GamePress

Bound Hero Battle: Amelia & Tana

Event History

Start End

Map

Bound Hero Battle: Amelia and Tana

Another month brings us another Bound Hero Battle revival, and this time we’re facing off against Amelia and Tana! As another reinforcements map that forces you into tight maneuvering quarters, there’s a fair number of factors here that aren’t in your favor -- you’ll be doing battle against a battalion of fliers, far-reaching armors (more on that later), and a few mages, just to make things more difficult. A cakewalk this definitely isn’t, but that isn’t to say all hope is lost.

Thankfully (and presumably because the map designers weren’t in a particularly sadistic mood), none of the fliers carry Iote’s Shield, meaning that they’re vulnerable to bows. Plus, although some of the armours possess decent Resistance, they’re still reasonably weak to magic, and the ones carrying Wary Fighter can still be hit twice at full HP by utilizing Brave weapons. With a little guidance, you should be able to blaze a path to victory.

Who to Choose

As is generally true of Bound Hero Battles, the individual units used is very important as they will primarily inform a strategy. There are a few routes one can take depending on what units are personally available, and, of course, adjustment based on the units one possesses is always a possibility.

Baiters

Since the enemies on this map approach your units with a pincer tactic, it’s advisable that you include a dedicated tank in your team composition. This will allow you to keep your strikers (and refresher/refreshers) somewhat safe while you adjust your positioning.

Armors such as Fallen Hardin, Distant Counter Effie, Zelgius, and Fallen Robin are able to hit hard very upon counterattacking, especially if they’re making use of Quick Riposte or Vengeful Fighter. Calvary tanks like Camus, Xander, and Sigurd perform particularly well with class-specific buffs. Nowi, Female Corrin, Male Kana, Fae, Myrrh, Female Kana, Adult Tiki, and Young Tiki all boast decent mixed defenses, especially if they tote skills such as Triangle Adept to grant them more polarizing matchups with reds. Legendary Robin is also a potential choice, but may struggle due to her lack of color advantage. An amazing F2P option is Fjorm, who is able to tank the mages with her high Resistance and her exclusive Special, Ice Mirror, Legendary Ike, who’s native Warding Breath grants him accelerated cooldown, and Black Knight, who is able to net key KOs with devastating procs of Black Luna.

Sigurd Screenshot
Sigurd’s ability to stack Close Def and the reduced damage he takes from magic-wielding foes (through Divine Tyrfing and Crusader’s Ward) makes him a great choice of tank on this map.

Strikers

Given that a consistent stream of foes take effective damage from archers, it logically follows that they’d be incredibly useful. In particular, however, Brave Bow users can be incredibly potent on this map due to their ability to overpower finish off any enemies your tank or tanks may otherwise struggle with. New Year Corrin, Brave Lyn, WF Hinoka, Bridal Cordelia, Klein, Gordin, and Setsuna are potential strikers you may want to use, with a special mention going to New Year Corrin and Brave Lyn given their F2P status, and Gordin / Klein for their native Brave Bow and 3-4 star availability.

Alternatively, melee Brave users are able to hit foes twice without retaliation, and may even quad hit if they outspeed an enemy. They also override the effects of Wary Fighter, making them a good choice to battle the armors who carry that skill. Cherche, Cordelia, Hinoka, and Elincia are all great Brave users who can make excellent use of class-specific buffs. Finn is an F2P option who would work particularly well in a cavalry team.

Speaking of the armors, any unit who can deal effective damage to them may serve you well in this Bound Hero Battle. Units carrying the Armorslayer or Armorsmasher, the Hammer or Slaying Hammer, or the Heavy Spear or Slaying Spear can potentially help you power through trickey foes.

Brave and Blade tome wielders can also serve to be useful if your team composition provides them with the appropriate buffs, though speedy mages can also be useful. Tharja, Reinhardt, Tailtiu, Ishtar, Linde, and Nino are potential options here, especially if they are equipped with a Breaker skill to add to their coverage and/or are accompanied by a buffbot like Eirika or Ephraim.

Klein Screenshot
Since the fliers on this map aren’t particularly bulky, almost any 4 star or above Brave Archer should be able to snipe them from the skies. If your archer is missing out on KOs, equipping them with the Attack +3 seal may help. Alternatively, the Savage Blow seal can help them net some KOs later on in the map they may otherwise struggle with.

Refreshers

Refreshers help provide support, may even have a decent offensive presence themselves, and can usually tank a hit or two, if need be. LeneOlivia, Performing Olivia, Performing Inigo, Performing Shigure, Performing Azura, Azura, New Year Azura, Bridal Ninian, and Ninian all give the refreshment that high-firepower units need while also possessing the ability to provide an assist to KO an enemy.

Healers

While not generally a great choice over units who can deal heavy damage or dancers, Healers can be incredibly useful in this Bound Hero Battle due to their ability to provide valuable healing to your tanks. Genny, Priscilla, Elise, Nanna, Wrys, and Lissa are potential additions to a team that may serve you well on this map, though any healer who has inherited Rehabilitate will likely do the trick.

Strategy

Strategizing for this Bound Hero Battle may be challenging due to reinforcements, but don’t worry -- with enough practice you’ll find a solution. While it can be difficult to exactly predict what will happen due to IV / Merge variance, here’s some general tips to get you started.

March Madness

At first, this map may seem like a breeze. There’s only a few fliers and some armors, so what’s the issue? The answer lies in Amelia’s C-skill, Armor March. This extends the armors’ range to 2, and since they ignore terrain penalties, they can trudge straight over trees that your units stumble through. To make matters worse, the danger zone somewhat confusingly displays Armor March range in preparation for the first turn it will be active -- as in, it doesn’t display it at all! This may get furstrating, so if two armors are adjacent you’ll have to manually check if one of those armors has Armor March. If they do, prepare accordingly by manually adding one more space to their range in your head.

Amelia Armor March Botting Screenshot
Since this red armor starts next to Amelia, his range will be extended to that of an infantry unit. That goes for any armor that spawns next to Amelia -- or ends up next to another armor who carried Armor March. Tricky, tricky...

Elbow Room

Since it will be a struggle to reach any unit on this turn (without being KO’d on Enemy Phase, that is), your next focus should likely be giving yourself some more room to maneuver. While attacking the breakable wall may seem like a bad idea due to the protection it provides, these obstacles often end up as a hindrance rather than a help due to the control they take away from you. Generally, the more options you have in Infernal mode, the better, and having one more space to work with may save you from a sticky situation.

Klein Breaks Down The Wall Screenshot
Don’t be fooled -- this wall can be more dangerous than it appears. You may want to blast it open now, before it can cause you any trouble.

Terrific Tiles

While the enemies you face may be hard to conquer, fortunately this map still has some gifts to give you -- and these come in the form of defense tiles! Unfortunately, though, your foes won’t hesitate to use these against you, so it’s a good idea to park your chosen tank on one of them if you’re able. This also has the added effect of helping you establish a chokepoint to protect your squishier strikers and refreshers -- assuming your tank can hold the line.

Sigurd Tanks Mages Like a Boss (Thanks Defense Tiles!) Screenshot
Defense tiles can help your unit tank take far less damage from foes than you would otherwise. They’re particularly useful in mitigating the damage your unit takes when you’re trying to bait the AI to move a certain way.

Limit Breaker

A great way to take care of foes that you may have trouble handling otherwise are Breaker skills -- especially if they’re toted by a same-color unit. Breakers expand your unit’s favourable matchups and, when used in conjunction with a Brave weapon, can even allow you to hit a foe not once, not twice, but rather four times! So if a particular foe is causing your strategy to collapse, don’t fret; Breaker skills can be an easy solution.

Lancebreaker Rein Defeats Tana Screenshot
Reinhardt’s most popular choice of B-skill, Lancebreaker, grants him the ability to quad-hit Tana for massive damage. This takes a major threat out of the equation -- all without the need to take any damage.

Special Surprise

Damaging armors can be difficult, especially when you’re used to using Defense or Attack scaling Specials like Glimmer and Moonbow. The reason these Specials -- though powerful in their own right -- can be inconsistent is because they don’t add a flat increase onto the damage dealt to a foe. While this isn’t a problem in most cases, the inflated stats that enemies possess on Infernal can make these skills less effective than they normally would be.

The solution to this is simple -- try to have a Special that adds flat damage to damage dealt ready and waiting for when you need it. This can be a lifesaver in a pinch, especially against foes who possess high Resistance or Defense.

If At First You Don’t Succeed

Don’t be fooled by video walkthroughs of any Bound Hero Battle that you watch -- it’s very rare for anyone to beat high-difficulty content (or record a video of themselves doing so!) on their first try.  Additionally, the potential variance in unit builds that Skill Inheritance brought along with the random nature of summoning has resulted in pretty much every single summoner having different “building blocks” to work with. This, when combined with the high difficulty level of Infernal, may prove frustrating while someone is trying to find the right combination of units and moves. The key thing to keep in mind is that it may take some light Skill Inheritance and seal shuffling as well as multiple tries of the map to find a strategy that works for you. Every single turn you complete gets you one step closer to completing the puzzle. Finally, reading about or watching videos of successful strategies may also help you break through a particularly difficult turn that you can’t complete, or may give you ideas of a new unit to use.

Map Enemies

  • Hard
  • Lunatic
  • Infernal
HP ATK SPD DEF RES
49 37 11 36 13
Weapon Slaying Edge A Fortress Def 2
Support B R Tomebreaker 2
Special Ignis C Goad Armor
HP ATK SPD DEF RES
49 39 26 27 16
Weapon Slaying Axe+ A Earth Boost 3
Support B Renewal 3
Special Sacred Cowl C Armor March 3
HP ATK SPD DEF RES
29 38 20 14 28
Weapon Rexcalibur A Fury 2
Support B Vantage 3
Special C Atk Ploy 2
HP ATK SPD DEF RES
33 29 27 15 28
Weapon Wo Dao A Death Blow 2
Support B Flier Formation 2
Special Moonbow C Fortify Fliers
HP ATK SPD DEF RES
37 42 30 20 18
Weapon Vidofnir A Spd Def 2
Support B Knock Back
Special Sol C Guidance 3
HP ATK SPD DEF RES
66 49 16 45 19
Weapon Slaying Edge+ A Fortress Def 3
Support B R Tomebreaker 3
Special Ignis C Goad Armor
HP ATK SPD DEF RES
65 48 34 35 23
Weapon Slaying Axe+ A Earth Boost 3
Support B Renewal 3
Special Sacred Cowl C Armor March 3
HP ATK SPD DEF RES
39 51 28 20 37
Weapon Rexcalibur+ A Fury 3
Support B Vantage 3
Special C Atk Ploy 3
HP ATK SPD DEF RES
44 41 35 21 36
Weapon Wo Dao+ A Death Blow 3
Support B Flier Formation 3
Special Moonbow C Fortify Fliers
HP ATK SPD DEF RES
50 50 38 27 25
Weapon Vidofnir A Spd Def 2
Support B Knock Back
Special Sol C Guidance 3
HP ATK SPD DEF RES
76 53 17 49 21
Weapon Slaying Edge+ A Fortress Def 3
Support B R Tomebreaker 3
Special Ignis C Goad Armor
HP ATK SPD DEF RES
76 52 37 38 26
Weapon Slaying Axe+ A Earth Boost 3
Support B Renewal 3
Special Sacred Cowl C Armor March 3
HP ATK SPD DEF RES
45 54 31 21 40
Weapon Rexcalibur+ A Fury 3
Support B Vantage 3
Special C Atk Ploy 3
HP ATK SPD DEF RES
52 44 38 23 39
Weapon Wo Dao+ A Death Blow 3
Support B Flier Formation 3
Special Moonbow C Fortify Fliers
HP ATK SPD DEF RES
58 53 41 30 28
Weapon Vidofnir A Spd Def 2
Support B Knock Back
Special Sol C Guidance 3

User Submitted Teams

I can't believe it worked
05-29
Submitted by nyoom
Show Explanation

Grima: Aether, Swap, Death Blow 2, Vantage 3, Spur Def 3, QR 3
Brave Lyn: Base kit + initiate seal atk 2, S-support with bridal ninian and Summoner
Bridal Ninian: Fresh Bouquet + spd, Dance, Moonbow, Chill Atk 3, Hone ATK 3, Spur Atk 1 seal, S-support with Brave Lyn
Sword Reinhardt: Luna, Death Blow 3, Vantage 3, Spur atk/daf2, Atk/def +2

Lyn goes to the defensive tile on the right, ninian goes on the near by defensive tile besides Lyn, Grima break rock, Reinhardt goes on the rocks spot.

Lyn hit the sword flier, Ninian dance her and get out of danger area. Grima onto the place she were, reinhardt goes next to grima.

I can't remember what's next but it worked
At some point Grima got a fraction of health left and ninian will took one hit from a lance flier

It's probably gonna take a few tries, it works for Inferno

Lunatic mission with 3-star Anna
05-29
Submitted by ecpgieicg
Show Explanation

Sakura requires DC3 seal. If not, HP or Res A slot skill is required. CC3 should work too. Her native Fear+ and Fortify Def may also be required.

I gave Anna CC3 seal. It wasnt necessary but it may affect enemy movement.

Lucina may need Fury or Atk/Def seal. (I am not sure as mine is +3 merged.) Her native Aether is required.

Ryoma can be replaced with any DC melee unit that can OHKO the Green Cavalier.

Start with using Lucina on bottom right defense tile to wait for fliers. Ryoma can kill Green Cavalier in enemy phase. Position Sakura on the defense tile with forest within first two turns. Lucina should be able to tank all 3 fliers while killing the Sword Flier with Aether, healing herself. After that turn, Lucina can attack Axe Flier actively in player phase. Remain on defense tile while doing so. Sakura can heal Lucina back. Use Sakura to bait and tank Axe Flier. Shuffle unit away from incoming armour knights, which probably means Ryoma is on defense tile and Anna is in the middle of the other 3.

What makes things work here is that Tana has enough speed to prevent double from Lucina while Lucina can double other slower enemies. At the same time, Tana is buffed enough from the other fliers to survive two hits from Lucina. Thus, after two turns, Tana is weakened enough for our 3 star Anna to kill. Since Anna will be on a defense platform when killing Tana, she can tank a subsequent hit from Lance Flier with no issue. Anna should be able to even kill her. The dying Axe Flier can be killed off with Ryoma or Lucina. From that point on, the Red Mage will pose a threat. Sakura in low hp needs to stay on defense tile. The DC seal should save her from LnD Red Mage. The remaining bit is straight forward.

Half Flier-Half Infantry
05-26
Submitted by 4nr
Show Explanation

No guidance, Base kit Hinoka, Fury-Desp Corrin, Base Kit Sanaki
Fury Close Def Inigo.

Stay on the left side and pick off the fliers w/ Hinoka and Corrin, use Sanaki's high dmg to nuke green armors with WF. Inigo for dance support mainly.

Pulled it through some how
05-25
Submitted by nyoom
Show Explanation

Grima: Swap, Aether, Death Blow2, Vantage 3, Spur Def 3, QR3
Brave Lyn: Base kit + initiate Seal Atk 2
Azura: Base kit + Iceberg
Reinhardt(WT): Base kit + Luna

Place Rein on the Defensive tile on the left, Lyn on the defensive tile on the other side, Grima break the obstacle, Azura move one space to the right

Then Put Reinhardt one space up and one space right, Lyn finish off a flier and Azura sing her and pull her out of the danger zone, Grima stay.

I can't remember the rest of the strategy but it works for Lunatic

A whole new colorless hell
05-24
Submitted by greenlabean
Show Explanation

Azama has dazzling and double savage blow, heals with martyr +

Robin has close def and mostly just plays as a mixed enemy phase tank

Kagero debuffs, then olivia dances and kagero hits hard with carrot and a charged glimmer/moonbow - has fortify fliers to make frima's life easier