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Analysis by Adonyx
Silque - Adherent of Mila

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
161
HP 39
ATK 33
SPD 23
DEF 35
RES 31

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 8 3 4 11
Middle 17 9 4 5 12
High 18 10 5 6 13

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 35 30 20 32 28
Middle 39 33 23 35 31
High 42 36 27 39 35

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: Outside of her tremendous bulk, Silque can make good use of her decent Attack stat to contribute some damage as well as increase her own healing output.

  • +DEF/RES: Silque is surprisingly bulky, rivaling that of many armored units. Her access to a +4 instead of +3 boost with an Asset makes her even better in this regard; +DEF can make her a strong physical wall while +RES will help round out her defenses and improve her mixed tanking capabilities.

Neutral

  • HP: While Silque’s HP isn’t particularly important, it’s best to leave it neutral if possible due to her losing -4 instead of -3 with a Flaw.

Flaws

  • -SPD: Speed is Silque’s worst stat, and is the easiest choice for a Flaw as her Speed is too low to consistently double even moderately speedy enemies.

    • Note that it’s possible to get Silque’s Speed high enough to be workable with significant investment, particularly since she has access to a +4 instead of +3 boost with a +SPD Asset, if desired.

Skill Sets

With Mila’s Protection (Defensive Support)

Build by
Recommended
Dazzling Melancholy+
Alternate: Wrathful Melancholy+
A Fort. Def/Res 3
Alternate: Distant Def 3
Restore+
Alternate: Recover+
B Dazzling Staff 3
Alternate: Wings of Mercy 3
Earthfire Balm+
Alternate: Miracle
C Atk Ploy 3
IVsSLive to Serve 3
Alternate: Renewal 3

Show Explanation/Analysis

Preferred IV: +DEF or +RES or +ATK  / -SPD

  • For a purely defensive setup, +DEF or +RES is ideal to maximize Silque’s overall bulk. However, she can still contribute some damage thanks to the Dazzling/Wrathful Staff combo, so +ATK is also worth consideration.

Weapon: Dazzling Melancholy+ / Wrathful Melancholy+ / Flexible

  • Silque’s base Melancholy is fantastic, as it allows her to singlehandedly shut down enemy Specials. It has particularly strong utility against Infantry Pulse-based defense setups in Aether Raids, and her access to the Wrathful/Dazzling Staff combo means that she can easily attack to apply it safely.

  • Despite Silque’s easy access to the Wrathful/Dazzling Staff combo due to having Dazzling Staff in her base kit, it’s not strictly necessary since her damage output will likely be lacking no matter what. In this case, it may be better to opt for the Dazzling refine on her weapon and use a different utility B skill instead. 

  • However, Melancholy isn’t particularly vital to this build, and can be replaced with many other staves as needed to suit the team. Some good options include Pain, Gravity, and Flash.

Assist: Restore+ / Recover+

  • Silque’s choice of Assist is entirely up to preference, but Restore tends to have a bit more value compared to Recover due to its utility in dealing with debuffs.

Special: Earthfire Balm+ / Miracle

  • Silque’s base Earthfire Balm+ is a great option for providing an additional source of buffs for the team.

  • Miracle is the only combat Special that staff units have access to, so it is always a good option as well.

Passive A: Fort. Def/Res / Distant Def / Close Counter

  • The defensive nature of this build means that maximizing Silque’s defenses with a skill like Fort. Def/Res is ideal.

  • Alternatives include Distant/Close Def, Def/Res Bond/Solo, or even Close Counter to enable counterattacks against melee threats during Enemy Phase.

Passive B: Dazzling Staff / Wings of Mercy / Flexible

  • Silque’s base Dazzling Staff enables her to have very easy access to the Wrathful/Dazzling Staff combo, allowing her to have decent damage output while also allowing her to safely attack enemies to apply debuffs.

  • For more utility, Silque can opt to reduce her own damage by using the Dazzling Staff refine on her weapon and swapping out her B skill for a different skill like Wings of Mercy for more mobility.

Passive C: Atk Ploy / Flexible

  • Silque’s strong Resistance stat makes her a good user of Ploys, particularly if she also runs Fort. Def/Res. Her C skill isn’t particularly important to her build, and can be replaced as needed to suit the team.

Sacred Seal: Live to Serve / Renewal / Def/Res Bond / Flexible

  • Silque has a huge number of options for her Sacred Seal. Live to Serve and Renewal are both good options to increase her own sustain, while Def/Res Bond can increase her bulk even further. Her Seal can be freely replaced to suit the team.

Mila’s Retribution (Offensive Support)

Build by
Wrathful Melancholy+
Alternate: Wrathful Absorb+
A Atk/Spd Push (3 or 4)
Alternate: Close Counter
Martyr+
Alternate: Restore+
B Dazzling Staff 3
Alternate: Null C-Disrupt 3
Miracle
Alternate: Earthfire Balm+
C Spd Ploy 3
Alternate: Savage Blow 3
IVsSAtk/Spd Bond 3
Alternate: Quick Riposte 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -SPD or -HP

  • For a more offensive-oriented build, Silque will want as much Attack as possible. It’s worth noting that with heavy investment, it’s possible for her Speed to be a workable stat against enemies with middling Speed.

Weapon: Wrathful Melancholy+ / Wrathful Absorb+ / Flexible

  • Silque’s base Melancholy is always a fantastic option due to the incredibly powerful utility of being able to completely shut down enemy Specials. This can be freely swapped out for other weapons such as Pain, Gravity, or Flash based on player preference.

  • An alternative option is to use Absorb to try to maximize Silque’s survivability. However, 33 base Attack can make this a bit tricky to use effectively, so this is best done when Silque has strong team support and investment available.

Assist: Martyr+ / Restore+ / Recover+

  • Martyr+ can be useful for an offensive build as it offers a bit more sustain (which is particularly useful if using a Push A skill), but isn’t strictly necessary and can be freely replaced as desired.

Special: Miracle / Earthfire Balm+

  • Due to the offensive nature of this build, Silque will likely see combat enough to be able to charge Miracle and have it ready if needed. However, this can easily be swapped out for a utility Special like her base Earthfire Balm+.

Passive A: Atk/Spd Push 4 / Atk/Spd Solo / Atk/Spd Bond (3 or 4) / Close Counter

  • Atk/Spd Push 4 grants a fantastic boost to Silque’s offensive stats, with a relatively easy to maintain HP requirement. However, it is relatively comparable to other options like Atk/Spd Solo or Atk/Spd Bond (3 or 4) since they all have conditional requirements to maintain.

  • Close Counter is a good option for use with Absorb+, but keep in mind that the loss of offensive stats from Silque’s A skill makes it difficult for her to output consistent damage without heavy support and investment.

Passive B: Dazzling Staff / Null C-Disrupt / Null Follow-Up / Quick Riposte / Flexible

  • For an offensive set, Silque’s base Dazzling Staff is fantastic as it grants her very easy access to the powerful Wrathful/Dazzling Staff combo.

  • For a defensive Absorb build, Silque has a variety of options for her B skill such as Null C-Disrupt and Null Follow-Up to vastly improve various matchups, or Quick Riposte to help ensure that she can double. If Quick Riposte isn’t being utilized as Silque’s B skill, then it’s vital that she uses the Quick Riposte Sacred Seal as her Speed is too low to consistently double otherwise.

Passive C: Spd Ploy / Savage Blow / Flexible

  • Silque’s strong Resistance makes her a great user of Ploys, but her C skill isn’t particularly important and can be swapped out as necessary to suit the team.

Sacred Seal: Atk/Spd Bond / Quick Riposte / Flexible

  • Silque’s Sacred Seal is also very flexible, but Atk/Spd Bond is particularly useful for an offensive build due to the raw amount of offensive stats it can offer. 

  • For a defensive build with Absorb, Quick Riposte is a must as either a B skill or a Sacred Seal.

Introduction

Silque sets herself apart from most other healers by being exceptionally bulky. In fact, her statline is overall extremely reminiscent of Winter Eirika, except Silque is an infantry unit and not an armor unit. This comes with various pros and cons (mostly pros), but clearly sets Silque apart from the majority of other healers, including those who can also be considered decent mixed tanks (such as Azama). Notably, she manages to have 35/31 Defense/Resistance while also having a usable 33 Attack.

Silque also comes with a fantastic base kit: Melancholy is a non-seasonal variant of Witchy Wand, and is easily capable of completely shutting down enemy Specials (this is particularly useful in Aether Raids due to the massive threat that Infantry Pulse-based defense teams can present). Her access to Earthfire Balm+ and Dazzling Staff are also welcome as they make her much easier to invest in. While Silque’s poor Speed limits her overall offensive potential, her fantastic defenses and excellent base kit make her a relatively straightforward unit to make good usage of, regardless of IVs.

Strengths

Strong Defenses

With 35/31 Defense/Resistance and a potential +4 in either from an Asset, Silque is a remarkably bulky unit reminiscent of armored units.

Fantastic Base Kit

Having Melancholy, Earthfire Balm+, and Dazzling Staff all in her base kit means that Silque can contribute a ton of utility to any team with absolutely no investment.

Weaknesses

Poor Speed

While Silque can compensate for her poor Speed thanks to her strong defenses, the fact remains that her low base Speed of 23 makes it difficult for her to have a strong offensive presence. 

High Ceiling

While Silque has excellent potential thanks to her strong defenses and workable Attack stat, she needs considerable investment in order to reach her maximum potential, both from team support and skill investment.

Weapon Skills

Weapons SP Rng. Mt.
Assault
Unlocks at 1 ★
Restricted to units that use a Staff.
50 2 10
Melancholy

After combat, if unit attacked, resets Special cooldown of foe, and inflicts【Guard】on foe. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)  

【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
 

Unlocks at 3 ★
Restricted to units that use a Staff.
200 2 8
Melancholy+

After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)  

【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Unlocks at 5 ★
Restricted to units that use a Staff.
300 2 12
Staff of Lilies

Calculates damage from staff like other weapons.

After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Specials are still effective.)

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 

【Guard】

Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Heal

Restores 5 HP to target ally.

Learns by default at 1 ★
1 50
Mend

Restores 10 HP.

Learns by default at 3 ★
1 100
Recover

Restores 15 HP. Slows Special trigger (cooldown count +1)

Learns by default at 4 ★
1 150
Recover+

Restores HP = 50% of Atk +10. (Minimum of 15 HP.)

Learns by default at 5 ★
1 300

Special Skills

Special Skills SP Turns
Imbue

When healing an ally with a staff, restores an additional 10 HP to target ally.

Learns by default at 4 ★
Unlocks at 2 ★
Restricted to units that use a Staff.
50 1
Solid-Earth Balm

When healing an ally with a staff, grants Def+4 to all allies for 1 turn.

Learns by default at 5 ★
Unlocks at 3 ★
Restricted to units that use a Staff.
150 1
Earthfire Balm+

When healing an ally with a staff, grants Atk/Def+6 to all allies for 1 turn.

Unlocks at 5 ★
Restricted to units that use a Staff.
300 1

Passive Skills

Passive Skills SP Slot
Dazzling Staff 1

If unit has 100% HP at the start of combat, the enemy cannot counterattack.

Restricted to units that use a Staff.
Unlocks at 3 ★
60
B
Dazzling Staff 2

If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack.

Restricted to units that use a Staff.
Unlocks at 4 ★
120
B
Dazzling Staff 3

The enemy cannot counterattack.

Restricted to units that use a Staff.
Unlocks at 5 ★
240
B
Staff Exp. 1

While unit lives, unit gets 1.5x EXP.

(Only highest value applied. Does not stack.)

Restricted to units that use a Staff.
Unlocks at 1 ★
30
C
Staff Exp. 2

While unit lives, all Staff allies on team get 1.5x EXP.

(Only highest value applied. Does not stack.)

Restricted to units that use a Staff.
Unlocks at 2 ★
60
C
Staff Exp. 3

While unit lives, all staff allies on team get 2x EXP.

(Only highest value applied. Does not stack.)

Restricted to units that use a Staff.
Unlocks at 4 ★
120
C

Other Info

Origin
Fire Emblem Echoes

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