Weapon |
SP |
Rng. |
Mt. |
Winds of SilesseGrants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat. |
400 |
2 |
14 |
Weapons |
SP |
Rng. |
Mt. |
Winds of Silesse (+Eff) Grants Spd+3. If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat.
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Desperation】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat.
【Desperation】
Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." |
400 |
2 |
14 |
Inheritable Restrictions?
Hero of the Magi (Special Spiral Offensive)
Crusader’s Gale (Desperation Offensive)