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Odd Pulse Tie 2

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SP:
120
Slot:
C

At start of odd-numbered turns, if any foe's HP+3 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.)

Inheritable Restrictions?

Excludes Armor and Flying

Excludes Armor and Flying units.

Units with Skill

Unlocks at 4 ★