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Analysis by Naz
Midori - Reliable Chemist

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
167
HP 41
ATK 41
SPD 30
DEF 34
RES 21

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 10 5 9 3
Middle 17 11 6 10 4
High 18 12 7 11 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 38 38 27 31 18
Middle 41 41 30 34 21
High 44 45 33 37 24

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Dealing around the neighborhood (Enemy Phase)

Build by Naz
Recommended
Short Bow+ (+Res)
Alternate: Spendthrift Bow+
A Close Foil
Alternate: Close Counter
Reposition B Special Spiral 3
Alternate: Lull Atk/Def 3
Sol
Alternate: Noontime
C Pulse Smoke 3
Alternate: Atk Smoke 3
IVs

+ATK or +SPD or +DEF or +RES

SMirror Stance 2
Alternate: Quick Riposte 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD or +DEF or +RES

  • The flexible nature of this set allows for Midori to perform well with a variety of different assets. 

Weapon: Short Bow+ (+Spd/Res) / Spendthrift Bow+ (+Spd/Res)

  • In addition to increasing her damage output, the +10 damage upon Special activation that Short Bow provides also boosts the amount healed when paired with a Special such as Noontime.
  • At the cost of a consistent Special activation, Midori’s innate Spendthrift Bow grants a massive bonus to both damage and survivability by boosting Midori’s Attack by 7 and inflicting -7 Attack on her opponent during combat.
  • Weapons are ideally refined to boost Midori’s Speed or Resistance. 

Assist: Reposition

Special: Sol / Noontime / Draconic Aura

  • Healing Specials such as Sol and Noontime are the most effective options for increasing Midori’s sustainability. Sol makes for a particularly effective option when paired with Special Spiral; following its initial activation, Midori will be able to activate her Special upon every single counterattack.
  • For a purely offensive choice, Draconic Aura follows the same rules as the aforementioned Sol when paired with Special Spiral by being active upon every single counterattack.

Passive A: Close Foil / Close Counter

  • Midori’s innate Close Foil makes for a fantastic Enemy Phase option by allowing her to retaliate against a much wider range of opponents as well as granting a significant boost to Atk/Def during combat.
  • If one feels that they need to be able to retaliate against dragons, they can also choose to swap in Close Counter at the cost of the bonuses to Atk/Def

Passive B: Special Spiral / Lull Atk/Def / Quick Riposte

  • Special Spiral can be very effective on an Enemy Phase build when paired with a 3 cooldown Special. Following the initial activation, Midori’s Special will be at a constant cooldown of 1 after combat, allowing her to activate her Special upon every single counterattack. 
  • Lull Atk/Def not only neutralizes the bonuses that her foes have in those given stats but also inflicts an additional -3 to each. This can be stacked with Spendthrift Bow for a colossal +10 bonus to you and -10 debuff to your opponent’s Attack.
  • If the aforementioned are unavailable, Quick Riposte is a nice and cheap option for better securing kills by guaranteeing a follow-up attack during the Enemy Phase when above 70% HP.

Passive C: Pulse Smoke / Atk Smoke / Def Smoke / Flexible

  • Smoke skills such as Pulse Smoke are very effective when taking on multiple opponents. Pulse Smoke is particularly effective in reducing the damage of opponents around the target after combat by slowing down the activation of their Special. However, a simple stat debuffer such as Atk Smoke also does well to accomplish this while Def Smoke allows Midori to deal additional damage to inflicted opponents. 

Sacred Seal: Mirror Stance / Distant Def / Quick Riposte

  • Both Mirror Stance and Distant Def make for solid defensive choices by granting a boost to key stats when initiated on.
  • If not already being utilized in the B slot, Quick Riposte can also be run in the Sacred Seal slot.

Herbs and Spices (Offensive)

Build by Naz
Brave Bow+
Alternate: Slaying Bow+ (+Spd)
A Death Blow (3 or 4)
Alternate: Sturdy Impact
Reposition B Special Spiral 3
Alternate: Lull Atk/Def 3
Luna
Alternate: Blazing Wind
C Def Smoke 3
Alternate: Joint Hone Atk
IVs

Preferred IV: +ATK or +SPD

SHeavy Blade 3
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Preferred IV: +ATK or +SPD

  • Aside from receiving the significant damage boost that comes with an asset in Attack (which is particularly effective when using a Brave Bow), one may also choose to heavily invest into Midori’s Speed in order to even out her offensive statline. 

Weapon: Brave Bow+ / Slaying Bow+ (+Atk/Spd)

  • Brave Bow is the standout in pure damage dealing by capitalizing on Midori’s raw power and putting as much force as possible into a double attack.
  • A Slaying Bow refined for either Speed or Attack (only when used alongside an AOE Special such as Blazing Wind) can be a very strong alternative option for chaining together certain Specials. 

Assist: Reposition

Special: Luna / Moonbow / Blazing Wind 

  • Luna is a very strong and consistent damage-dealing Special against almost any opponent. At the cost of somewhat less damage, one can swap in Moonbow in place of Luna for a more frequent activation rate when not paired alongside Special Spiral. 
  • AOE Specials such as Blazing Wind can be incredibly powerful when combined with Special Spiral for constant massive damage before combat. 

Passive A: Death Blow / Sturdy Impact / Swift Sparrow / Atk/Spd Solo / Life and Death

  • Death Blow has all the raw power you need by granting the strongest possible boost to Attack on initiation while Sturdy Impact has the additional benefit of making it much easier to survive counterattacks by granting Midori a significant boost to her Atk and Def as well as preventing her opponent from doubling her in return.
  • Swift Sparrow and Atk/Spd Solo both make for strong alternative offensive options by giving Midori a massive boost to Attack and Speed under different conditions.
  • Despite coming at the cost of a significant hit to a unit’s overall bulk, Life and Death is the best choice when combined with an AOE Special, as their damage is calculated before combat based on visible stats rather than boosts received during combat.

Passive B: Special Spiral / Lull Atk/Def 

  • Once again, Special Spiral makes for a very strong offensive skill by allowing Midori to activate her Special at a constant rate following the initial activation.  
  • Similarly, Lull Atk/Def remains an effective choice of B slot by neutralizing foe’s bonuses and reducing their stats during combat.  

Passive C: Def Smoke / Joint Hone Atk / Flexible

  • Joint skill buffs such as Join Hone Atk greatly benefit both Faye as well as any adjacent allies by granting both a significant stat boost at the start of turn.
  • The C slot can otherwise be replaced as needed to suit the team. 

Sacred Seal: Heavy Blade / Swift Sparrow / Sturdy Blow

  • Heavy Blade makes use of Midori’s high Attack to accelerate the cooldown of her Specials. The use of this is essential for activating certain Specials in a single round of combat.
  • Swift Sparrow and Sturdy Blow further boost Midori’s offensive power by granting bonuses to key stats on initiation

Strengths

Colossal Strength 

There must be something special in Midori’s “medicine” when even the God of Strength himself falls short of this little girl’s monstrous 41(+) base Attack.

Infantry

Thanks to her status as an infantry unit, Midori gets to enjoy a wide variety of skills exclusive only to certain movement types such as Lull skills, Infantry Pulse, Special Spiral, etc...

Weaknesses

Poor Resistance

At a base value of 21, Midori’s Resistance is rather low and will cause her to take significant damage from magical enemies if unsupported.

Weapon Skills

Weapons SP Rng. Mt.
Iron Bow

Effective against flying units.

Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Bow users.
50 2 4
Steel Bow

Effective against flying units.

Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Bow users.
100 2 6
Spendthrift Bow

Effective against flying foes.

Grants Atk +7 to unit and inflicts Atk -7 on foe during combat.

After combat, if unit attacked, inflicts Special cooldown count +2 on unit. (Cannot exceed the unit's maximum Special cooldown.)

Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 8
Spendthrift Bow+

Effective against flying foes.

Grants Atk +7 to unit and inflicts Atk -7 on foe during combat.

After combat, if unit attacked, inflicts Special cooldown count +2 on unit. (Cannot exceed the unit's maximum Special cooldown.)

Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally Defense

Grants Def+4 to an adjacent ally until the end of the turn.

Learns by default at 4 ★
1 150
Rally Atk/Def

Grants Atk/Def+3 to an adjacent ally until the end of the turn.

1 300
Rally Atk/Def+

Grants Atk/Def+6 to target ally for 1 turn.

1 400

Passive Skills

Passive Skills SP Slot
Close Foil

If sword,lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def +5 to unit and unit can counterattack regardless of foe's range.

Ranged Weapon Users Only
Unlocks at 5 ★
300
A
Chill Atk 1

At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action.

Inheritable by all units.
Unlocks at 1 ★
60
B
Chill Atk 2

At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action.

Inheritable by all units.
Unlocks at 2 ★
120
B
Chill Atk 3

At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.

Inheritable by all units.
Unlocks at 4 ★
240
B

Other Info

Origin
Fire Emblem Fates

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