Weapon |
SP |
Rng. |
Mt. |
MercuriusGrants Atk+3.
At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) |
400 |
1 |
16 |
Weapons |
HP |
SP |
Rng. |
Mt. |
Mercurius (+Eff) Grants Atk+3.
At start of turn, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit and sword, lance, axe, bow, dagger, or beast allies within 2 spaces for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.)
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 3 spaces; calculates each stat bonus independently). |
+3 |
400 |
1 |
16 |
Inheritable Restrictions?
Rising Sun (Support Focus)
Rolling Heads (Offensive Focus)