- Default
- Attack
- Special
- Injured
Berkut - Prideful Prince |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | |||||
Middle | 19 | 8 | 5 | 7 | 7 |
High |
HP | ATK | SPD | DEF | RES | |
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Low | |||||
Middle | 43 | 34 | 22 | 31 | 24 |
High |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs.
Skill Sets
Prince of Scorn (Range Enemy Phase)
Dark Royal Spear (+Eff) | A | Distant Counter Alternate: Distant Ward |
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Positional Assist Alternate: Rally Assist |
B | Quick Riposte 3 Alternate: Lull Atk/Def 3 |
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Sol Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
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IVs | +ATK / -SPD | S | Warding Stance 3 Alternate: Quick Riposte 3 |
Weapon: Dark Royal Spear
Assist: Reposition / Any
Special: Sol / Noontime / Bonfire
Passive A: Distant Counter / Distant Ward
Passive B: Quick Riposte / Lull Atk/Def
Passive C: Pulse Smoke / Atk Smoke / Joint Drive Res
Sacred Seal: Warding Stance / Heavy Blade / Quick Riposte / Spd/Res Solo
- The crux of this build is the Dark Royal Spear: Berkut can benefit from both the +5 bonus stats and the Lull Atk/Def effects when defending against enemy attackers, so the rest of his skills serve to complement this Enemy Phase playstyle.
- While Berkut’s Assist skill is unessential, best filled by a movement assist or any other complementary skill, his Special skill is significant. Restorative Special skills such as Sol or Noontime ensure Berkut’s survival, while Bonfire can be a serviceable alternative for those seeking greater damage output.
- Distant Counter is near essential for Berkut. While an alternative like Distant Ward can be effective, and in some uses superior, the overwhelming versatility of Distant Counter is difficult to pass up on. Distant Counter ensures that Berkut can combat the main hero-type he is best suited to fighting: ranged Player Phase attackers.
- Quick Riposte is another essential skill. While this can be run in the B slot passive or as a Sacred Seal, the limitations regarding skill inheritance for cavalry heroes makes Berkut’s Sacred Seal slot more valuable. For B slot alternatives, stacking Lull Atk/Def can be a viable option.
- Berkut’s Passive C can be used to mitigate enemy damage or augment the defensive stats of himself and his teammates. Pulse Smoke, Atk Smoke and Joint Drive Res are all worthy of consideration.
- If Berkut is not running Quick Riposte in the B slot, it’s a necessity here. Otherwise, Berkut’s Sacred Seal slot is quite versatile: Warding Stance and Spd/Res Solo both offer bonus Resistance alongside other stats with conditions which Berkut can adhere to with ease. Heavy Blade is another fair choice for Special acceleration.
Strengths
Dark Royal Spear
Berkut’s PRF weapon, the Dark Royal Spear, transforms the Rigelian scion from an unnoteworthy lance cavalry hero into a respectable Enemy Phase combatant. Atk/Def/Res+5 and a Lull Atk/Def effect make this weapon the premium choice for any of Berkut’s best builds.
Good Attack
Berkut has a respectable Attack stat of 34, which serves as a respectable foundation to be further augmented with dragonflowers and trait fruits. Berkut’s Attack is no doubt his most important stat, as it complements skills like Quick Riposte exceptionally well.
Respectable Mixed Bulk
Berkut's physical bulk is noteworthy: base 43 HP and 31 Defense give Berkut adequate combat potential against melee heroes and allow him to take reasonable physical punishment. While his base 24 Resistance is less noteworthy, the +5 bonus from Dark Royal Spear and neutralisation of enemy Attack bonuses allows him to sustain magical damage more effectively than it would appear at first glance.
Weaknesses
Weak on Player Phase
The Dark Royal Spear offers plentiful combat bonuses, but they are best utilised when defending against enemy attacks. Berkut will be much less effective in the Player Phase, forcing him to rely on his high Attack.
Limited Trench Movement
As a cavalry hero, Berkut will struggle to operate in rough terrain with forest or trench tiles. While this isn’t a huge drawback given his Enemy Phase-oriented playstyle, it limits his usability on maps where trenches and forests are relevant.
Low Speed
Berkut’s Speed is a clearly defined dump stat. The Rigelian Prince is incredibly vulnerable to follow-up attacks, and must rely on his defensive stats to protect himself. Berkut's low Speed also forces him to rely upon skills like Quick Riposte to deal considerable damage on the Enemy Phase.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Lance Learns by default at 1 ★ Unlocks at 1 ★
Lance Users Only
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50 | 1 | 6 |
Steel Lance Learns by default at 3 ★ Unlocks at 2 ★
Lance Users Only
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100 | 1 | 8 |
Berkut's Lance Grants Res+4 when the unit is under attack. Learns by default at 4 ★ Unlocks at 3 ★
Lance Users Only
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200 | 1 | 10 |
Berkut's Lance+ Grants Res+4 when the unit is under attack. Unlocks at 5 ★
Lance Users Only
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300 | 1 | 14 |
Dark Royal Spear If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Qiang (+Res) |
Arcane Qiang (+Def) |
Arcane Qiang (+Atk) |
Arcane Qiang (+Spd) |
Arcane Qiang |
Special Skills
Special Skills | SP | Turns |
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Rising Flame Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). Learns by default at 4 ★
Non-inheritable by Staff-wielding units.
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150 | 4 |
Blazing Flame Before combat this unit initiates, foes in an area near target Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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300 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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Water Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat.
Inheritable by all units.
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50 | A |
Water Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat.
Inheritable by all units.
Unlocks at 4 ★ |
100 | A |
Water Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat.
Inheritable by all units.
Unlocks at 5 ★ |
200 | A |
Spur Res 1 Grants Res+2 to adjacent allies during combat.
Inheritable by all units.
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50 | C |
Spur Res 2 Grants Res+3 to adjacent allies during combat.
Inheritable by all units.
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100 | C |
Ward Cavalry Grants Def/Res+4 to cavalry allies within 2 spaces during combat.
Only inheritable by cavalry units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Echoes
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Banners Featured In
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