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Analysis by Wecondo12
Sue - Doe of the Plains

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
149
HP 36
ATK 32
SPD 38
DEF 23
RES 20

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 7 9 3 4
Middle 17 8 10 4 5
High 18 9 11 5 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 29 35 20 17
Middle 36 32 38 23 20
High 40 35 41 27 23

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Copied Homework No More. (Offense)

Build by Wecondo12
Recommended
Quick Mulagir (+Eff) A Atk/Spd Boosting A Slot
Positional Assist B A/D Far Trace 3
Luna
Alternate: Moonbow
C Joint Drive Atk
IVs

+ATK or +SPD / -DEF or -RES or -HP

SBlade Session 3
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Quick Mulagir (+Eff)

Assist: Positional Assist / Preference

Special: Luna / Moonbow

Passive A: Atk/Spd Boosting A Slot

Passive B: A/D Far Trace / Lull Spd/Def

Passive C: Joint Drive Atk / Preference

Sacred Seal: Blade Session / Atk/Spd Solo / Swift Sparrow / Life and Death

  • Sue finally manages to emerge from the shadow of fast green bow cavaliers with superior statlines thanks to her exclusive Quick Mulagir, which gives her a hefty boost to her Attack and Speed during combat in addition to preventing the foe’s counterattacks as long as her Speed is at least five higher than her foe’s. It’s refine gives it an additional bonus to her Attack and Speed as well as giving her 15% of her Speed as extra damage during combat as well as inflicting an extra seven damage after combat to the foe and foes within two spaces of the target.
  • Sue’s main role remains largely unchanged: Her exclusive weapon just lets her do a much better job of taking down foes than she could previously with inheritable bows such as the Firesweep Bow+. She’ll want to stack as much Attack and Speed as possible to trigger her weapon’s counterattack negation as often as she can, so standard Attack and Speed boosting A slots such as Atk/Spd Solo and Swift Sparrow are her best options. 
  • Sue’s best B slot options are Far Trace and Lull Spd/Def. Far Trace’s Canto is significantly weaker than it’s melee counterpart due to it’s lower allotted movement after combat, but having Canto can still be helpful for retreating after attacking. Lull Spd/Def lacks Canto but gives Sue stronger combat capabilities overall thanks to it’s buff negation, which can swing matchups against buffed foes much more into her favor.
  • Sue’s C slot is mostly up to user preference. Joint Drive Atk is a generally good C slot option for most units, but she can also use Cavalry buffs or a more budget C slot alternative if desired.

Strengths

Quick Mulagir

Sue’s Quick Mulagir is quite a powerful weapon, granting her a hefty boost to her offenses and 15% true damage based on her Speed(In-combat buffs are taken into account for this damage as well). It also prevents the foe’s counterattacks as long as their Speed is at least five less than her own, making Quick Mulagir a vast improvement over the inheritable bows Sue used prior to receiving her exclusive weapon.

Weaknesses

Low Overall Bulk

Even without Life and Death in her A slot or seal, Sue’s durability leaves much to be desired and she will struggle to take more than one hit from any source unless she is fully merged. Red foes in particular will have very little trouble KO’ing her in a single hit given the opportunity. Thankfully, Sue’s Quick Mulagir helps with this flaw thanks to it’s counterattack negation, but she will still struggle against foes fast enough to make her fail the Quick Mulagir’s Speed check.

Weapon Skills

Weapons SP Rng. Mt.
Iron Bow

Effective against flying units.

Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Bow users.
50 2 4
Steel Bow

Effective against flying units.

Learns by default at 2 ★
Unlocks at 2 ★
Only Inheritable by Bow users.
100 2 6
Short Bow

Effective against flying foes. Deals +10 damage when Special triggers.

Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 8
Short Bow+

Effective against flying foes. Deals +10 damage when Special triggers.

Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 12
Quick Mulagir

Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd ≥ foe's Spd+5, foe cannot counterattack.

Unlocks at 5 ★
Only Inheritable by Bow users.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New Moon

Treats foe's Def/Res as if reduced by 30% during combat.

Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
Moonbow

Treats foe's Def/Res as if reduced by 30% during combat.

Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Darting Blow 1

If unit initiates combat, grants Spd+2 during combat.

Non-inheritable by Staff-wielding units.
50
A
Swift Sparrow 1

If unit initiates combat, unit granted Atk/Spd+2 during battle.

Non-inheritable by Staff-wielding units.
120
A
Swift Sparrow 2

If unit initiates combat, unit granted Atk/Spd+4 during battle.

Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
A
Chill Def 1

At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action.

Inheritable by all units.
60
B
Chill Def 2

At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action.

Inheritable by all units.
120
B
Chill Def 3

At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action.

Inheritable by all units.
Unlocks at 5 ★
240
B
Hone Spd 1

Grants adjacent allies Spd+2 through their next actions at the start of each turn.

Inheritable by all units.
50
C
Hone Spd 2

Grants adjacent allies Spd+3 through their next actions at the start of each turn.

Inheritable by all units.
100
C
Hone Spd 3

Grants adjacent allies Spd+4 through their next actions at the start of each turn.

Inheritable by all units.
200
C
Hone Spd 4

At start of turn, grants Spd+7 to adjacent allies for 1 turn.

Inheritable by all units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: The Binding Blade

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