Weapon |
SP |
Rng. |
Mt. |
GarmGrants Atk+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack.
|
400 |
1 |
16 |
Weapons |
SP |
Rng. |
Mt. |
Garm (+Eff) Grants Atk+3. If [Bonus] is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks.
[Bonus]
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
400 |
1 |
16 |
Inheritable Restrictions?