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Drive Def 2

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SP:
240
Slot:
C

Grants Def+3 to allies within 2 spaces during combat.

Inheritable Restrictions?

All Units

  • Inheritable by all units.

Unlocks at 5 ★

Skillsets that use skill

Best of Both Worlds (AR Mixed Offense/Support)

Smells Like Team Spirit (Support)

Drive Skills

Overview

This family of skills grants allies stat boosts while in combat, and can be thought of in the same light as Goad/Spur/Ward skills. However, these skills have a notable advantage, their ease of application compared to their brethren. Standard Spur skills require its user to be directly adjacent to allies, and Goad/Ward requires the use of specific class teams. Drive skills work at two spaces, and don’t have any class restrictions. Although they grant less of a boost than other buffing skills, they are the easiest buffs to use, often applying to two or more members without much effort.

Synergy

These skills have the same benefits as all buffing skills, which is to say they are a huge boost to nearly every unit in the game. The two range radius is great for units that attack from a range or prefer to stay spread out. Class-specific teams will prefer the larger buffs granted by other skills, but it’s great for mixed or ragtag teams without a lot of planning. Blade tome users are fantastic wielders, as they attack from range and cannot benefit from the buffs themselves. Drive skills are a great secondary option for Flier and Cavalry units, to assist the team when they aren’t being run in a class-specific team.

Weaknesses

Drive skills have two weaknesses. Firstly, like Goad/Spur/Ward skills, Drive skills cannot be used to power up Blade tome users, who are some of the best ranged attacker options. Secondly, and perhaps most importantly, they grant a lesser boost when compared to Goad/Spur/Ward skills. Despite their usability, It can be tricky to find a place for them amongst the myriad of Blade tome users and Flier/Cavalry teams, who greatly prefer their own buffs.