- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured
Shanna - Sprightly Flier |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 7 | 8 | 5 | 6 |
Middle | 17 | 8 | 9 | 6 | 7 |
High | 18 | 9 | 10 | 7 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 35 | 26 | 32 | 22 | 25 |
Middle | 39 | 30 | 35 | 25 | 29 |
High | 42 | 33 | 38 | 29 | 32 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Let's Go! (Player Phase Offensive)
Shanna's Lance (+Eff) | A | Surge Sparrow Alternate: Atk/Spd Boosting A Slot |
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Positional Assist | B | S/D Near Trace 3 Alternate: Flow Refresh 3 |
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Moonbow Alternate: Iceberg |
C | Spd/Def Rein 3 Alternate: Atk/Spd Menace |
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IVs | +Atk or +Spd / -HP | S | Atk/Spd Solo 3 Alternate: Blade Session 3 |
Weapon: Shanna’s Lance (+Eff)
Assist: Positional Assist
Special: Moonbow / Iceberg
Passive A: Surge Sparrow / Atk/Spd Boosting A Slot
Passive B: S/D Near Trace / Flow Refresh
Passive C: Spd/Def Rein / Atk/Spd Menace
Sacred Seal: Atk/Spd Solo / Blade Session
- This build aims to give Shanna new skills in order to prop up her old statline.
- With Surge Sparrow, Shanna can circumvent her lower defensive stats by healing up every time her Special activates. This gives great synergy with Shanna's Lance, as the additional damage and Slaying allows Shanna to have a playstyle that revolves entirely around getting off her Special for more damage and healing.
- Iceberg is a great choice of Special as long as her enemy can retaliate, as it builds on her higher Res stat. Alternatively, you can go with Luna for the defense cleave, which will do more damage against tank units.
- Flow Refresh greatly helps with this, as it prevents Shanna's doubles from being blocked by a follow-up neutralizing skill, but the healing is somewhat redundant with Surge Sparrow in her A slot.
- Spd/Def Rein, S/D Near Trace, and Atk/Spd Solo all help Shanna to try and build up her statline so that she can double her foe and do large amounts of damage.
On The Defensive (Enemy Phase)
Shanna's Lance (+Eff) | A | Sturdy Stance (2 or 3) Alternate: Close Def (3 or 4) |
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Positional Assist | B | Quick Riposte 3 Alternate: Guard Bearing 3 |
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Iceberg Alternate: Luna |
C | Atk/Def Rein 3 | |
IVs | +Atk / - Res | S | Atk/Def Solo 3 Alternate: Atk/Spd Solo 3 |
Weapon: Shanna's Lance (+EFF)
Assist: Positional Assist
Special: Iceberg / Luna
Passive A: Sturdy Stance / Close Defense
Passive B: Quick Riposte / Guard Bearing
Passive C: Atk/Def Rein
Sacred Seal: Atk/Def Solo / Atk/Spd Solo
- By taking on a defensive stance with Quick Riposte, Shanna can fight through follow-up nullification and force doubles on enemy units who have follow-up denial during the Enemy Phase. This does require her to tank a hit, but with Sturdy Stance, Atk Rein, and Atk/Def Solo, it becomes far more manageable.
- Guard Bearing would also help out quite a bit here, but then you would need to decide whether to drop Quick Riposte seal or Atk/Def Solo seal in order to make it work
- With this build, Shanna should retaliate twice, even against units who outspeed her dated Speed stat - then, on her second hit, she triggers a lethal Iceberg or Luna, dealing additional damage thanks to her prf weapon.
Strengths
Usable Prf
Shanna's prf weapon, Shanna's Lance, helps to patch up her low Attack by adding an additional 10 damage when her Special triggers. On top of this, it is a 16 mt Slaying weapon, which is always handy.
Workable Statline
Although her statline has been drastically powercrept in recent years, Shanna can still work well with some investment. At +10 with +Spd boon and her Resplendent form, Shanna hits 36 Atk, 45 Spd, 31 Def, and 35 Res, which is enough for any unit to be pretty well rounded and not a bad feather investment.
Weaknesses
Very Dated
As a launch unit, Shanna was in the middle of the pack. While she experienced a bit of a power boost with her refine, as well as a Resplendent buff, her stat and prf are simply too old to carry any significant relevancy. She can work, but when you have units like Young Tana with +9 Atk, +6 Spd, and a Slaying prf that grants her movement, Atk/Spd+6 , and Def/Res+10 on initiation... well, why would you bother?
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Steel Lance Learns by default at 3 ★
Lance Users Only
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100 | 1 | 8 |
Killer Lance Accelerates Special trigger (cooldown count-1). Learns by default at 4 ★ Unlocks at 3 ★
Lance Users Only
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200 | 1 | 7 |
Killer Lance+ Accelerates Special trigger (cooldown count-1). Unlocks at 5 ★
Lance Users Only
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300 | 1 | 11 |
Shanna's Lance Accelerates Special trigger (cooldown count-1). Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Qiang (+Def) |
Arcane Qiang (+Res) |
Arcane Qiang (+Atk) |
Arcane Qiang (+Spd) |
Arcane Qiang |
Special Skills
Special Skills | SP | Turns |
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Chilling Wind Boosts damage dealt by 50% of unit's Res. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 4 |
Iceberg Boosts damage dealt by 50% of unit's Res. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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Desperation 1 If unit’s HP ≤ 25% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Inheritable by all units.
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50 | B |
Desperation 2 If unit’s HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Inheritable by all units.
Unlocks at 3 ★ |
100 | B |
Desperation 3 If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Inheritable by all units.
Unlocks at 4 ★ |
200 | B |
Threaten Spd 1 At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 3 ★ |
50 | C |
Threaten Spd 2 At start of turn, inflicts Spd-4 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 4 ★ |
100 | C |
Threaten Spd 3 At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: The Binding Blade
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