Content Update Summary
- Flora: Cold as Ice
- Nina: Eye Spy
- Ophelia: Dramatic Heroine
- Silas: Loyal Knight
- Garon: King of Nohr
- Laevatein: Searing Steel
- Laegjarn: Sheathed Steel
- Helbindi: Savage Scourge
- New Weapons: Shining Bow+, Hoarfrost Knife, Missiletainn, Breath of Blight
- New Assists: Rally Up Atk+
- New Skills: Atk/Res Solo 3, Spd/Res Link 3, Even Def Wave 3, Odd Spd Wave 3, R Duel Flying 3, G Duel Infantry 3
- New Accessories: Maid Headpiece, Maid Headpiece EX, Knight Headpiece, Knight Headpiece EX, Reading Glasses, Reading Glasses EX, Sacred Stardust, Sacred Stardust EX
- New Story Chapter: Book II, Chapter 13: A Way Home
- New Chain Challenge: Chapter 13
- 3 New Tactics Drills
- New Grand Hero Battle: King of Nohr: Garon
- A Grand Conquest taking place in notheast Jugdral. A ton of new maps for it were added.
- Saias Grand Hero Battle Rerun.
- New Quests:
- Book II Quests
- Grand Conquests Quests
- Grand Hero Battles Quests
- Tempest Trials Quests
- A Way Home Quests
- Space was allocated for five new Summoning Focuses
- New Arena Season Bonus Units
New Unit Stats
Content Update Album
Maps and Misc
Assets
Content Update Text
New Heroes:
Flora: Cold as Ice
A Nohrian maid who serves Corrin. Tends to be serious. Has a twin sister, Felicia. Appears in Fire Emblem Fates.
VOICE: Julie Ann Taylor
ILLUST: HAKO (羽公)
Internal Name: フローラ ("Furoora")
Internal String: FLORA
(Content Update Note: Quick Riposte 3 is unlocked at 4 stars.)
Nina: Eye Spy
Niles's daughter. Calm and intelligent but prone to intense bouts of daydreaming. Appears in Fire Emblem Fates.
VOICE: Liv Strander
ILLUST: Mikuro (みく郎)
Internal Name: エポニーヌ ("Eponiinu")
Internal String: EPONINE
(Content Update Note: Bow Valor 3 is unlocked at 4 stars.)
Ophelia: Dramatic Heroine
Odin's daughter. A daydreamer who applies a flair for the dramatic to her magic. Appears in Fire Emblem Fates.
VOICE: Angela Marie Volpe
ILLUST: Umiu Geso (海鵜げそ)
Internal Name: オフェリア ("Oferia")
Internal String: OPHELIA
(Content Update Note: Chill Res 3 is unlocked at 4 stars.)
Silas: Loyal Knight
A newly appointed Nohrian knight and Corrin's childhood friend. Often asked for advice. Appears in Fire Emblem Fates.
VOICE: —
ILLUST: Meka (めか)
Internal Name: サイラス ("Sairasu")
Internal String: SILAS
(Content Update Note: Steady Stance 3 is unlocked at 4 stars.)
Garon: King of Nohr
The king of Nohr. Intends to invade and rule over Hoshido. Appears in Fire Emblem Fates.
VOICE: Patrick Seitz
ILLUST: Soeda Ippei (添田一平)
Internal Name: ガロン ("Garon")
Internal String: GARON
(Content Update Note: Garon will come with the skills Breath of Blight, Dragon Fang, Distant Def 3, and Panic Ploy 3. Panic Ploy 3 is unlocked at 4 stars.)
Laevatein: Searing Steel
The second princess of Múspell, the Kingdom of Flame. She sees herself and the blade she wields as one and the same, and keeps her emotions in check.
VOICE: Sarah Williams
ILLUST: Maeshima Shigeki (前嶋重機)
Internal Name: レーヴァテイン味方 ("Reevatein Mikata")
Internal String: LAEVATEIN_MIKATA01
(Content Update Note: Laevatein will come with the skills Laevatein, Swap, Fury 3, Atk/Def Link 3, and Odd Spd Wave 3. Fury 3 is unlocked at 4 stars.)
Laegjarn: Sheathed Steel
The eldest princess of Múspell, the Flame Kingdom, and Laevatein's older sister. A general who leads Múspell's army with dignity.
VOICE: Alicia Stratten
ILLUST: Maeshima Shigeki (前嶋重機)
Internal Name: レーギャルン味方 ("Leegyarun Mikata")
Internal String: LAEGJARN_MIKATA01
(Content Update Note: Laegjarn will come with the skills Níu, Bonfire, R Duel Flying 3, Chill Atk 3, and Distant Guard 2. Chill Atk 3 is unlocked at 4 stars.)
Helbindi: Savage Scourge
Rough and tumble general of Múspell, the Kingdom of Flame. Came from nothing and rose through the ranks thanks to his talent in battle.
VOICE: Raymond K. Essel
ILLUST: Maeshima Shigeki (前嶋重機)
Internal Name: ヘルビンディ味方 ("Herubindi Mikata")
Internal String: HELBINDI_MIKATA01
(Content Update Note: Helbindi will come with the skills Býleistr, Vengeance, G Duel Infantry 3, Guard 3, and Infantry Pulse 3. Guard 3 is unlocked at 4 stars.)
(Content Update Note: Yes, every single hero has unlock rules for 4 star rarity. This is mainly used by the game to determine the skill levels for enemy units in Training Tower, lower-level Tempest Trials, etc., and is not an indicator of whether a unit will demote or not.)
New Weapons:
シャイニングボウ: Shining Bow
シャイニングボウ: Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage.
シャイニングボウ+: Shining Bow+
シャイニングボウ+: Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage.
霧氷のナイフ: Hoarfrost Knife
霧氷のナイフ: Accelerates Special trigger (cooldown count-1). If unit initiates combat and foe uses sword, lance, axe, or dragonstone, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
魔書ミステルトィン: Missiletainn
魔書ミステルトィン: Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 for each magic ally on your team (including unit).
暗夜竜のブレス: Breath of Blight
暗夜竜のブレス: Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
New Assists:
攻撃の大応援: Rally Up Atk
攻撃の大応援: Grants Atk+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
攻撃の大応援+: Rally Up Atk+
攻撃の大応援+: Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
New Skills:
攻撃魔防の孤軍1: Atk/Res Solo 1
攻撃魔防の孤軍1: If unit is not adjacent to an ally, grants Atk/Res+2 during combat.
攻撃魔防の孤軍2: Atk/Res Solo 2
攻撃魔防の孤軍2: If unit is not adjacent to an ally, grants Atk/Res+4 during combat.
攻撃魔防の孤軍3: Atk/Res Solo 3
攻撃魔防の孤軍3: If unit is not adjacent to an ally, grants Atk/Res+6 during combat.
速さ魔防の連携1: Spd/Res Link 1
速さ魔防の連携1: If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+2 to unit and target ally or unit and targeting ally for 1 turn.
速さ魔防の連携2: Spd/Res Link 2
速さ魔防の連携2: If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+4 to unit and target ally or unit and targeting ally for 1 turn.
速さ魔防の連携3: Spd/Res Link 3
速さ魔防の連携3: If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+6 to unit and target ally or unit and targeting ally for 1 turn.
守備の波・偶数1: Even Def Wave 1
守備の波・偶数1: At start of even-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
守備の波・偶数2: Even Def Wave 2
守備の波・偶数2: At start of even-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
守備の波・偶数3: Even Def Wave 3
守備の波・偶数3: At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
速さの波・奇数1: Odd Spd Wave 1
速さの波・奇数1: At start of odd-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
速さの波・奇数2: Odd Spd Wave 2
速さの波・奇数2: At start of odd-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
速さの波・奇数3: Odd Spd Wave 3
速さの波・奇数3: At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
赤の死闘・飛行1: R Duel Flying 1
赤の死闘・飛行1: Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
赤の死闘・飛行2: R Duel Flying 2
赤の死闘・飛行2: Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
赤の死闘・飛行3: R Duel Flying 3
赤の死闘・飛行3: Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
緑の死闘・歩行1: G Duel Infantry 1
緑の死闘・歩行1: Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
緑の死闘・歩行2: G Duel Infantry 2
緑の死闘・歩行2: Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
緑の死闘・歩行3: G Duel Infantry 3
緑の死闘・歩行3: Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
New Accessories:
メイドの頭飾り: Maid Headpiece
メイドの頭飾り: A maid's headpiece from Flora. This is the authentic Nohrian object, straight from Castle Krakenburg.
メイドの頭飾り・極: Maid Headpiece EX
メイドの頭飾り・極: A maid's headpiece from Flora. Only the head maid is allowed to wear this superior-quality item.
騎士の額当て: Knight Headpiece
騎士の額当て: A knight's headpiece from Silas. This gear is given to those who earn the title of knight.
騎士の額当て・極: Knight Headpiece EX
騎士の額当て・極: A knight's headpiece from Silas. This special piece of gear is given to those who reach the title of paladin.
読書用眼鏡: Reading Glasses
読書用眼鏡: According to Nina, your eyes won't get tired if you wear these—no matter how much, or what, you read.
読書用眼鏡・極: Reading Glasses EX
読書用眼鏡・極: Nina says that these glasses will let you keep reading into the dead of night.
聖なる星の煌めき: Sacred Stardust
聖なる星の煌めき: Ophelia claims this stardust holds great power. (It's really just a hairpin, but you're nice for humoring her.)
聖なる星の煌めき・極: Sacred Stardust EX
聖なる星の煌めき・極: According to Ophelia, only the chosen may touch this stardust. (Actually just a hairpin, but don't dash her dreams.)
New Story Chapter:
Book II, Chapter 13: A Way Home
Chapter 13-1: Princess Laegjarn
Chapter 13-2: The Sacrifices
Chapter 13-3: Maid of Ice
Chapter 13-4: Princess Laevatein
Chapter 13-5: Surtr, Ruler of Flame
New Chain Challenge:
Chapter 13
Chapter 13
(Content Update Note: Only one map within that category, it seems.)
New Tactics Drills:
Skill Studies 28: A Death-Defying Knife
Skill Studies 29: Laevatein's Travails
Grandmaster 14: Hooray for Extra Actions
New Grand Hero Battle:
King of Nohr: Garon
New Quests:
Book II
Clear 1-5
Clear Book II, chapter 1, part 5 with Fjorm on your team. All four allies must survive.
Clear 2-5
Clear Book II, chapter 2, part 5 with Fjorm on your team. All four allies must survive.
Clear 3-5
Clear Book II, chapter 3, part 5 with Fjorm on your team. All four allies must survive.
Clear 4-5
Clear Book II, chapter 4, part 5 with Fjorm on your team. All four allies must survive.
Clear 5-5
Clear Book II, chapter 5, part 5 on Hard difficulty with four infantry allies on your team. All four allies must survive.
Clear 6-5
Clear Book II, chapter 6, part 5 on Hard difficulty with four armored allies on your team. All four allies must survive.
Clear 7-5
Clear Book II, chapter 7, part 5 on Hard difficulty with four cavalry allies on your team. All four allies must survive.
Clear 8-5
Clear Book II, chapter 8, part 5 on Hard difficulty with four flying allies on your team. All four allies must survive.
Clear 9-5
Clear Book II, chapter 9, part 5 on Lunatic difficulty with four infantry allies on your team. All four allies must survive.
Clear 10-5
Clear Book II, chapter 10, part 5 on Lunatic difficulty with four armored allies on your team. All four allies must survive.
Clear 11-5
Clear Book II, chapter 11, part 5 on Lunatic difficulty with four cavalry allies on your team. All four allies must survive.
Clear 12-5
Clear Book II, chapter 12, part 5 on Lunatic difficulty with four flying allies on your team. All four allies must survive.
Clear 13-5
Clear Book II, chapter 13, part 5 on Lunatic difficulty with Fjorm on your team. All four allies must survive.
Grand Conquests
GC: Earn Score
Earn points in Grand Conquests.
GC: Earn Score
Earn points in Grand Conquests.
GC: Earn Score
Earn points in Grand Conquests.
Tower: 2nd Stratum
Clear the second stratum of the Training Tower.
Tower: 8th Stratum
Clear the eighth stratum of the Training Tower.
Win Arena Duels
Win Arena Duels on any difficulty.
Grand Hero Battles
Defeat Saias
Clear the Grand Hero Battle against Saias: Bishop of Flame with Anna on your team.
Defeat Saias
Clear the Grand Hero Battle against Saias: Bishop of Flame on Lunatic difficulty with Saias: Bishop of Flame on your team.
Defeat Saias
Defeat Saias: Bishop of Flame at level 40 or higher using Anna.
Defeat Saias
Defeat Saias: Bishop of Flame at level 40 or higher using Saias: Bishop of Flame.
Defeat Saias
Clear the Grand Hero Battle against Saias: Bishop of Flame on Lunatic or higher difficulty using only infantry allies.
Tempest Trials
Clear Trial
Clear one of the final maps in Tempest Trials.
Clear Trial
Clear one of the final maps in Tempest Trials.
Clear Trial
Clear one of the final maps in Tempest Trials.
Clear Trial
Clear one of the final maps in Tempest Trials.
A Way Home
Clear 13-1 on Lunatic
Clear Book II, Chapter 13: Part 1 on Lunatic difficulty with an axe ally on your team. All four allies must survive.
Clear 13-2 on Lunatic
Clear Book II, Chapter 13: Part 2 on Lunatic difficulty with a sword ally on your team. All four allies must survive.
Clear 13-3 on Lunatic
Clear Book II, Chapter 13: Part 3 on Lunatic difficulty with a lance ally on your team. All four allies must survive.
Clear 13-4 on Lunatic
Clear Book II, Chapter 13: Part 4 on Lunatic difficulty with an axe ally on your team. All four allies must survive.
Clear 13-5 on Lunatic
Clear Book II, Chapter 13: Part 5 on Lunatic difficulty with a sword ally on your team. All four allies must survive.
Upcoming Summoning Focuses:
This update allocated space for 5 new Summoning Focuses. Known upcoming Summoning Focuses include:
1. Nohrian Dusk
2. New Power
3. 9/21 New Heroes Summoning Event (Most likely the Múspell units)
4. Heroes with Swift Sparrow
Our speculation for the unannounced Summoning Focuses are:
5. (Unsure. It is unlikely the Legendary Hero Summoning Event or any focuses scheduled after that were added. Based on the timing, there is a decent chance it is a rerun of Performing Arts. Otherwise, we could finally get the return of Grand Hero Battle banners, or perhaps there will be a "free pick" banner for the Múspell group similar to CYL? Or just something else that was completely omitted from the calendar.)