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Analysis by Chibi_Chu
Clarisse - Sniper in the Dark

Hero Stats

Max Avg Total Stats at Lvl 40
147
HP 37
ATK 31
SPD 34
DEF 25
RES 20

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 6 7 5 4
Middle 18 7 8 6 5
High 19 8 9 7 6

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 34 28 31 22 17
Middle 37 31 34 25 20
High 41 34 37 29 23

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit requires use of Trait Fruits to get access to IVs.

Skill Sets

Assassin's Expertise (Enemy Phase Sweeper)

Build by Chibi_Chu
Recommended
Sniper's Bow (+Eff) A Close Foil
Alternate: Close Counter
Reposition B Vantage 3
Noontime
Alternate: Miracle
C Pulse Smoke 3
Alternate: Savage Blow 3
IVs

+ATK / -HP or -DEF or -RES

SFierce Stance 3
Alternate: Savage Blow 3

Show Explanation/Analysis

Weapon: Sniper’s Bow (+Eff) 

Assist: Reposition / Flexible 

Special: Noontime / Miracle

Passive A: Close Foil / Close Counter 

Passive B: Vantage 

Passive C: Pulse Smoke / Savage Blow 

Sacred Seal: Fierce Stance / Savage Blow / Brazen Atk/Spd 

  • While Clarisse’s 31 Attack may make her seem ill-suited for Vantage sweeping, Sniper’s Bow allows her to be more efficient than she seems. Inflicting 7 damage and -7 Atk/Spd to the target and enemies within 2 spaces of the target can help her OHKO potential, consistency in performing follow-up attacks, and survivability. 
  • The choice between Noontime and Miracle is player-dependent. Noontime grants Clarisse self-sustainability and helps her stay at ≥ 50% HP to receive her +4 Atk/Spd from Sniper’s Bow. However, Miracle can be used in a pinch if she is at > 1 HP and fails to KO an enemy that would otherwise KO her.
  • Close Foil/Counter + Vantage is a classic combination used with most ranged Enemy Phase nukes that are too frail to take several hits. Close Foil/Counter allows Clarisse to counterattack against melee enemies (Close Foil being preferred for its +5 Atk/Def despite its drawback of being unable to counterattack against Dragons, as Dragons are seldomly seen in Aether Raids defense), and Vantage grants Clarisse the opportunity to OHKO her enemies before they can deal damage to her. 
  • Pulse Smoke and Fierce Stance or Brazen Atk/Spd are also staples of ranged Enemy Phase sweeper sets, with the former preventing Clarisse from being nuked by Special activations before reaching Vantage range and the latter 2 options granting Clarisse higher damage output. However, these can be substituted for Savage Blow to potentially deal 21 damage to enemies within 2 spaces of her target, which helps her OHKO them on Enemy Phase.
  • One key weakness of this set is the Healing Tower structure in Aether Raids defense, which heals all enemies within a 5x5 radius centered on the Healing Tower when Enemy Phase begins. This completely mitigates Clarisse’s chip damage from Sniper’s Bow and potentially Savage Blow, so it’s important to break the Healing Tower.

Sisterly Bond (Offensive)

Build by Chibi_Chu
Recommended
Sniper's Bow (+Eff) A Swift Sparrow (2 or 3)
Alternate: Atk/Spd Form 3
Reposition B Null Follow-Up 3
Alternate: Lull Spd/Def 3
Moonbow C Time's Pulse 3
Alternate: Def Smoke 3
IVs

+ATK or +SPD / -HP or -DEF or -RES

SSwift Sparrow 2
Alternate: Flashing Blade 3

Show Explanation/Analysis

Weapon: Sniper’s Bow (+Eff) 

Assist: Reposition / Flexible 

Special: Moonbow

Passive A: Swift Sparrow (2 or 3) / Atk/Spd Form / Atk/Spd Push 4 

Passive B: Null Follow-Up / Lull Spd/Def / Mystic Boost

Passive C: Time’s Pulse / Def Smoke

Sacred Seal: Swift Sparrow / Flashing Blade 

  • Thanks to Sniper’s Bow, Clarisse can become a potent offensive force. The main focus of this set is taking advantage of its +4 Atk/Spd and counterattack-prevention, with the former having an HP condition of ≥ 50% and the latter only activating if Clarisse is within 2 spaces of her support partner. Its 7 damage and -7 Atk/Spd inflictions to the target and enemies within 2 spaces of the target can also come in handy for securing KOs, follow-up attacks, and survival.
  • Skills that increase Clarisse’s Attack and Speed are greatly appreciated as even with +4 Atk/Spd from Sniper’s Bow, 35/38 is a bit shaky in terms of damage output and follow-up consistency. Swift Sparrow grants +4/6 Attack and +4/7 Speed if Clarisse initiates, which she will be doing for most of her combat to take advantage of her counterattack-prevention. Given that Clarisse already needs to be within 2 spaces of her support partner, Atk/Spd Form is a solid alternative, granting Atk/Spd +X to Clarisse in both Player Phase and Enemy Phase, with X = (2 * the number of allies within 2 spaces) + 1. Atk/Spd Push 4 grants Clarisse +7 Atk/Spd if her HP is ≥ 25%, but inflicts 5 recoil damage after combat if she attacked, which could eventually drop her out of Sniper’s Bow’s ≥ 50% HP condition for +4 Atk/Spd.
  • Null Follow-Up is arguably Clarisse’s strongest B slot, allowing her to take full advantage of Speed-stacking without fear of her follow-up attack being prevented by enemy skills. Lull Spd/Def works wonders as well, inflicting -3 Spd/Def and neutralizing visible buffs on the enemy during combat. Mystic Boost preserves Clarisse’s HP to ensure that she meets Sniper’s Bow’s ≥ 50% HP and potentially Atk/Spd Push 4’s ≥ 25% HP (even after its recoil damage).
  • The combination of Time’s Pulse or Flashing Blade and a 2-cooldown Special allows Clarisse to activate her Special on her follow-up attack. If using Time’s Pulse, she can use Swift Sparrow or Def Smoke in her S slot, while if using Flashing Blade, she can use Def Smoke in her C slot.

A Legion of Post-Combat Effects (Offense-Support Hybrid)

Build by Chibi_Chu
Sniper's Bow (+Eff) A Swift Sparrow (2 or 3)
Alternate: Atk/Spd Form 3
Reposition B Poison Strike 3
Moonbow C Savage Blow 3
Alternate: Def Smoke 3
IVs

+ATK or +SPD / -HP or -DEF or -RES

SSavage Blow 3

Show Explanation/Analysis

Weapon: Sniper’s Bow (+Eff) 

Assist: Reposition / Flexible 

Special: Moonbow 

Passive A: Swift Sparrow (2 or 3) / Atk/Spd Form / Atk/Spd Push 4

Passive B: Poison Strike

Passive C: Savage Blow / Def Smoke 

Sacred Seal: Savage Blow

  • Sniper’s Bow allows Clarisse to play a supportive role while still maintaining some offensive presence. In addition to granting +4 Atk/Spd if Clarisse’s HP is ≥ 50% and preventing counterattacks if she is within 2 spaces of her support partner, she also inflicts 7 damage and -7 Atk/Spd to the target and enemies within 2 spaces of the target. 7 damage and -7 Atk/Spd allow her allies to more consistently KO nearby enemies, as they could be ≤ 7 HP shy of KOing, ≤ 7 Attack shy of surviving a counterattack, and/or ≤ 7 Speed shy of performing a follow-up attack.
  • As with her offensive set, Clarisse wants to increase her Attack and Speed as much as possible to deal more in-combat damage. Swift Sparrow and Atk/Spd Form work especially well, as the former increases her offenses on initiation and the latter increases her offenses by the number of allies within 2 spaces of her. Given that Clarisse’s conditional counterattack-prevention already requires her support partner to be within 2 spaces of her, Atk/Spd Form should be easier to work with than it would be on other offensive units.
  • Poison Strike is chosen to deal a total of 17 damage to Clarisse’s target after combat (10 from Poison Strike and 7 from Sniper’s Bow). Savage Blow follows the same logic, allowing Clarisse to deal 14/21 damage to enemies within 2 spaces of the target after combat depending on whether 1 or 2 Savage Blow(s) is/are used; however, note that Savage Blow only activates if Clarisse initiated combat. Alternatively, Clarisse can inflict -7 to 3 stats to enemies within 2 spaces of the target by using Def Smoke or Res Smoke in her C slot.

Strengths

Sniper’s Bow

Update 4.6.0 breathed new life into Clarisse, giving her a personal weapon refine called Sniper’s Bow. If Clarisse’s HP is ≥ 50%, she gains +4 Atk/Spd during combat, and if she is within 2 spaces of her support partner, the enemy cannot counterattack. In addition, after combat, Clarisse inflicts 7 damage and -7 Atk/Spd to her target and enemies within 2 spaces if she attacked. With this, Clarisse can take on a multitude of roles, including general offense, support via chip damage and debuffs, and Vantage sweeping, as her chip damage activates on Enemy Phase (unlike Savage Blow).

Infantry advantages

As an Infantry unit, Clarisse rarely needs to worry about effective damage. More importantly, Clarisse also has access to skills such as Null Follow-Up and Lull Spd/Def to increase her offensive consistency and survivability.

Free-to-play advantages

Being a free-to-play unit comes with a couple advantages. Clarisse’s GHB is on a weekly rotation; even if players missed Clarisse’s GHB’s initial run, they have the opportunity to still obtain 2 3-star copies and 1 4-star copy of Clarisse every Thursday, making her a very accessible unit. Players can also trade in Heroic Grails to buy 4-star copies of Clarisse as opposed to having only a small chance to summon her with Orbs.

Weaknesses

Outclassed offensive statline

31 Attack and 34 Speed just isn’t enough to keep up with Gen 2 units, let alone Gen 3 and Gen 4. Without Attack and Speed support, Clarisse may find herself struggling to perform follow-up attacks and deal meaningful in-combat damage.

Awful bulk

37 HP, 25 Defense, and 20 Resistance sums to horrific 61 physical and 56 magical bulks. While this can be circumvented through Sniper’s Bow’s counterattack prevention and -7 Atk/Spd debuff, Clarisse will rarely be able to survive a hit from units that can nullify that effect. She’ll also struggle to perform well on Enemy Phase without Vantage.

Conditional counterattack-prevention

While Sniper’s Bow’s counterattack-prevention effect is great for circumventing Clarisse’s terrible bulk, whether or not Clarisse activates it is dependent on whether she is within 2 spaces of her support partner. This can be difficult at times, as not only is it difficult to lock Clarisse to a specific teammate, if her support partner is also offensive, they may find themselves separated in an attempt to pursue enemies far away from each other.

Free-to-play drawbacks

While being a free-to-play unit comes with advantages, it also comes with drawbacks. If players are already using their Heroic Grails for another free-to-play unit, they may find it hard to justify merging Clarisse, as they cannot summon her with Orbs.

Competition

Despite a solid refine, Clarisse still faces competition from Colorless Archers widely considered to be much stronger, including Legendary Alm, Winter Marth, and Legendary Leif.

Weapon Skills

Weapons SP Rng. Mt.
Iron Bow

Effective against flying units.

Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Bow users.
50 2 4
Steel Bow

Effective against flying units.

Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Bow users.
100 2 6
Clarisse's Bow

After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.
Effective against flying units.

Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 7
Clarisse's Bow+

After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.
Effective against flying units.

Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 11
Sniper's Bow

Effective against flying foes.

After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night Sky

Boosts damage dealt by 50%.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
Glimmer

Boosts damage dealt by 50%.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Poison Strike 1

If unit initiates combat, deals 4 damage to foe after combat.

Non-inheritable by Staff-wielding units.
60
B
Poison Strike 2

If unit initiates combat, deals 7 damage to foe after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
120
B
Poison Strike 3

If unit initiates combat, deals 10 damage to foe after combat.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
B
Threaten Def 1

At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions.

Inheritable by all units.
Unlocks at 3 ★
50
C
Threaten Def 2

At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions.

Inheritable by all units.
Unlocks at 4 ★
100
C
Threaten Def 3

At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions.

Inheritable by all units.
Unlocks at 5 ★
200
C

Other Info

Origin
Fire Emblem: New Mystery of the Emblem

Banners Featured In

None

Official Hero Artwork