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Analysis by Lunare
Ced - Hero on the Wind

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
161
HP 37
ATK 35
SPD 39
DEF 19
RES 31

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 6 10 3 6
Middle 18 7 11 4 7
High 19 8 12 5 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 32 36 16 28
Middle 37 35 39 19 31
High 41 38 42 22 34

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: Ced’s base Attack sits at a respectable base 35, but an Attack Asset gives a helpful boost. As Ced has plenty of sources of Speed, an Attack Asset should be prioritised over a Speed Asset.
  • +SPD: Ced boasts an incredibly high Speed stat, but a Speed Asset remains a strong choice as the rest of Ced’s stats are less important. +SPD improves Ced’s ability to deal follow-up attacks against the fastest heroes.

Neutral

  • HP: Ced’s HP is rather unimportant, but lowering it further will harm Ced’s survivability against both physical and magical attackers.
  • RES: Ced’s Resistance is worth preserving when possible: his base value of 31 allows Ced to withstand a magical attack, allowing him to set up Desperation or Brazen Atk/Spd.

Flaws

  • -DEF: Ced’s Defense is beyond saving, so this is his preferred Flaw. Regardless of whether Defense is reduced or not, Ced should aim to avoid all physical attacks.

Skill Sets

Crusader’s Gale (Desperation Offensive)

Build by
Recommended
Winds of Silesse A Atk/Spd Solo 3
Alternate: Spd/Res Solo 3
Reposition B Desperation 3
Glimmer
Alternate: Luna
C Time's Pulse 3
Alternate: Pulse Smoke 3
IVsSBrazen Atk/Spd 3
Alternate: Flashing Blade 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -DEF

  • +ATK or +SPD improves Ced’s impressive offensive capability: these Assets raise the likelihood of Ced defeating his opponent in a single round of combat. -DEF is a suitable choice of Flaw due to his poor base value, but any defensive Flaw is adequate. 

Weapon: Winds of Silesse

  • If the adjacency condition is met, Winds of Silesse offers a powerful +6 boost to Attack and Speed in addition to the passive +3 boost to Speed. This tome makes Ced a strong offensive mage, capable of making follow-up attacks against fast enemy heroes and dealing heavy magic damage.

Assist: Reposition / Flexible

  • Ced’s Assist skill should be determined by the needs of his team, but any skill that offers maneuverability such as Reposition is a fine choice.

Special: Glimmer / Luna / Moonbow

  • Glimmer complements Ced’s attack boosting skills considerably, allowing him to deal considerable damage to any enemy hero without a high Resistance stat.
  • Luna and Moonbow are decent alternatives that allow Ced to punch a hole through more defensive heroes, but Moonbow generally does less damage and Luna has a longer cooldown. 

Passive A: Atk/Spd Solo / Spd/Res Solo / Brazen Atk/Spd / Swift Sparrow

  • Atk/Spd Solo is the natural choice for Ced: as this skill exists in Ced’s weapon, taking Atk/Spd Solo in the A slot offers +12 to Attack and Speed with only one condition. Other Solo skills are passable, but Atk/Spd Solo augments Ced’s two most crucial stats.
  • Ced wields Spd/Res Solo in his base kit, which is a passable alternative to Atk/Spd Solo. While Ced benefits from the bonus attack massively, Spd/Res Solo still complements his PRF tome well.
  • Brazen Atk/Spd offers a greater bonus than Atk/Spd Solo, but Ced cannot take advantage of this until he reaches the necessary HP threshold. This trade-off is worthwhile if Ced runs the necessary Assist skill, such as Ardent Sacrifice.
  • Swift Sparrow is a fair choice for Ced, offering a boost to Attack and Speed when Ced initiates combat. However, this is less useful than Atk/Spd Solo: while Swift Sparrow 3 grants slightly more Speed, it’s more valuable to maintain this stat boost on Enemy Phase.

Passive B: Desperation

  • With 42 base Speed after accounting for the passive +3 from Winds of Silesse and a further +12 from Atk/Spd Solo, Ced can reach an immense level of Speed. This makes Desperation a great choice to ensure that he cannot sustain any retaliation from enemy heroes.

Passive C: Time’s Pulse / Pulse Smoke / Even Atk Wave

  • Time’s Pulse synergises nicely with Glimmer, allowing Ced to cycle his Special skill in every round of combat. Time’s Pulse ensures that Ced can make activate his Special with the consecutive attacks from Desperation, then reduce his Special cooldown at the start of the following turn.
  • Pulse Smoke is a more defensive option, but as the skill exists in Ced’s base kit it remains a strong option. Pulse Smoke is particularly useful on gamemodes where enemy heroes are grouped up, such as Aether Raids.
  • Even Atk Wave is a more budget option for an offensive skill, allowing Ced to buff his own Attack without complicating his adjacency requirement. 

Sacred Seal: Brazen Atk/Spd / Flashing Blade / Swift Sparrow

  • Brazen Atk/Spd synergises with Desperation well and offers Ced a large boost to his Attack and Speed. Though Ced’s low Defense can make it difficult to reach the necessary HP threshold, his high Resistance makes this more achievable.
  • Flashing Blade is worth considering if Time’s Pulse is unavailable, or if Luna is taken over Glimmer. Flashing Blade ensures that Ced can charge his Special more quickly and activate it within a single round of combat.
  • Swift Sparrow is another offensive choice, but it remains inferior to Brazen Atk/Spd.

Hero of the Magi (Special Spiral Offensive)

Build by
Winds of Silesse A Atk/Spd Solo 3
Alternate: Spd/Res Solo 3
Reposition B Special Spiral 3
Glimmer
Alternate: Moonbow
C Pulse Smoke 3
Alternate: Even Atk Wave 3
IVsSSwift Sparrow 2
Alternate: Brazen Atk/Spd 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -DEF

  • +ATK or +SPD improves Ced’s impressive offensive capability: these Assets raise the likelihood of Ced defeating his opponent in a single round of combat. -DEF is a suitable choice of Flaw due to his poor base value, but any defensive Flaw is adequate. 

Weapon: Winds of Silesse

  • If the adjacency condition is met, Winds of Silesse offers a powerful +6 boost to Attack and Speed in addition to the passive +3 boost to Speed. This tome makes Ced a strong offensive mage, capable of making follow-up attacks against fast enemy heroes and dealing heavy magic damage.

Assist: Reposition / Flexible

  • Ced’s Assist skill should be determined by the needs of his team, but any skill that offers maneuverability such as Reposition is a fine choice.

Special: Glimmer / Moonbow

  • Glimmer complements Ced’s attack boosting skills considerably, and with a 2-attack cooldown, serves as the perfect Special skill to synergise with Special Spiral. Glimmer allows Ced to deal immense damage when initiating combat, allowing him to KO a variety of threats.
  • Moonbow is an alternative to Glimmer that remains compatible with Special Spiral. Though Moonbow generally offers less damage than Glimmer, it can be valuable in defeating opponents with high Resistance.

Passive A: Atk/Spd Solo / Spd/Res Solo / Swift Sparrow

  • Atk/Spd Solo is the natural choice for Ced: as this skill exists in Ced’s weapon, taking Atk/Spd Solo in the A slot offers +12 to Attack and Speed with only one condition. Other Solo skills are passable, but Atk/Spd Solo augments Ced’s two most crucial stats.
  • Ced wields Spd/Res Solo in his base kit, which is a passable alternative to Atk/Spd Solo. While Ced benefits from the bonus attack massively, Spd/Res Solo still complements his PRF tome well.
  • Swift Sparrow is a fair choice for Ced, offering a boost to Attack and Speed when Ced initiates combat. However, this is less useful than Atk/Spd Solo: while Swift Sparrow 3 grants slightly more Speed, it’s more valuable to maintain this stat boost on Enemy Phase.

Passive B: Special Spiral

  • Special Spiral gives Ced a powerful rotation of burst damage, where he cycles Glimmer at the start of every enemy engagement. This allows him to tear through enemy heroes, provided they cannot survive the first attack and KO Ced with a retaliation.

Passive C: Pulse Smoke / Even Atk Wave

  • Even Atk Wave allows Ced to buff his own Attack without complicating his adjacency requirement, making it a valuable choice for a C slot skill. Odd Atk Wave is also acceptable, as either skill improves his OHKO potential.
  • Pulse Smoke is a more defensive option, but as the skill exists in Ced’s base kit it remains a strong option. Pulse Smoke is particularly useful on gamemodes where enemy heroes are grouped up, such as Aether Raids.

Sacred Seal: Swift Sparrow / Brazen Atk/Spd

  • Swift Sparrow is a strong offensive seal that boosts Ced’s Attack and Speed. While the bonuses offered from this seal are less than Brazen Atk/Spd, the lack of HP requirement makes it more useful.
  • Brazen Atk/Spd offers Ced a large boost to his Attack and Speed, though this is dependent on an 80% HP threshold. Though Ced’s low Defense can make it difficult to reach the necessary HP threshold, his high Resistance makes this more achievable.

Strengths

Fantastic Offensive Stats

35 base Attack is respectable, but Ced’s real defining trait is his incredible base Speed. An Asset puts Ced at 42 base Speed, or 45 after accounting for the Winds of Silesse, paying homage to his title of fastest man in Jugdral. These offensive stats make Ced a competent mage.

Winds of Silesse

The Winds of Silesse tome is a powerful offensive weapon, granting a +6 to Attack and Speed as well as an additional +3 boost to Speed. The Winds of Silesse allows Ced to make follow-up attacks with ease and deal impressive magical damage.

Decent Resistance

Ced doesn’t have the best defensive stats, but his 31 base Resistance is useful for sustaining magical damage and setting up his HP for skills like Desperation and Brazen Atk/Spd.

Weaknesses

Adjacency Limitations of PRF Tome

Ced’s PRF tome, while strong, does have some frustrating limitations. Ced cannot benefit from Spur skills or other buffs that require Ced to be adjacent to an ally. Other skills like Atk/Spd Oath are also more difficult to take advantage of.

Poor Defense

Ced’s base Defense is very poor: 19 Defense alongside his 37 HP makes Ced incredibly vulnerable to physical attackers. He should avoid these opponents at all costs.

Weapon Skills

Weapons SP Rng. Mt.
Wind
Learns by default at 1 ★
Unlocks at 1 ★
Green Tome Users Only
50 2 4
Elwind
Learns by default at 3 ★
Unlocks at 2 ★
Green Tome Users Only
100 2 6
Rexcalibur
Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 9
Winds of Silesse

Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New Moon

Treats foe's Def/Res as if reduced by 30% during combat.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
Luna

Treats foe's Def/Res as if reduced by 50% during combat.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Spd/Res Solo 1

If unit is not adjacent to an ally, grants Spd/Res+2 during combat.

Inheritable by all units.
Unlocks at 3 ★
60
A
Spd/Res Solo 2

If unit is not adjacent to an ally, grants Spd/Res+4 during combat.

Inheritable by all units.
Unlocks at 4 ★
120
A
Spd/Res Solo 3

If unit is not adjacent to an ally, grants Spd/Res+6 during combat.

Inheritable by all units.
Unlocks at 5 ★
240
A
Pulse Smoke 1

If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.)

Non-inheritable by Staff-wielding units.
Unlocks at 1 ★
60
C
Pulse Smoke 2

If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)

Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
120
C
Pulse Smoke 3

Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effects on Special cooldown counts already at maximum.)

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: Genealogy of the Holy War

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