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Analysis by raelet
Hinoka (WF) - Blue Sky Warrior

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
150
HP 37
ATK 32
SPD 35
DEF 17
RES 29

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 5 8 3 6
Middle 18 6 9 4 7
High 19 7 10 5 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 29 32 13 25
Middle 37 32 35 17 29
High 41 35 38 20 32

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Hoshidan Assassin (Firesweep Bow)

Build by raelet
Recommended
Firesweep Bow+ A Life and Death (3 or 4)
Alternate: Atk/Spd Solo (3 or 4)
Reposition B Chill Spd 3
Moonbow
Alternate: Luna
C Spd/Def Rein 3
Alternate: Flier Guidance 3
IVs

+SPD / -DEF

SLife and Death 3
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Preferred IV: +SPD or +ATK / -HP

Weapon: Firesweep Bow

Assist: Reposition

Special: Moonbow / Luna

Passive A: Life and Death /Atk Spd Solo / Swift Sparrow

Passive B: Chill Spd / Chill Def / Chill Spd/Def

Passive C: Spd/Def Rein 

Sacred Seal: Life and Death / Atk/Spd Solo

  • While her refined Warrior Princess bow makes Hinoka much more useful on the battlefield, there's still some utility in running a build where she cannot be retaliated on at all.
  • Stacking Life and Death grants a +Spd Hinoka with 50 Spd, which becomes effectively 54 as her Spd/Def Rein takes effect. Because of this, you can choose to give her a variety of Chills in her B slot to further enhance her combat.
  • This build makes Hinoka exceptionally fragile and care should be taken when using her on the battlefield.

Pegasus Commander

Build by raelet
Recommended
Warrior Princess (+Eff) A Swift Sparrow (2 or 3)
Alternate: Sturdy Impact
Reposition B Desperation 3
Alternate: Chill Spd 3
Luna C Spd/Def Rein 3
Alternate: Joint Drive Atk
IVs

+Spd or +Atk / -Def

SSwift Sparrow 2
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Warrior Princess (+EFF)

Assist: Reposition / Draw Back

Special: Luna / Iceberg

Passive A: Swift Sparrow / Sturdy Impact / Mirror Impact

Passive B: Desperation / Chill Spd / Flier Formation / Aerobatics

Passive C: Spd/Def Rein / Joint Drive Atk / Joint Drive Spd

Sacred Seal: Swift Sparrow / Atk/Spd Solo / Drive Atk

  • While Hinoka's refine may be a boring stat stick, Warrior Princess (+Eff) offers Hinoka a massive stat swing of 4 Atk and 7 Spd, while debuffing her nearby opponent's Atk/Spd/Def and buffing her allies Atk/Spd. This enables her to either function as a damage dealer or to support her allies against tough opponents, granting a them functional +8 Atk/Spd and +4 Def/Res.
  • Because of this, she can be run with either a more selfish Rein skill or a more synergistic (but less buffs) Joint Drive skill. Buffing both Attack and Speed are good here since it stacks on her native Warrior Princess buffs.
  • Unfortunately, ranged fliers still feel the squeeze of having limited B slots, with Desperation or Chills being their only competitive option. Because of this, Hinoka can take Flier Formation or Aerobatics to more easily maneuver around the battlefield and potentially increase her range.
  • If Running Hinoka in an exclusive flier team, you could also make use of skills like Goad or Hone Fliers to further assist her teammates, which allows her to buff her allies an impressive amount.

Strengths

Utility

Hinoka's utility as a bow flier unit has diminished somewhat as other bow fliers have powercrept her, but she can still hold her own with a decent prf and refine.

She can wield Firesweep and Brave weapons from range, while being buffed by her own emblem team.

Her own legendary weapon also offers her remarkable synergy to her allies. She can Spur stack effectively all on her own from a 2 tile range, making her an extremely flexible support unit for your team.

Excellent Stats

With passable attack and speed and a weapon with effectiveness against two popular movement types, Hinoka finds herself capable of being a very strong Player Phase unit.

Her slightly-above-average Resistance also enables her to duel mages, though she should be kept far away from bows.

Good Base Kit

Hinoka is plug and play if you don’t like expensive inheritance. Her default kit is synergistic and offers both her and her teammates incredible mobility in a flier team.

She can be built to a high potential for very cheaply and retain effectiveness, particularly since her refine grants her additional stats to remain competitive.

Weaknesses

Middling Attack

While it isn’t terrible, Hinoka is held back due to her lower Attack stat, reducing her damage significantly in a Brave Bow set or oneshot set with her Warrior Princess.

It is offset by her Speed, which often enables her to attack twice.

Still, in the age of Enemy Phase units with skills like Steady Breath, Hinoka may have difficulty puncturing her opponents Defense.

Poor Defense

Hinoka’s poor Defense doesn’t do her any favors when considering her bow weakness, and it’s a good idea to have her avoid other bow units altogether unless running a Firesweep set.

This also makes her very weak to Distant Counter units, who may kill her in a single hit on their retaliation if not careful.

Weapon Skills

Weapons SP Rng. Mt.
Iron Bow

Effective against flying units.

Only Inheritable by Bow users.
50 2 4
Steel Bow

Effective against flying units.

Only Inheritable by Bow users.
100 2 6
Silver Bow

Effective against flying units.

Only Inheritable by Bow users.
200 2 9
Warrior Princess

Effective against flying and armored foes. Grants Spd+3. Grants Atk+3 to allies within 2 spaces during combat.

Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New Moon

Treats foe's Def/Res as if reduced by 30% during combat.

Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
Luna

Treats foe's Def/Res as if reduced by 50% during combat.

Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Atk/Spd Bond 1

If unit is adjacent to an ally, grants Atk/Spd+3 during combat.

Inheritable by all units.
60
A
Atk/Spd Bond 2

If unit is adjacent to an ally, grants Atk/Spd+4 during combat.

Inheritable by all units.
120
A
Atk/Spd Bond 3

If unit is adjacent to an ally, grants Atk/Spd+5 during combat.

Inheritable by all units.
Unlocks at 5 ★
240
A
Flier Formation 1

If unit has 100% HP, unit can move to a space adjacent to a flier ally within 2 spaces.

Only inheritable by flier units.
60
B
Flier Formation 2

If unit has ≥ 50% HP, unit can move to a space adjacent to a flier ally within 2 spaces.

Only inheritable by flier units.
120
B
Flier Formation 3

Unit can move to a space adjacent to a flier ally within 2 spaces

Only inheritable by flier units.
Unlocks at 5 ★
240
B
Flier Guidance 1

If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit.

Only inheritable by flier units.
60
C
Flier Guidance 2

If unit's HP ≥ 50% HP, flying allies within 2 spaces can move to a space adjacent to unit.

Only inheritable by flier units.
120
C
Flier Guidance 3

Flying allies within 2 spaces can move to a space adjacent to unit.

Only inheritable by flier units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem Fates
Fire Emblem Heroes

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