- Default
- Attack
- Special
- Injured
Canas - Seeker of Wisdom |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 16 | 9 | 4 | 3 | 8 |
Middle | 17 | 10 | 5 | 4 | 9 |
High | 18 | 11 | 6 | 5 | 10 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 33 | 28 | 26 | 18 | 30 |
Middle | 36 | 32 | 29 | 21 | 33 |
High | 40 | 35 | 32 | 24 | 36 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
Insert Snowstorm joke here. (Offense)
Ancient Codex (+Eff) | A | Mirror Impact | |
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Positional Assist | B | Lull Atk/Res 3 Alternate: Chill Res 3 |
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Iceberg | C | Joint Drive Atk | |
IVs | +ATK or +RES / -DEF | S | Atk/Res Solo 3 Alternate: Mirror Strike 2 |
Weapon: Ancient Codex(+Eff)
Assist: Positional Assist
Special: Iceberg
Passive A: Mirror Impact / Atk/Res Solo 3 or 4 / Atk/Res Ideal 4
Passive B: Lull Atk/Res / Chill Res
Passive C: Joint Drive Atk / Distant Guard / Preference
Sacred Seal: Atk/Res Solo / Mirror Strike
- The introduction of Canas’s Ancient Codex finally pulls him out of the club of terrible slow red mages and makes him a capable player phase unit thanks to the massive Attack and Resistance buffs it grants, in addition to dealing extra damage based on 20% of his or his opponent’s Resistance(Whichever is higher.)
- To supplement this, Canas will want to stack as much Attack and Resistance as possible on Player Phase, meaning A slots such as Atk/Res Solo and Mirror Impact are his best options as they do exactly that. Mirror Impact additionally prevents the foe’s follow-up attacks when he initiates, giving him some extra safety during Player Phase.
- Lull Atk/Res gives Canas another stat swing with the debuff it grants in addition to negating the foe’s Attack and Resistance buffs. He can opt for Chill Res on a budget as well, however he must be wary of foes with debuff negation skills such as Atk/Res Unity.
- Atk/Res Solo is Canas’s best seal option as it provides more stats to him than the comparable Mirror Blow, although that can be used instead if another team member is using the seal(Or if you don’t like Solo condition).
Strengths
Ancient Codex
Canas’s Ancient Codex is single handedly responsible for pulling Canas out of the pit of mediocrity and making him a decent Player Phase unit, thanks in no small part to the large Attack and Resistance boosts it grants while also dealing Resistance scaling damage(Based on the higher between his own and his foe’s). This lets Canas be a decently strong option for a Player Phase unit due to his high damage output.
Weaknesses
Lacking Defense and Speed
Canas’s Speed and Defense are both fairly low at base 29 and 21 respectively, making follow-up attacks a rarity for him and making him susceptible to being KO’d easily by physical foes.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Flux Learns by default at 1 ★ Unlocks at 1 ★
Red Tome Users Only
|
50 | 2 | 4 |
Ruin Learns by default at 2 ★ Unlocks at 2 ★
Red Tome Users Only
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100 | 2 | 6 |
Rauðrowl During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. Learns by default at 4 ★ Unlocks at 3 ★
Red Tome Users Only
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200 | 2 | 6 |
Rauðrowl+ During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. Learns by default at 5 ★ Unlocks at 5 ★
Red Tome Users Only
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300 | 2 | 10 |
Ancient Codex If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat. Unlocks at 5 ★
Non-Inheritable skill.
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400 | 2 | 14 |
Support Skills
Support Skills | Rng. | SP |
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Reciprocal Aid Swap HP with adjacent ally (neither unit can go above their max HP). Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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Resistance +1 Grants Res+1
Inheritable by all units.
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30 | A |
HP/Res 1 Grants HP+3, Res+1.
Inheritable by all units.
Unlocks at 4 ★ |
100 | A |
HP/Res 2 Grants HP+4, Res+2.
Inheritable by all units.
Unlocks at 5 ★ |
200 | A |
Res Tactic 1 At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
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60 | C |
Res Tactic 2 At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
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120 | C |
Res Tactic 3 At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: The Blazing Blade
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Banners Featured In
None