GamePress
Weapon SP Rng. Mt.
ExcaliburEffective against flying units. 400 2 14
Weapon Evolution
Weapons SP Rng. Mt.
Dark Excalibur
Grants +10 to damage when Special triggers.
400 2 14
Weapon Upgrades
Weapons HP SP Rng. Mt.
Excalibur (+Eff) Effective against flying units. Accelerates Special trigger (cooldown count-1) If unit is within 2 spaces of a magic or staff ally, grants Atk/Spd+5 during combat 400 2 14
Excalibur (+Atk) Effective against flying units. Accelerates Special trigger (cooldown count-1) +2 400 2 15
Excalibur (+Spd) +2Effective against flying units. Accelerates Special trigger (cooldown count-1) +2 400 2 14
Excalibur (+Def) +3 Effective against flying units. Accelerates Special trigger (cooldown count-1) +2 400 2 14
Excalibur (+Res) +3 Effective against flying units. Accelerates Special trigger (cooldown count-1) +2 400 2 14
Weapon Upgrades
Weapons HP SP Rng. Mt.
Dark Excalibur (+Eff) Grants +10 to damage when Special triggers. At the start of turn 1, grants Special Cooldown count-2. 400 2 14
Dark Excalibur (+Atk) Grants +10 to damage when Special triggers. +2 400 2 15
Dark Excalibur (Def+) +3 Grants +10 to damage when Special triggers. +2 400 2 14
Dark Excalibur (Res+) +3 Grants +10 to damage when Special triggers. +2 400 2 14
Dark Excalibur (Spd+) +2Grants +10 to damage when Special triggers. +2 400 2 14
Inheritable Restrictions?

No

  • Non-Inheritable skill.

Units with Skill