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FEH Content Update: 03/05/2020 - Harmony amid Chaos

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Content Summary

New Summonable Units:
New Free Unit
Other Content:
  • New Weapons:
  • New Refineries & Prf Weapons
  • New Skills:
  • New Accesories
    • Cavalier Cap
    • Bear Clip
    • Flytrap Doll
    • Melody Clip
    • EX Versions of Above Accesories
  • New Chapter:
    • Book IV, Chapter 5: Twisted Reality
  • New Grand Hero Battle:
    • Bringer of War: Flame Emperor
  • New Tactic Drills:
    • Skill Studies 77: Advanced Placement
    • Grandmaster 52: A Lesson Well Taut
  • New Quest
    • Sharena
    • Grand Conquests
    • ★ Feh Pass ★
    • Twisted Reality
  • Space was alocated for 5 new Summoning Focuses.

New Unit Stats

Content Album

Maps and Misc.

Assets

Arena Season Bonus Heroes

Tempest Trials Bonus Heroes

(Note: No TT+ Bonus Units in this Update)

Aether Raids Season Bonus Heroes

(Note: AR bonus unit's are the same as last datamine)

Upcoming Røkkr Bosses

(Note: No new Røkkr Bosses included in this update.)

Content

New Heroes

Ferdinand: Noblest of Nobles

Son and heir of Duke Aegir, the Prime Minister of the Adrestian Empire. Accomplished in both literary and military arts, he works hard to live nobly. Appears in Fire Emblem: Three Houses.

VOICE: Billy Kametz

ILLUST: Sainosuke (さいのすけ)

Internal Name: フェルディナント (Note: Ferudinanto, "Ferdinant")

Internal String: FERDINANT

Four-star unlock skill(s): Fortress Def 3

Lysithea: Child Prodigy

Daughter of Count Ordelia and noble of the Leicester Alliance. A determined high achiever who hates being treated like a child. Appears in Fire Emblem: Three Houses.

VOICE: Janice Roman Roku

ILLUST: Enkyo Yuichiro (円居雄一郎)

Internal Name: リシテア (Note: Rishitea, "Lysithea")

Internal String: LYSITHEA

Four-star unlock skill(s): Death Blow 3 & Lull Spd/Res 3

Bernadetta: Eternal Loner

Daughter of Count Varley, Minister of Religion to the Adrestian Empire. Anxious, she staunchly avoids social interaction. Appears in Fire Emblem: Three Houses.

VOICE: Erica Mendez

ILLUST: nekomochi / Exys Inc.

Internal Name: ベルナデッタ (Note: Berunadetta, "Bernadeta")

Internal String: BERNADETA

Four-star unlock skill(s): Atk/Spd Push 3 & Close Guard 3

Annette: Overachiever

Noblewoman of the Holy Kingdom of Faerghus and niece to Baron Dominic. Ever the good student, she can sometimes overdo it. Appears in Fire Emblem: Three Houses.

VOICE: Abby Trott

ILLUST: Tsukito (月戸)

Internal Name: アネット (Note: Anetto, "Annette")

Internal String: ANNETTE

Four-star unlock skill(s): Atk/Def Gap 3

Flame Emperor: Bringer of War

A mysterious individual who instigates conflict, disturbing the peace in Fódlan. Willing to use any method to achieve their objectives. Appears in Fire Emblem: Three Houses.

VOICE: ???

ILLUST: DAI-XT.

Internal Name: 炎帝 (Note: Honō tei, "Frame Emperor")

Internal String: FRAMEEMPEROR

Skill(s): Guard Axe+, Ignis, Bracing Stance 2,  Wary Fighter 3

Four-star unlock skill(s): Bracing Stance 2

New Weapons & Refines

グレイの飄剣: Laid-Back Blade

グレイの飄剣: Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat.

Refine: 周囲弱化R後速魔5 (Note: Battle Strengthening R Siege 5 ): If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 to unit during combat.

  • SP: 400

  • Inheritance: Not inheritable

雷旋の書: Thunderhead (+Eff)

雷旋の書: Grants bonus to unit’s Atk = total bonuses on unit during combat.

Refine: If unit or ally within 2 spaces initiates combat, inflict spd/res -5 on that foe during combat

  • SP: 400

  • Inheritance: Not inheritable

雀躍の剣: Jubilant Blade

雀躍の剣: Effective against armored foes.

Refine: At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat.

  • SP: 400

  • Inheritance: Not inheritable

古強者の槍: Veteran Lance

古強者の槍: If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat.

Refine: At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action.

  • SP: 400

  • Inheritance: Not inheritable

打ち砕くもの: Crusher

打ち砕くもの: Grants Atk+3. Calculates damage using the lower of foe's Def or Res. If a Rally Assist skill is used by unit, target can move 1 extra space. (That turn only. Does not stack. No effect on cavalry allies with Range = 2.)

  • SP: 400

  • Inheritance: Not inheritable

被害妄想の弓: Persecution Bow

被害妄想の弓: Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.  【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • SP: 400

  • Inheritance: Not inheritable

ハデスΩ: Hades Ω

ハデスΩ: Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Atk/Spd+4 during combat, and if unit's Special is ready, grants an additional Atk+6 during combat.

  • SP: 400

  • Inheritance: Not inheritable

打ち砕くもの: Guard Axe

打ち砕くもの: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

打ち砕くもの+: Guard Axe+

打ち砕くもの+: Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

  • SP: 300

  • Inheritance: Axe units Only

New Skills

速さ魔防の凪1: Lull Spd/Res 1

速さ魔防の凪1: Inflicts Spd/Res-1 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.

速さ魔防の凪2: Lull Spd/Res 2

速さ魔防の凪2: Inflicts Spd/Res-2 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.

速さ魔防の凪3: Lull Spd/Res 3

速さ魔防の凪3: Inflicts Spd/Res-3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.

  • SP: 240

  • Inheritance: Infantry & Cavalry Only

攻撃守備の大開放1: Atk/Def Gap 1

攻撃守備の大開放1:  At start of turn, grants Atk/Def+1 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.)

攻撃守備の大開放2: Atk/Def Gap 2

攻撃守備の大開放2: At start of turn, grants Atk/Def+3 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.)

攻撃守備の大開放3: Atk/Def Gap 3

攻撃守備の大開放3: At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.)

  • SP: 240

  • Inheritance: Everyone

速さ守備の奮起1: Rouse Spd/Def 1

速さ守備の奮起1: At start of turn, if unit is not adjacent to an ally, grants Spd/Def+2 to unit for 1 turn.

速さ守備の奮起2: Rouse Spd/Def 2

速さ守備の奮起2: At start of turn, if unit is not adjacent to an ally, grants Spd/Def+4 to unit for 1 turn.

速さ守備の奮起3: Rouse Spd/Def 3

速さ守備の奮起3: At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 to unit for 1 turn.

  • SP: 240

  • Inheritance: Infantry & Cavalry Only

New Sacred Seals

第32迷宮の覇者1: Squad Ace AF 1
第32迷宮の覇者2: Squad Ace AF 2

第32迷宮の覇者2: Grants HP+4, Spd+2.

New Chapter

Book IV, Chapter 5: Twisted Reality

        Chapter 5: Part 1: Recalling Your Name

        Chapter 5: Part 2: A Lady's Wish

        Chapter 5: Part 3: Virtuoso Sigh

        Chapter 5: Part 4: Withdrawn Melancholy

        Chapter 5: Part 5: A Dream Solution

New Grand Hero Battle

Bringer of War: Flame Emperor

New Skill Studies & Squad Assault

  1. 32th Assault
  2. Skill Studies 77: Advanced Placement
  3. Grandmaster 52: A Lesson Well Taut

New Accesories

  • Cavalier Cap (EX)
  • Bear Clip (EX)
  • Flytrap Doll (EX)
  • Melody Clip (EX)

New Quests

Sharena

 KO Foe

        Defeat a foe with Sharena: Princess of Askr.

 Clear 3-1

        Clear Book IV, Chapter 3: Part 1 with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)

 Clear 3-2

        Clear Book IV, Chapter 3: Part 2 with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)

 Clear 3-3

         Clear Book IV, Chapter 3: Part 3 on Hard or higher difficulty with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)

 Clear 3-4

        Clear Book IV, Chapter 3: Part 4 on Hard or higher difficulty with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)

 Clear 3-5

        Clear Book IV, Chapter 3: Part 5 on Lunatic with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)

 Clear 4-1

        Clear Book IV, Chapter 4: Part 1 with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)

 Clear 4-2

        Clear Book IV, Chapter 4: Part 2 with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)

 Clear 4-3

        Clear Book IV, Chapter 4: Part 3 on Hard or higher difficulty with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)

 Clear 4-4

        Clear Book IV, Chapter 4: Part 4 on Hard or higher difficulty with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)

 Clear 4-5

        Clear Book IV, Chapter 4: Part 5 on Lunatic with Sharena: Princess of Askr on your team. (Allies deployed as cohorts using Pair Up do not count.)

Grand Conquests

 GC: Earn Score

        Clear one of the final maps in Tempest Trials.

 GC: Earn Score

        Clear one of the final maps in Tempest Trials.

 GC: Earn Score

        Clear one of the final maps in Tempest Trials.

 Tower: 2nd Stratum

        Clear the second stratum of the Training Tower.

 Tower: 8th Stratum

        Clear the eighth stratum of the Training Tower.

Win Arena Duels

        Win Arena Duels on any difficulty.

★ Feh Pass ★

 KO Foe

        Defeat a foe.

 KO Foe

        Defeat a foe.

 Win Arena Duels

        Win Arena Duels at any difficulty.

 Win Arena Duels

        Win Arena Duels at any difficulty.

 Win Allegiance Battles

        Win Allegiance Battles at any difficulty.

 KO Flying Foe

        Defeat a flying foe.

Twisted Reality

 Clear 5-1 on Lunatic

        Clear Book IV, Chapter 5: Part 1 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

 Clear 5-2 on Lunatic

        Clear Book IV, Chapter 5: Part 2 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

 Clear 5-3 on Lunatic

        Clear Book IV, Chapter 5: Part 3 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

 Clear 5-4 on Lunatic

        Clear Book IV, Chapter 5: Part 4 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

 Clear 5-5 on Lunatic

        Clear Book IV, Chapter 5: Part 5 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.

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About the Author(s)

Ricardo is one of Gamepress' dataminers for the Fire Emblem Heroes Site, the responsable to upload and fix anything within it, and back-up text analyst for the FEH Content Update Pages.

Feel free to drop by at Mopop#8020 for any suggestions on the Site or Content Updates.

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