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Summer Ursula

Analysis by Redarrix
Summer Ursula - Clear-Blue Crow

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
150
HP 36
ATK 36
SPD 34
DEF 16
RES 28

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 9 7 2 5
Middle 17 10 8 3 6
High 18 11 9 4 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 33 31 12 24
Middle 36 36 34 16 28
High 40 39 37 19 31

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: Summer Ursula’s strongest attribute is her very high Attack stat. Naturally, Attack is a strong choice of Asset to further bolster her already high damage per hit, as well as improve chances of activating skills such as Heavy Blade.

  • +SPD: Speed is another great choice of Asset for Summer Ursula. This improves her already good follow-up potential and helps her to utilize skills such as Windsweep if desired.

Neutral

  • HP: Summer Ursula’s HP isn’t very impressive, but it is enough to help her survive some magical damage in combination with her Resistance. While HP will work fine as the Flaw, keeping it neutral is recommended.

  • RES: Summer Ursula comes with a fairly decent Resistance stat of 28, allowing her to have some decent survivability against magical foes. As such, it is advised to keep Resistance neutral if possible.

Flaws

  • -DEF: Defense is easily Summer Ursula’s weakest area. Combined with her HP, she is very frail from a physical standpoint. Reducing her Defense with a Flaw is recommended as it is overall her least important stat. Note that this will reduce Summer Ursula’s BST to 149, thus moving her down a scoring bin for Arena, though she’s bad for Arena scoring no matter what due to being a ranged cavalier.

Skill Sets

Eyes Up, Black Fang! (Offensive)

Build by
Recommended
Lethal Carrot+ (+Spd)
Alternate: Barb Shuriken+ (+Spd)
A Swift Sparrow (2 or 3)
Alternate: Fury (3 or 4)
Reposition
Alternate: Rally Atk/Spd+
B Desperation 3
Alternate: Chill Def 3
Moonbow
Alternate: Luna
C Even Res Wave 3
Alternate: Hone Cavalry
IVsSHeavy Blade 3
Alternate: Darting Blow 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -DEF

As this build is tailored for offensive play, Summer Ursula will ideally want either an Attack or Speed Asset in order to enhance her offensive potential. Defense is her least desirable stat and, as such, is the recommended Flaw.

Weapon: Lethal Carrot+ (+Spd) / Barb Shuriken+ (+Spd) / The Cleaner+ (+Spd) / Scallop Blade (+Spd)

  • Lethal Carrot provides a flat 10 damage bonus to any Special that Summer Ursula uses. This goes great in combination with Moonbow and Heavy Blade.

  • Barb Shuriken is a cheaper but still powerful alternative that reduces the cooldown of any Special by one. This works well with Moonbow without Heavy Blade or Luna with Heavy Blade.

  • Due to the prevalence of buffs in Aether Raids, The Cleaner can also be a highly effective option for her on both an AR offense and AR defense team.

  • Scallop Blade is Summer Ursula’s cheapest option, being the default weapon. This grants a strong offensive boost against any debuffed opponent. This should be used alongside Chill skills or a dedicated debuffer for maximum effect.

  • Regardless of the chosen weapon, refining for Speed is recommended.

Assist: Reposition / Rally Atk/Spd+  

Special: Moonbow / Luna 

  • Moonbow is a strong Special due to its low cooldown of two, allowing for consistent activations. With Heavy Blade or Barb Shuriken, this Special can potentially be activated every round of combat.

  • Luna is a strong alternative if Summer Ursula is using Barb Shuriken and Heavy Blade, as it can potentially achieve the same level of consistency as Moonbow while being stronger in effect.

Passive A: Swift Sparrow (2 or 3) / Fury (3 or 4) / Atk/Spd Solo

  • Swift Sparrow 3 is the strongest overall offensive A slot skill, granting a huge offensive boost greater than that of Atk/Spd Solo whenever initiating combat. Swift Sparrow 2 is a much cheaper and still strong option as well.

  • Fury is another great option, granting an overall boost in stats at the cost of recoil damage after every round of combat. Both Fury 3 and Fury 4 are strong choices. Fury 3 is also the strongest ‘cheap’ option.

  • While outclassed by Swift Sparrow 3, Atk/Spd Solo remains a very strong option which grants a large offensive boost whenever Summer Ursula has no adjacent allies.

Passive B: Desperation / Chill Def

  • Desperation is the standard go-to B slot of choice for offensive builds, being both cheap and powerful. This skill permits Summer Ursula to make any follow-up attack immediately after her first whenever she’s below 75% HP.

  • If wielding Scallop Blade, a Chill skill such as Chill Def makes for a good option so that Summer Ursula can potentially activate this weapon without relying on external support. However, having a dedicated debuffer would still likely be a superior option.

Passive C: Even Res Wave / Cavalry Buff / Player Preference

  • Summer Ursula comes by default with Even Res Wave which gives herself and adjacent allies a strong Resistance buff at the start of every even turn. This is a fine skill and does not need to be switched out if desired. However, other cheap C slot options such as Drive skills may be preferable.

  • If she’s alongside other cavaliers, then a Cavalry Buff such as Hone Cavalry will be a strong choice.

Sacred Seal: Heavy Blade / Darting Blow / Chill Spd / Atk/Spd 2

  • Heavy Blade grants an extra point of Special charge per attack when Summer Ursula has more Attack than her opponent. This allows her to potentially charge Moonbow or Luna when used with Barb Shuriken in a single attack. This makes it overall a fantastic Sacred Seal option.

  • Darting Blow is another great choice, granting a large Speed boost whenever Summer Ursula initiates combat.

  • Chill Spd is a good choice when used with Scallop Blade to help ensure that it activates.

  • If nothing else is available, the simple Atk/Spd 2 Sacred Seal will work as a good option.

Crow Beating the Heat (Support)

Build by
Smoke Dagger+ (+Spd)
Alternate: Scallop Blade+ (+Spd)
A Swift Sparrow (2 or 3)
Alternate: Darting Blow (3 or 4)
Reposition
Alternate: Rally Atk/Spd+
B Windsweep 3
Alternate: Watersweep 3
Moonbow C Hone Cavalry
Alternate: Even Res Wave 3
IVsSDrive Atk 2
Alternate: Phantom Spd 3

Show Explanation/Analysis

Preferred IV: +SPD / -DEF

  • As Summer Ursula will ideally be using one of the Sweep B slot skills, the best option for Asset is Speed in order to ensure that skill activates. Attack can still be a fine option overall though. Defense remains the best choice of Flaw.

Weapon: Smoke Dagger (+Spd) / Scallop Blade+ (+Spd) 

  • Smoke Dagger is the strongest choice in support options for dagger users. After combat, this weapon will hugely debuff the target and all nearby foes in all stats. This also removes the need to use Smoke skills if one wants Summer Ursula to be capable of debuffing every stat.

  • Scallop Blade can still be used in a support context since it will debuff defensive stats. It will also offer Ursula extra power against anyone who’s debuffed, though she will need to be danced in order to make use out of the debuffs that she herself applies. Taking this weapon also means she’ll need Smoke skills if one wants her to debuff every stat.

  • Whichever weapon is chosen, refining it for Speed is recommended in order to increase her ability to utilize the Sweep B slot skills.

Assist: Reposition / Rally Atk/Spd+  

  • Almost always, Assist is a matter of personal choice. However, do note that it is recommended that she uses her default Rally Atk/Spd+ if she is using Def/Res Ruse in the B slot. Otherwise, this slot is entirely open to one’s own preferred Assist choice.

Special: Moonbow 

  • Moonbow is the recommended Special with this set. Since Windsweep and Watersweep block Summer Ursula’s ability to perform follow-up attacks, she will enjoy the low cooldown of Moonbow which will help her offensively whenever it activates.

Passive A: Swift Sparrow (2 or 3) / Darting Blow (3 or 4) 

  • Swift Sparrow strikes a strong balance between boosting Attack for damage potential and boosting Speed for activating a Sweep B slot skill. While Swift Sparrow 3 is undeniably stronger than Swift Sparrow 2, it is also far more expensive and is therefore better utilized on a full offensive build which takes the greatest advantage of its power. Swift Sparrow 2 is fairly common and obtainable from a free unit, so that is recommended for this build.

  • Darting Blow provides a Speed boost whenever initiating combat. Darting Blow 4 is available, but again, it’s far more expensive than Darting Blow 3. Both make for good cheap options for this set and help with activating the Sweep B slot skills.

Passive B: Windsweep / Watersweep / Def/Res Ruse

  • Windsweep and Watersweep do effectively the same thing. They block counterattacks from certain weapon types when outspeeding the opponent, but prevent Summer Ursula from performing follow-up attacks.

  • Windsweep activates against physical foes while Watersweep activates against magical foes. Which one Summer Ursula takes will be a matter of availability or personal preference.

  • Summer Ursula’s default B slot, Def/Res Ruse, is a decent option that allows her to debuff enemies from afar by using a Rally Assist or by having a Rally Assist used on her.

Passive C: Cavalry Buff / Even Res Wave / Atk Smoke / Spd Smoke

  • If Summer Ursula is alongside fellow cavaliers, then a Cavalry Buff such as Hone Cavalry will be a strong option.

  • Her default C slot, Even Res Wave, can also be a fine option if one does not wish to change it out for another C slot skill.

  • If she’s not using Smoke Dagger and one wants her to debuff every stat, then she will want to use either Atk Smoke or Spd Smoke. As both of these skills are available as Sacred Seals as well, which one is used in the C slot is entirely up to one’s own choice.

Sacred Seal: Drive Passive / Phantom Spd / Atk Smoke / Spd Smoke

  • Since Summer Ursula is focusing on full support with this set, a Drive skill such as Drive Atk will make for a strong Sacred Seal choice.

Introduction

Even deadly assassins need a holiday from time to time. Ursula, the Blue Crow, joins us for a trip to the beach in a tantalizing bikini. Summer Ursula is a colorless dagger cavalry focusing on offensive power.

Her offensive stat spread is great, sporting high Attack and good Speed. She also possesses fair magical bulks thanks to a decent Resistance stat that lets her take some magical punishment. However, her HP and Defense result in her being very physically frail. Being a cavalier, she also comes with the usual upsides and downsides, such as increased movement range at the cost of greater hindrance with terrain.

While Summer Ursula does not bring a lot new to the table, she is a strong unit in her own right. If one already has another dagger cavalier such as Summer Linde or Summer Gunnthrá, then there is not anything Summer Ursula can do that those two can’t. In which case, there is little reason to pull for Summer Ursula outside of skill inheritance or just pure desire. However, if one does not have either of the other aforementioned dagger cavaliers and is looking for one, then Summer Ursula is a versatile and powerful unit that will be able to perform well in a variety of roles thanks to the many daggers on offer.

Strengths

Great Offensive Spread

Summer Ursula comes with an impressive 36 Attack and 34 Speed. This Attack stat is one of the highest amongst cavalry units and allows her to deal strong damage per attack and helps her to better utilize skills such as Heavy Blade. 34 Speed is also good and can be quite easily boosted through stats and skills in order to grant her with strong follow-up potential.

Cavalry Strengths

Being a cavalier, Summer Ursula gets to enjoy the benefits of three movement and cavalry buffs. Three movement gives Summer Ursula further reach and greater flexibility with positioning. Cavalry buffs are also easy to access and can be a cheap and powerful way to enhance Summer Ursula’s overall potential when she’s alongside other cavaliers.

Weaknesses

Low Physical Bulk

With 36 HP and 16 Defense, Summer Ursula is incredibly frail to physical opponents. With a total physical bulk of 52 before skills and buffs, she is liable to take a lot of damage, if not outright OHKO by physical threats. Dragons will also prove to be very dangerous due to the adaptive nature of their weapons.

Cavalry Weaknesses

Being a cavalier also comes with a fair share of weaknesses. Most notably, cavalry are hindered by terrain more than any other movement type. They are completely unable to pass through forests unless moved over by another unit with an Assist skill and are the only movement type slowed down by trenches. This means that certain maps will greatly affect Summer Ursula’s performance. Cavalry effective weapons are also fairly common, especially Micaiah, who will easily cut straight through Summer Ursula.

Weapon Skills

Weapons SP Rng. Mt.
Iron Dagger

After combat, inflicts Def/Res-3 on foe through its next action.

Learns by default at 1 ★
Unlocks at 1 ★
Dagger users only.
50 2 3
Steel Dagger

After combat, inflicts Def/Res-3 on foe through its next action.

Learns by default at 3 ★
Unlocks at 2 ★
Dagger users only.
100 2 5
Scallop Blade

If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

Effect:【Dagger 7】  

【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).  

【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Learns by default at 4 ★
Unlocks at 3 ★
Dagger users only.
200 2 8
Scallop Blade+

If【Penalty】is active on foe, grants Atk/Spd+5 during combat.

Effect:【Dagger 7】  

【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).  

【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Learns by default at 5 ★
Unlocks at 5 ★
Dagger users only.
300 2 12
Available Rearmed Weapons
Arcane Void
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally Speed

Grants Spd+4 to target ally for 1 turn.

Learns by default at 5 ★
1 150
Rally Atk/Spd

Grants Atk/Spd+3 to target ally for 1 turn.

1 300
Rally Atk/Spd+

Grants Atk/Spd+6 to target ally for 1 turn.

1 400

Passive Skills

Passive Skills SP Slot
Def/Res Ruse 1

If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-1 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Excludes Armor, Flying and Staff Units
Unlocks at 3 ★
60
B
Def/Res Ruse 2

If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Excludes Armor, Flying and Staff Units
Unlocks at 4 ★
120
B
Def/Res Ruse 3

If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Excludes Armor, Flying and Staff Units
Unlocks at 5 ★
240
B
Even Res Wave 1

At start of even-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)

Inheritable by all units.
Unlocks at 1 ★
60
C
Even Res Wave 2

At start of even-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)

Inheritable by all units.
Unlocks at 2 ★
120
C
Even Res Wave 3

At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)

Inheritable by all units.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: The Blazing Blade

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