GamePress

Summer Camilla

Analysis by Naz
Summer Camilla - Tropical Beauty

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
150
HP 39
ATK 33
SPD 36
DEF 23
RES 19

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 6 9 5 3
Middle 17 7 10 6 4
High 18 8 11 7 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 35 30 33 20 16
Middle 39 33 36 23 19
High 42 36 39 26 22

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons

  • +SPD: Speed makes for a fantastic choice of boon, as it allows her to maximize her damage output by securing additional follow-up attacks. This is particularly effective when using a Blade tome.

  • +ATK: Attack is another solid choice of boon, as it further increases her raw damage. In particular, this can be more effective against slower opponents with high bulk.

Neutral

  • DEF: Despite its low base value, Camilla prefers to keep her Defense intact in order to better survive a single counterattack from non-green physical opponents.

  • HP: A bane in HP is comparable to a bane in Defense but takes away from her overall bulk, making it even more desirable to keep neutral than the aforementioned.

Banes

  • -RES: Resistance is Camilla’s weakest stat and the best bane that she can receive, as dropping it further is the least detrimental to her overall performance.

Skill Sets

Tequila Shots (Offensive Nuke)

Build by
Recommended
Blárblade+ A Swift Sparrow 2
Alternate: Fury 3
Ardent Sacrifice B Desperation 3
Glimmer C Hone Fliers
IVsSGuidance 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES

  • Weapon: Blárblade+

  • Assist: Ardent Sacrifice / Reposition

  • Special: Glimmer / Moonbow

  • Passive A: Swift Sparrow / Life and Death / Fury

  • Passive B: Desperation

  • Passive C: Hone Fliers / Guidance / Flexible

  • Sacred Seal: Guidance / Heavy Blade / Attack +3 / Speed +3

As with most Blade tome users, Speed is Camilla’s most important stat. This makes a boon in it the choice nature in order to maximize her damage output by securing additional follow-up attacks. A boon in Attack also makes for a suitable choice, as it increases her raw damage output. This makes it a more effective choice against slower bulkier opponents. In particular, this can potentially be the deciding factor in her matchup against Fallen Male Robin.

For her Assist, Ardent Sacrifice has great synergy with Desperation. Camilla’s lacking overall bulk can make her susceptible to getting killed in only one hit by both physical and magical damage. By dropping her HP without the need to engage in combat, she can safely get into Desperation’s 75% HP threshold. Otherwise, any choice of movement skill such as Reposition will make for a suitable Assist.

Glimmer is a great choice of Special on any Blade tome user, as it scales with the additional damage received from Hone/Fortify buffs and activates within a reasonable timeframe despite the cooldown penalty tied to Blade tomes. Alternatively, Moonbow can be used as a more effective option against opponents with high Resistance such as Lute and Female Morgan.

Moving on to main skills, Swift Sparrow makes for a premium choice of A skill by providing a strong boost to Camilla’s offensive stats on initiation without losing anything else.  A higher risk higher reward option is Life and Death, boosting her offensive stats even higher at the cost of severely damaging her overall bulk. This makes her even more susceptible to getting OHKO’d by both physical and magic damage alike. Finally, Fury makes for another solid choice by making it easier to get into Desperation range as well as increasing her overall bulk at the cost of a marginally weaker offense.

Desperation is the key to any glass cannon mage; once in the HP range, Camilla will be able to safely double her opponent without the risk of getting killed on the counterattack. Hone Fliers is a great C skill option, as it allows Camilla to be a benefactor on a flier-centric team where she is most effective on. Guidance makes for another great choice on mixed team compositions by providing movement support to both infantry and armored teammates. Otherwise, the C slot can be replaced as needed to suit the team.

Last but not least, Camilla has several options for Sacred Seals. If she isn’t already utilizing Guidance in her C slot, it can also be run in the Sacred Seal slot. Heavy Blade is another option with a consistent activation thanks to the damage scaling property of Blade tomes. This allows Camilla to activate her Special more frequently. Finally, both Speed +3 and Attack +3 make for good picks in order to give Camilla a solid offensive stat boost.

The Juice is Loose (Offensive/Support)

Build by
Juicy Wave+ (+Spd) A Swift Sparrow 2
Alternate: Fury 3
Ardent Sacrifice B Chill Spd 3
Moonbow C Hone Fliers
IVsSFlier Formation 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES

  • Weapon: Juicy Wave+

  • Assist: Ardent Sacrifice / Reposition

  • Special: Moonbow / Luna

  • Passive A:  Swift Sparrow / Life and Death / Fury

  • Passive B: Chill Spd / Chill Res

  • Passive C: Hone Fliers / Guidance / Tactic passives / Flexible

  • Sacred Seal: Flier Formation / Guidance / Tactic passives

In exchange for the sheer offensive power of a Blade tome, his build looks to give Camilla an additional role as a strong support unit by making use of her native weapon, Juicy Wave. Overall, this set bears many similarities to a purely offensive one with a few notable changes. Without the damage-scaling property of a Blade tome, Camilla prefers Specials that scale with her opponent’s Resistance such as Moonbow or Luna.

Having Desperation built into her weapon, Camilla has the freedom to run other skills in her B slot such as Chills. Both Chill Spd and Chill Res make for great choices by increasing both Camilla’s damage output as well as the overall support she can provide to her team. While Chill Res can massively increase magic damage against the affected target, it is not always consistent. This is due to it targeting the unit with the highest Resistance and not necessarily the unit with the highest magic bulk.

Class-exclusive buffs such as Hone Fliers remains coveted when running Camilla alongside other fliers. By combining this with the Flier Formation Sacred Seal for more ease of movement, Camilla can serve as a flexible support and combatant on a flier-centric team. On a mixed team composition, Camilla can instead run Guidance in order to give her allies better mobility. This can be combined with one’s choice of Tactic to also provide a solid stat boost.

Introduction

Camilla finally finishes the Weapon Triangle with her fourth iteration as a blue mage flier.

Statwise, Camilla sports all the makings of a strong offensive mage. With 33 Attack and 36 Speed at base, Camilla excels at taking out her opponents in a single round of combat. In particular, she makes for a phenomenal Blade tome user. By retaining her flier status, not only does she have an innate advantage when it comes to mobility, Camilla also has access to powerful class-exclusive buffs such as Hone Fliers.

Camilla’s weakness is her poor overall bulk of 62 physical and 59 magical. While she generally can take at least one hit from opponents that don’t have the Weapon Triangle advantage over her, by no means is she able to survive continuous combat without relying on Desperation in order to avoid counterattacks.

Regardless, Camilla holds all the traits of a strong glass cannon. Her well-distributed statline, superior mobility, and access to class-exclusive buffs make her one of the strongest offensive mages around.  

Strengths

Fantastic Offenses

Camilla’s high-end 33/36 offensive spread make her an incredible offensive nuker and a choice Blade tome user.

Just Enough Bulk

Although Camilla is by no means a tank, she has just enough physical and magical bulk to survive at least one counterattack from most non-green opponents.

Flier

In addition to her superior mobility, Camilla has access to class-exclusive buffs such as Hone Fliers.

Weaknesses

Vulnerable to Effective Damage

Camilla’s status as a flier comes with its disadvantages. Her innate weakness to bows coupled with her lacking physical bulk makes her a prime target for archers.

Weapon Skills

Weapons SP Rng. Mt.
Thunder
Blue Tome Users Only
50 2 4
Elthunder
Blue Tome Users Only
100 2 6
Juicy Wave

If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Blue Tome Users Only
200 2 8
Juicy Wave+

If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Learns by default at 5 ★
Blue Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Dragon Gaze

Boosts damage by 30% of unit's Atk.

Non-inheritable by Staff-wielding units.
100 4
Draconic Aura

Boosts damage by 30% of unit's Atk.

Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Death Blow 1

If unit initiates combat, grants Atk+2 during combat.

Non-inheritable by Staff-wielding units.
50
A
Death Blow 2

If unit initiates combat, grants Atk+4 during combat.

Non-inheritable by Staff-wielding units.
100
A
Death Blow 3

If unit initiates combat, grants Atk+6 during combat.

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
200
A
Flier Formation 1

If unit has 100% HP, unit can move to a space adjacent to a flier ally within 2 spaces.

Only inheritable by flier units.
60
B
Flier Formation 2

If unit has ≥ 50% HP, unit can move to a space adjacent to a flier ally within 2 spaces.

Only inheritable by flier units.
120
B
Flier Formation 3

Unit can move to a space adjacent to a flier ally within 2 spaces

Only inheritable by flier units.
Unlocks at 5 ★
240
B
Hone Atk 1

Grants adjacent allies Atk+2 through their next actions at the start of each turn.

Inheritable by all units.
50
C
Hone Atk 2

Grants adjacent allies Atk+3 through their next actions at the start of each turn.

Inheritable by all units.
100
C
Hone Fliers

Grants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn.

  • Requires Hone Atk 2 or Hone Spd 2.
Only inheritable by flier units.
Unlocks at 5 ★
200
C

Other Info

Origin
Fire Emblem Fates

Banners Featured In