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Garm

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Weapon SP Rng. Mt.
GarmGrants Atk+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack. 400 1 16
Weapon Upgrades
Weapons SP Rng. Mt.
Garm (+Eff) Grants Atk+3. If [Bonus] is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. [Bonus] All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 400 1 16
Inheritable Restrictions?

No

  • Non-Inheritable skill.

Units with Skill