: Lorenz

        ENEMY 2: Sable Knights

        SAGA PROLOGUE: The Shadow Dragon, defeated by the hero of Altea in a past age, had again awoken. The king of Altea, from the line of the past hero, rode out, with the sword of light at his side, to face the dragon—but he was betrayed by those he thought to be his allies. The Altean prince, Marth, then fled to safety in exile on a remote island...

        HINT: The enemy's main force is: $Im2|

New Daily Special Maps

Daily: Part 6

Daily: Part 7

Daily: Part 8

Daily: Part 9

Daily: Part 10

New Grand Hero Battle

The Reaper: Death Knight

New Squad Assault

25th Assault

New Chain Challenge

Chapters 9 & 10

        Chapter 9

        Chapter 10

        Chapters 9 & 10

New Tactics Drills

Skill Studies 60: Power in Proximity

Grandmaster 37: Villager Uprising

[Large] Menu Strings for Lost Lore

MID_HOME_TRIP_FINISH_ANEW: Collect Lost Lore rewards.

MID_HOME_TRIP_TURN_PROCEEDED_ANEW: View Lost Lore progress.

MID_HOME_TRIP_FINISH_AND_TURN_PROCEEDED_ANEW: Check Lost Lore to collect your rewards and view your progress.

MID_HOME_TRIP_NAVIGATION_JUMP: View Progress

MID_TRIP_WORLD_1: World of Mystery

MID_TRIP_WORLD_AUTHORITY_1: Fire Emblem: Shadow Dragon Fire Emblem: Mystery of the Emblem Fire Emblem: New Mystery of the Emblem

MID_TRIP_WORLD_2: World of Shadows

MID_TRIP_WORLD_AUTHORITY_2: Fire Emblem Echoes: Shadows of Valentia

MID_TRIP_WORLD_3_4: World of Holy War

MID_TRIP_WORLD_AUTHORITY_3_4: Fire Emblem: Genealogy of the Holy War Fire Emblem: Thracia 776

MID_TRIP_WORLD_5_6: World of Blades

MID_TRIP_WORLD_AUTHORITY_5_6: Fire Emblem: The Binding Blade Fire Emblem: The Blazing Blade

MID_TRIP_WORLD_7: The Sacred World

MID_TRIP_WORLD_AUTHORITY_7: Fire Emblem: The Sacred Stones

MID_TRIP_WORLD_8_9: World of Radiance

MID_TRIP_WORLD_AUTHORITY_8_9: Fire Emblem: Path of Radiance Fire Emblem: Radiant Dawn

MID_TRIP_WORLD_10: World of Awakening

MID_TRIP_WORLD_AUTHORITY_10: Fire Emblem Awakening

MID_TRIP_WORLD_11: World of Fates

MID_TRIP_WORLD_AUTHORITY_11: Fire Emblem Fates

MID_TRIP_WORLD_12: World of Crests

MID_TRIP_WORLD_AUTHORITY_12: Fire Emblem: Three Houses

MID_TRIP_RESULT_MANEUVER_RIBBON: Strike Results

MID_TRIP_RESULT_MANEUVER_RIBBON_PROGRESS: Progress Report

MID_TRIP_RESULT_MANEUVER_RIBBON_PREVIOUS: Previous Strike Results

MID_TRIP_RESULT_MANEUVER_PLAY: View Animations

MID_TRIP_RESULT_MANEUVER_STOP: View Result

MID_TRIP_RESULT_MANEUVER_TURN_1: Turn 1

MID_TRIP_RESULT_MANEUVER_TURN_2: Turn 2

MID_TRIP_RESULT_MANEUVER_TURN_3: Turn 3

MID_TRIP_RESULT_MANEUVER_TURN_TOTAL: Result

MID_TRIP_RESULT_MANEUVER_UNKNOWN_ENEMY: ???

MID_TRIP_RESULT_MANEUVER_MISS: MISS

MID_TRIP_RESULT_MANEUVER_REVEAL: Foe Identified!

MID_TRIP_RESULT_MANEUVER_SKIP_AUTO_PLAY: Skip Animations

MID_TRIP: Lost Lore

MID_TRIP_REWARD_CONFIRM: Check Rewards

MID_TRIP_REMAINING_DAYS: $aDays left in mission: $a0

MID_TRIP_REMAINING_HOURS: $aHours left in mission: $a0

MID_TRIP_REMAINING_MINUTES: $aMinutes left in mission: $a0

MID_TRIP_AUTHORITY_BONUS_HELP: Bonus Titles:

MID_TRIP_EXPLORATION_BUTTON_START: Scout

MID_TRIP_MANEUVER_BUTTON_START: Strike

MID_TRIP_EXPLORATION_BUTTON_END: Lore found!

MID_TRIP_MANEUVER_BUTTON_END: Lore found!

MID_TRIP_EXPLORATION_BUTTON_CANCEL: Cancel

MID_TRIP_MANEUVER_BUTTON_CANCEL: Call Off

MID_TRIP_TROOP_EXPLORATION_END: Lore found!

MID_TRIP_TROOP_MANEUVER_END: Lore found!

MID_TRIP_TROOP_LOCK: Locked

MID_TRIP_DIALOG_TEXT_EXPIRED: Unable to collect reward since the event has ended.

MID_TRIP_CLOSED: Event is now closed.

MID_TRIP_SAGA_LIST: Heroes' Saga

MID_TRIP_SAGA_SECTION_FIRST: Prologue

MID_TRIP_SAGA_SECTION_1: 1st Act

MID_TRIP_SAGA_SECTION_2: 2nd Act

MID_TRIP_SAGA_SECTION_3: 3rd Act

MID_TRIP_SAGA_SECTION_4: 4th Act

MID_TRIP_SAGA_SECTION_5: Final Act

MID_TRIP_ACCUMULATED_TIME: Lore Lines:

MID_TRIP_TUTORIAL_SAGA_LIST: Recovered lines of lore get added to this saga's text.  Why not get started by scouting out an act?

MID_TRIP_TUTORIAL_DISPATCH: Now, let's send Heroes out to scout!

MID_TRIP_REWARD_HELP_ADD_TROOP: $aYou can send out $a0 teams at once.

MID_TRIP_EXPIRED: The event has ended.

MID_TRIP_EXPLORATION_AUTHORITY_BONUS_INFO: Include a Hero from a bonus title to fill the recovery gauge faster.

MID_TRIP_MANEUVER_AUTHORITY_BONUS_INFO: Heroes from bonus titles get boosted stats!

MID_TRIP_EXPLORATION_SPAN_SELECT: Scout Lines

MID_TRIP_SPAN: $a$a0 Lines

MID_TRIP_MANEUVER_SPAN: Strike Lines

MID_TRIP_EXPLORATION_ORGANIZE: Edit Scout Team

MID_TRIP_MANEUVER_ORGANIZE: Edit Strike Team

MID_TRIP_EXPLORATION_START: Scout!

MID_TRIP_MANEUVER_START: Strike!

MID_TRIP_EXPLORATION_WARNING: Cannot begin scout.

MID_TRIP_MANEUVER_WARNING: Cannot begin strike.

MID_TRIP_EXPLORATION_WARNING_INSUFFICIENT_UNIT: Not enough Heroes.

MID_TRIP_MANEUVER_WARNING_INSUFFICIENT_UNIT: Not enough Heroes.

MID_TRIP_EXPLORATION_WARNING_INSUFFICIENT_TROOP: Currently at max missions.

MID_TRIP_EXPLORATION_CANCEL_WARNING: $a$a0 scout will be canceled.

MID_TRIP_MANEUVER_CANCEL_WARNING: $a$a0 strike will be canceled.

MID_TRIP_EXPLORATION_CANCEL_WARNING_NO_ITEM: Any collected items will be lost.

MID_TRIP_EXPLORATION_CANCEL_DECIDE: Cancel

MID_TRIP_EXPLORATION_COMPLETE_REWARD_TITLE: Clear Reward

MID_TRIP_EXPLORATION_COMPLETE_REWARD_INFO: Fill the recovery gauge completely to earn a reward.

MID_TRIP_MANEUVER_COMPLETE_REWARD_TITLE: First Victory Reward

MID_TRIP_MANEUVER_COMPLETE_REWARD_INFO: Achieve your first victory in a strike to earn a reward.

MID_TRIP_EXPLORATION_THEATER_START: Scouting!

MID_TRIP_MANEUVER_THEATER_START: Strike On!

MID_TRIP_REWARD_TITLE_COMPLETE_EXPLORATION: Clear Rewards

MID_TRIP_REWARD_TITLE_COMPLETE_MANEUVER: First-Win Rewards

MID_TRIP_REWARD_TITLE_DISCOVER: Discovered Items

MID_TRIP_REWARD_TITLE_ACCUMULATE: Lines Rewards

MID_TRIP_REWARD_DESCRIPTION_COMPLETE_EXPLORATION: Rewarded for filling the lore recovery gauge.

MID_TRIP_REWARD_DESCRIPTION_COMPLETE_MANEUVER: Rewarded for your first victory in a strike.

MID_TRIP_REWARD_DESCRIPTION_DISCOVER_EXPLORATION: Discovered during this scout mission.

MID_TRIP_REWARD_DESCRIPTION_DISCOVER_MANEUVER: Discovered during this strike mission.

MID_TRIP_REWARD_DESCRIPTION_ACCUMULATE: $aRewarded for recovering $a0 total lines.

MID_TRIP_REWARD_ADD_TROOP: $aTeam Count +$a0

MID_TRIP_REWARD_SAGA: $aSaga's $a0

MID_TRIP_SITUATION_MESSAGE_TITLE_EXPLORATION: This time, they...

MID_TRIP_SITUATION_MESSAGE_TITLE_MANEUVER: Strike Report

MID_TRIP_ENDING_TITLE: Heroes' Saga

MID_TRIP_ENDING_FIN: The End

MID_TRIP_ENDING_SKIP_DIALOG: Do you want to skip the ending?

MID_TRIP_ENDING_SKIP_DIALOG_WARNING: You must achieve another strike victory in order to see the ending.

MID_TRIP_ENDING_SKIP_DIALOG_CONFIRM: Skip

MID_TRIP_ORGANIZE_EXPLORATION: Edit Scout Team

MID_TRIP_ORGANIZE_EXPLORATION_INFO: Select Heroes to send on the scout mission.

MID_TRIP_ORGANIZE_MANEUVER: Edit Strike Team

MID_TRIP_ORGANIZE_MANEUVER_INFO: Select Heroes to send on the strike mission.

MID_TRIP_ORGANIZE_BONUS_FILTER: Priority

MID_TRIP_ORGANIZE_MANEUVER_PREV_RESULT: Previous Strike

MID_TRIP_SITUATION_0: collected stories about respected individuals.

MID_TRIP_SITUATION_1: took note of the details of the surroundings.

MID_TRIP_SITUATION_2: encountered and studied an unusual creature.

MID_TRIP_SITUATION_3: got lost—but were rescued by someone kind.

MID_TRIP_SITUATION_4: passed spare time doing intense training.

MID_TRIP_SITUATION_5: shared tales from home in the evenings.

MID_TRIP_SITUATION_6: spotted an abandoned weapon. Whose was it?

MID_TRIP_SITUATION_7: stumbled upon a beautiful stone along the way.

MID_TRIP_SITUATION_8: uncovered traces of a desperate struggle.

MID_TRIP_SITUATION_9: overheard information about the local celebrity.

MID_TRIP_SITUATION_10: gained experience that will be useful later on.

MID_TRIP_SITUATION_11: wished upon a star for success in the future.

MID_TRIP_SITUATION_12: got tied up in their excitement to investigate.

MID_TRIP_SITUATION_13: grew tense from being in an unfamiliar world.

MID_TRIP_SITUATION_14: marveled at the fresh sights of the other world.

MID_TRIP_SITUATION_15: argued fiercely over how to best investigate.

MID_TRIP_SITUATION_16: devised an ingenious strategy for investigating.

MID_TRIP_SITUATION_17: gained a deeper understanding than expected.

MID_TRIP_SITUATION_18: enjoyed a veritable feast together.

MID_TRIP_SITUATION_19: spoke about the future in the evenings.

MID_TRIP_SITUATION_20: came to understand each other a bit better.

MID_TRIP_SITUATION_21: returned ready and raring for the next time.

MID_TRIP_SITUATION_MESSAGE_EXPLORATION_ONLY_PERSON: Try sending out two Heroes next time!

MID_TRIP_SITUATION_MESSAGE_MANEUVER_NO_ENEMY: All foes defeated! Strike complete!

MID_TRIP_SITUATION_MESSAGE_MANEUVER_ONLY_ENEMY: Only one foe remains! This is it!

MID_TRIP_SITUATION_MESSAGE_MANEUVER_FEW_ENEMIES: The foes are weakening! Don't let up!

MID_TRIP_SITUATION_MESSAGE_MANEUVER_MAX_ENEMIES: The foes are still going strong! Just keep at it!

MID_TRIP_HELP_DIALOG_00: Send Heroes to scout out other worlds and recover their lore!

MID_TRIP_HELP_DIALOG_01: Idle Scouting: Send two Heroes to scout out other worlds in order to recover their lore for the Heroes' Saga.  After sending Heroes out, you have to only await their return.

MID_TRIP_HELP_DIALOG_02: Lore Recovery: When Heroes return from scout missions with lore, the recovery gauge will fill, and one act of the saga may be completed. (Strength of the sent Heroes will not affect the amount of lore recovered.)

MID_TRIP_HELP_DIALOG_03: Strikes: When you have scouted enough, the option to strike will unlock, allowing four Heroes to be sent to fight four foes in the other world. Once all the foes are defeated, the strike and the saga are complete, and the story comes to a close.

MID_TRIP_HELP_DIALOG_04: Strike Rules: Battles in strikes follow their own unique set of rules. The stats of Heroes are adjusted so that every Hero has something to offer, even if they are lower level or rarity. (Critical attacks and dodges may also occur for time to time.)

MID_TRIP_HELP_DIALOG_05: Bonus Titles: When a Hero from a game in the Bonus Titles list is sent out, they offer the following benefits: ・ Recovery gauge fills faster. ・ Their stats are raised in strikes. ・ Additional lines get recorded.

MID_TRIP_HELP_DIALOG_06: Ally Support: If support-partner allies are sent out together, their bond will grow slightly stronger, and they will be granted stat bonuses during strike missions.

New Quests

Grand Hero Party

Defeat Saias

        Clear the Grand Hero Battle against Saias: Bishop of Flame on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.

Grand Hero Party

Defeat Kana

        Clear the Grand Hero Battle against Kana: Dragon Spawn on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.

Grand Hero Party

Defeat Julius

        Clear the Grand Hero Battle against Julius: Scion of Darkness on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.

Grand Hero Party

Defeat Linus

        Clear the Grand Hero Battle against Linus: Mad Dog on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.

Omnicidal Witch

Clear 10-1 on Lunatic

        Clear Book III, Chapter 10: Part 1 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 10-2 on Lunatic

        Clear Book III, Chapter 10: Part 2 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 10-3 on Lunatic

        Clear Book III, Chapter 10: Part 3 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 10-4 on Lunatic

        Clear Book III, Chapter 10: Part 4 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Clear 10-5 on Lunatic

        Clear Book III, Chapter 10: Part 5 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

Upcoming Summoning Focuses

This update allocated space for 14 new Summoning Focuses. Known upcoming Summoning Focuses include:

        1. (8/07) Changing Winds

Our speculation for the unannounced Summoning Focuses are:

        2. (8/07) Daily Summoning Event: Countering Weapon Skills

        3. (8/08) Daily Summoning Event: Heroes with Stance Skills

        4. (8/09) Daily Summoning Event: Heroes with Death Blow

        5. (8/10) Daily Summoning Event: Heroes with Luna

        6. (8/11) Daily Summoning Event: Heroes with Distant Def

        7. (8/11) Weekly Revival 10 (Note: Ayra, Olwen, Amelia)

        8. (8/12) Daily Summoning Event: Heroes with Fighter Skills

        9. (8/13) Daily Summoning Event: Heroes with Draconic Aura

        10. (8/14) Daily Summoning Event: Healing Skills

        11. (8/15) Daily Summoning Event: Heroes with Fury

        12. (8/16) Daily Summoning Event: Heroes with Swift Sparrow

        13. (8/17) Daily Summoning Event: Heroes with Ploy Skills

        14. New Power (Note: Selena, Beruka, Mae, Boey)

Based on the amount of allocated Summoning Focuses, we expect the next new Summoning Focus to begin, at latest, August 18th, 7:00 AM UTC, with the date moving one or more days earlier based on the amount of additional miscellaneous unannounced Summoning Focuses.

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About the Author(s)

CC is a writer for the GamePress Fire Emblem Heroes site, and the text analyst / translator for all FEH Content Update pages. If any issues are observed with a FEH Content Update, please feel free to message CCZeroFire#2873 on Discord!