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Scythe of Sariel

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Weapon SP Rng. Mt.
Scythe of SarielAccelerates Special trigger (cooldown count-1). If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. 400 1 16
Weapon Upgrades
Weapons HP SP Rng. Mt.
Scythe of Sariel (+Eff) Accelerates Special trigger (cooldown count-1). If【Bonus】is active on foe or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack.  At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). +3 400 1 16
Inheritable Restrictions?

No

  • Non-Inheritable skill.

Units with Skill

Skillsets that use skill

Heretic Blood (Aether Raids Defensive)

Do Fear The Reaper (General Tank)