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Dignified Bow

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Weapon SP Rng. Mt.
Dignified BowEffective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.   【Panic】 Converts bonuses on target into penalties through its next action.   400 2 14
Weapon Upgrades
Weapons HP SP Rng. Mt.
Dignified Bow (+Eff) Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.   【Panic】 Converts bonuses on target into penalties through its next action. At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat. 400 2 14
Dignified Bow (+Atk) Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.   【Panic】 Converts bonuses on target into penalties through its next action.   +2 400 2 15
Dignified Bow (+Spd) +2Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.   【Panic】 Converts bonuses on target into penalties through its next action.   +2 400 2 14
Dignified Bow (+Def) +3 Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.   【Panic】 Converts bonuses on target into penalties through its next action.   +2 400 2 14
Dignified Bow (+Res) +3 Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe.   【Panic】 Converts bonuses on target into penalties through its next action.   +2 400 2 14
Inheritable Restrictions?

No

  • Non-Inheritable skill.

Units with Skill