Push adjacent ally 2 spaces farther away.
No Staff
- Non-inheritable by Staff-wielding units.
Skillsets that use skill
FE1 memes are forced and you should feel bad (Vulture + Menace Tank)
Vulture Lance+ | A | Atk/Def Catch 4 Alternate: Atk/Def Solo (3 or 4) |
|
---|---|---|---|
Smite Alternate: Positional Assist |
B | Lull Atk/Def 3 Alternate: Quick Riposte 4 |
|
Bonfire Alternate: Ignis |
C | Atk/Def Menace | |
SP | 1785 | S | Atk/Def Catch 3 Alternate: Atk/Def Solo 3 |
Neon Genesis Equestrerian (Galeforce)
Lyngheiðr | A | Fury 4 Alternate: Swift Sparrow 3 |
|
---|---|---|---|
Smite Alternate: Reposition |
B | Lull Atk/Spd 3 Alternate: Wings of Mercy 3 |
|
Galeforce | C | Def Smoke 3 Alternate: Joint Drive Atk |
|
SP | 2145 | S | Heavy Blade 3 Alternate: Swift Sparrow 2 |
Mass Vehicular Homicide (Hit and Run Focus)
Lyngheiðr | A | Life and Death (3 or 4) Alternate: Swift Sparrow 3 |
|
---|---|---|---|
Smite Alternate: Reposition |
B | Hit and Run Alternate: Wings of Mercy 3 |
|
Seiðr Shell | C | Pulse Smoke 3 Alternate: Def Smoke 3 |
|
SP | 1085 | S | Atk Smoke 3 Alternate: Atk/Def Solo 3 |
Missile Works Unlimited in my Fire Emblem Game (Base Skills / Pure Combat Focus)
Lyngheiðr | A | Swift Sparrow 3 | |
---|---|---|---|
Smite Alternate: Reposition |
B | Lull Spd/Def 3 | |
Seiðr Shell | C | Panic Smoke 3 | |
SP | 1505 | S | Atk/Def Solo 3 Alternate: Swift Sparrow 2 |
Health and Salvation (Maximum HP / Specialized B Slot Support)
Lightning Breath+ (+Def) | A | HP/Def 2 Alternate: HP +5 |
|
---|---|---|---|
Smite Alternate: Reposition |
B | Even Pulse Tie 3 Alternate: Sudden Panic 3 |
|
Moonbow Alternate: Bonfire |
C | Mila's Turnwheel Alternate: Infantry Pulse 3 |
|
SP | 1635 | S | HP/Def 2 Alternate: HP +5 |
Abundant Hope (Maximum Defense / Turnwheel Support)
Nurturing Breath | A | Fort. Def/Res 3 Alternate: Fortress Def 3 |
|
---|---|---|---|
Smite Alternate: Reposition |
B | Sabotage Atk 3 Alternate: Def/Res Link 3 |
|
Bonfire Alternate: Moonbow |
C | Mila's Turnwheel | |
SP | 1635 | S | Fortress Def 3 Alternate: Def/Res 2 |
Cowardly Tactician (Aether Raids Offense Support)
Iago's Tome | A | R Duel Infantry 3 Alternate: HP +5 |
|
---|---|---|---|
Smite Alternate: Reposition |
B | Even Pulse Tie 3 Alternate: Spd/Res Link 3 |
|
Iceberg | C | Atk Opening 3 Alternate: Joint Drive Atk |
|
SP | 1695 | S | HP +5 Alternate: HP/Atk 2 |
Conniving Saboteur (Sabotage Support)
Iago's Tome | A | HP/Res 2 Alternate: Fort. Def/Res 3 |
|
---|---|---|---|
Smite Alternate: Reposition |
B | Sabotage Atk 3 Alternate: Sabotage Spd 3 |
|
Iceberg | C | Atk Opening 3 Alternate: Joint Drive Atk |
|
SP | 1545 | S | HP/Res 2 |
Desert Massacre (Thematic/Joke)
Ridersbane+ (+Atk) | A | Death Blow 4 | |
---|---|---|---|
Smite | B | Lancebreaker 3 Alternate: Hit and Run |
|
Vengeance | C | Flier Guidance 3 | |
SP | 1515 | S | Renewal 3 |
Eagle's Talons (Offensive Player Phase)
Victorious Axe | A | Atk/Def Solo 3 | |
---|---|---|---|
Smite | B | Special Spiral 3 Alternate: Desperation 3 |
|
Ignis Alternate: Bonfire |
C | Rouse Atk/Def 3 Alternate: Atk Smoke 3 |
|
SP | 1365 | S | Brazen Atk/Def 3 Alternate: Heavy Blade 3 |
Adrestian Bulwark (Enemy Phase)
Victorious Axe | A | Distant Counter | |
---|---|---|---|
Smite | B | Null C-Disrupt 3 Alternate: Vantage 3 |
|
Aether Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
|
SP | 2145 | S | Distant Def 3 Alternate: Close Def 3 |
Black Wings (Galeforce Offensive)
Victorious Axe | A | Atk/Def Solo 3 | |
---|---|---|---|
Smite | B | Null Follow-Up 3 Alternate: Desperation 3 |
|
Galeforce | C | Rouse Atk/Def 3 Alternate: Atk Smoke 3 |
|
SP | 1815 | S | Heavy Blade 3 Alternate: Brazen Atk/Def 3 |
God is a Woman (Aether Raids Offense / Dedicated Support)
Temari+ (+Res) | A | Fort. Def/Res 3 Alternate: Fury (3 or 4) |
|
---|---|---|---|
Smite | B | Sabotage Def 3 Alternate: Disarm Trap 3 |
|
Moonbow Alternate: Iceberg |
C | Sparkling Boost+ | |
SP | 1640 | S | Phantom Res 3 |
Energizing Evangelist (Aether Raids Offense / Dedicated Support)
Wargod's Tome (+Eff) | A | HP/Atk 2 Alternate: Fort. Def/Res 3 |
|
---|---|---|---|
Smite Alternate: Reposition |
B | Even Pulse Tie 3 Alternate: Sabotage Spd 3 |
|
Moonbow Alternate: Glimmer |
C | Infantry Pulse 3 Alternate: Distant Guard 3 |
|
SP | 1545 | S | HP/Atk 2 Alternate: Fortress Res 3 |
Back To The Future! (Support)
Geirskögul (+Eff) | A | Fury (3 or 4) | |
---|---|---|---|
Smite Alternate: Shove |
B | Atk/Def Link 3 Alternate: Spd/Res Link 3 |
|
Luna Alternate: Moonbow |
C | Spd Tactic 3 Alternate: Res Tactic 3 |
|
SP | 1125 | S | Atk Tactic 3 Alternate: Def Tactic 3 |
On a Roll Today (Orchid Hybrid)
Book of Orchids (+Eff) | A | Death Blow (3 or 4) Alternate: Swift Sparrow (2 or 3) |
|
---|---|---|---|
Smite Alternate: Reposition |
B | Special Spiral 3 Alternate: Desperation 3 |
|
Glimmer Alternate: Moonbow |
C | Res Tactic 3 Alternate: Def Tactic 3 |
|
SP | 1770 | S | Def Tactic 3 Alternate: Res Tactic 3 |
Askran Obligé (AR Offense Bonus Supporter)
Fólkvangr (+Def) Alternate: Fólkvangr (+Eff) |
A | Fury (3 or 4) | |
---|---|---|---|
Smite Alternate: Shove |
B | Spd/Def Link 3 Alternate: Wings of Mercy 3 |
|
Bonfire Alternate: Moonbow |
C | Atk Tactic 3 Alternate: Res Tactic 3 |
|
SP | 1245 | S | Res Tactic 3 Alternate: Drive Atk 2 |
Bolstering Bonds and Breaking Bones (Low Investment AR Bonus / Support)
Fensalir (+Eff) | A | Fury (3 or 4) Alternate: Life and Death (3 or 4) |
|
---|---|---|---|
Smite Alternate: Reposition |
B | Spd/Def Link 3 Alternate: Spd/Res Link 3 |
|
Moonbow | C | Atk Tactic 3 Alternate: Distant Guard 3 |
|
SP | 1845 | S | Res Tactic 3 Alternate: Distant Guard 3 |
Shove/Smite
Overview
Shove/Smite are mobility assist skills that have the same effect, but at different levels of power. Shove moves an ally one space, and Smite two. Smite is generally superior, as it provides double the movement range. But as the target is moved away from the user, Smite can sometimes send an ally into danger. Smite also has some other effects. If a unit cannot traverse the space Smite would send it to, it will only move a single space. If the space two squares away is clear, and the space in between is untraversable, then the unit will be able to cross the space. In this way, Smite can be used to send various units across one square of mountain, water or forest (but not walls).
Synergy
Shove and Smite can be used to move an attacker in range to attack, or out of danger. Smite’s usefulness in any given match is also dependent on the terrain, and your units who can or can’t cross it. Armored units can benefit greatly from Smite, potentially tripling their movement range. Consider giving it to the flying unit on your team: They can manoeuvre around your team easily, and have the least to gain from Smite itself, as they can naturally cross any terrain.
Weaknesses
Like most assist skills, Shove/Smite doesn’t have any direct counters. Using Shove can leave one wanting of a more powerful assist skill, as only it moves an ally one space. Smite can be tricky to use since it requires the user to line up with both the target and the space, something that isn’t always easy to do in the heat of battle. Both of these skills have tricky positioning and are a lot harder to setup compared to Swap and Reposition.