Weapon | SP | Rng. | Mt. |
---|---|---|---|
ExcaliburEffective against flying units. | 400 | 2 | 14 |
Weapon Evolution
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Dark Excalibur Grants +10 to damage when Special triggers. |
400 | 2 | 14 |
Weapon Upgrades
Weapons | HP | SP | Rng. | Mt. |
---|---|---|---|---|
Excalibur (+Eff) Effective against flying units. Accelerates Special trigger (cooldown count-1) If unit is within 2 spaces of a magic or staff ally, grants Atk/Spd+5 during combat | 400 | 2 | 14 | |
Excalibur (+Atk) Effective against flying units. Accelerates Special trigger (cooldown count-1) | +2 | 400 | 2 | 15 |
Excalibur (+Spd) +2Effective against flying units. Accelerates Special trigger (cooldown count-1) | +2 | 400 | 2 | 14 |
Excalibur (+Def) +3 Effective against flying units. Accelerates Special trigger (cooldown count-1) | +2 | 400 | 2 | 14 |
Excalibur (+Res) +3 Effective against flying units. Accelerates Special trigger (cooldown count-1) | +2 | 400 | 2 | 14 |
Weapon Upgrades
Weapons | HP | SP | Rng. | Mt. |
---|---|---|---|---|
Dark Excalibur (+Eff) Grants +10 to damage when Special triggers. At the start of turn 1, grants Special Cooldown count-2. | 400 | 2 | 14 | |
Dark Excalibur (+Atk) Grants +10 to damage when Special triggers. | +2 | 400 | 2 | 15 |
Dark Excalibur (Def+) +3 Grants +10 to damage when Special triggers. | +2 | 400 | 2 | 14 |
Dark Excalibur (Res+) +3 Grants +10 to damage when Special triggers. | +2 | 400 | 2 | 14 |
Dark Excalibur (Spd+) +2Grants +10 to damage when Special triggers. | +2 | 400 | 2 | 14 |