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Analysis by Wecondo12
Mamori - Microwavin' Idol

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
179
HP 43
ATK 37
SPD 24
DEF 42
RES 33

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 10 4 11 8
Middle 19 11 5 12 9
High 20 12 6 13 10

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 40 34 21 39 30
Middle 43 37 24 42 33
High 46 40 28 46 36

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

She protec, she attac, but most importantly, she microwaves snac

Skill Sets

Smol Armored Unit Cooks Ramen and Raps (Defensive Near Save)

Build by Wecondo12
Recommended
Mirage Axe A Atk/Def Unity
Alternate: Close Def 4
Positional Assist B Crafty Fighter 3
Alternate: Slick Fighter 3
Noontime
Alternate: Ignis
C A/D Near Save 3
Alternate: A/R Near Save 3
IVs

+ATK or +DEF / -SPD

SMystic Boost 3
Alternate: Steady Breath

Show Explanation/Analysis

Weapon: Mirage Axe

Assist: Positional Assist / Preference

Special: Noontime / Ignis

Passive A: Atk/Def Unity / Close Def 4 / Sturdy Stance 3

Passive B: Crafty Fighter / Slick Fighter / Wily Fighter

Passive C: A/D Near Save / A/R Near Save

Sacred Seal: Mystic Boost / Steady Breath / Close Def / Sturdy Stance / Atk/Def Form

  • Mamori is a decent candidate for a Near Save unit thanks to her excellent Defense and her exclusive weapon, which prevents the foe’s follow-up attacks in addition to giving her a +6 boost to her Defense and Resistance as long as she’s within 2 spaces of an ally.
  • Mamori will want a combination of a Fighter skill and an A slot to suit her needs: A Unity skill and Crafty Fighter or Sturdy Stance 3 alongside Slick Fighter both accomplish similar things for her. Both give her some form of debuff neutralization and automatic follow-up attack during the enemy phase. One can also opt for Wily Fighter or Close Def 4 in Mamori’s A or B slot respectively if buff negation is desired.
  • Savior skills are incredible, letting Mamori essentially void an ally unit’s worst matchups by forcing them into combat with her instead: And she gets a stat boost on top of that as a cherry on top. Which Near Save she uses isn’t terribly important: What matters is that she has one.
  • For Mamori’s sacred seal slot, Steady Breath is an excellent choice as it allows her to easily trigger her Special after a single hit (or two hits in the case of Ignis). Mystic Boost can also be useful for post combat healing, although otherwise her best options are the typical Enemy Phase stat boosting seals such as Close Def and Sturdy Stance.

Strengths

Mirage Axe

Mamori’s exclusive weapon has aged decently well, having a fairly simple activation requirement while giving her a substantial boost to her Defenses in addition to follow-up negation.

Good Statline

Base 37 Attack and 42 Defense give Mamori a great baseline stat spread for a Near Save unit, and her base 33 Resistance isnt too shabby either.

Armored

As an armored unit Mamori benefits from access to the incredibly powerful Fighter skills, and the arguably even more overpowered Savior skills. It’s hard to be bad when you’re an Armor.

Weaknesses

Armor Effective Weaponry

Armor effective weapons can easily shred chunks of Mamori’s HP even if they don’t KO her outright, although she can tank physical armorslaying weapons to a degree thanks to her high Defense.

Low Speed / Null Follow-Up

Mamori’s low Speed means she’s completely reliant on her weapon’s effect to not fall prey to enemy follow-up attacks, and any unit with a guaranteed follow-up attack effect will negate her Mirage Axe’s effect and almost certainly get a natural follow-up attack against her. Null Follow-Up takes this a step further and shuts down both Mamori’s exclusive weapon and her follow-up-granting B slot skills all in one go. This makes units with Null Follow-Up difficult for Mamori to deal with, especially if they have Speed-based damage reduction skills: given her low Speed, they’re nearly guaranteed to get the full 40% damage reduction.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Learns by default at 1 ★
Unlocks at 1 ★
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 3 ★
Unlocks at 2 ★
Inheritable by Axe users only.
100 1 8
Silver Axe
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 11
Mirage Axe

Grants Res+3. If unit is within 2 spaces of an ally, grants Def/Res+6 to unit during combat and foe cannot make a follow-up attack.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Glowing Ember

Boosts damage dealt by 50% of unit's Def.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Bonfire

Boosts damage dealt by 50% of unit's Def.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Shield Session 1

If foe initiates combat, grants bonus to unit's Def/Res during combat = 3 - number of foes who have already acted (min value of 1).

Inheritable by all units.
Unlocks at 3 ★
60
A
Shield Session 2

If foe initiates combat, grants bonus to unit's Def/Res during combat = 6 - number of foes who have already acted × 2 (min value of 2).

Inheritable by all units.
Unlocks at 4 ★
120
A
Shield Session 3

If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3).

Inheritable by all units.
Unlocks at 5 ★
240
A
Vengeful Fighter 1

If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)

Only inheritable by armor units.
Unlocks at 1 ★
60
B
Vengeful Fighter 2

If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)

Only inheritable by armor units.
Unlocks at 2 ★
120
B
Vengeful Fighter 3

If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)

Only inheritable by armor units.
Unlocks at 4 ★
240
B

Other Info

Origin
Tokyo Mirage Sessions ♯FE Encore

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